The Sims 4 History Challenge is a Legacy-style challenge that takes you and your Sims on a journey through history. You’ll start in the Stone Age, and progress all the way to Modern Day. Each Era is designed to be unique and provide a different experience from the Era before it, while still maintaining historic accuracy. You’ll be restricted on what objects, careers, and aspirations you can have, but will unlock more options as you play. While these restrictions will force you to adhere to the struggles of that Era, there are also unique goals that will encourage you to experience life in that time period.
This challenge was originally created by Cloudseeker, and inspired by the Through History Legacy Challenge for the Sims 3, as well as the Legacy challenge. Credit and thanks to Cassalina, Pinstar, and ImaginingMystic for the inspiration behind the challenge, and a huge thanks to Cloudseeker for creating the original History Challenge for the Sims 4. While the challenge may have changed with time from what he originally created, it wouldn’t be here if he hadn’t laid the foundation for such a unique and intriguing challenge.
Credit also goes to Cloudseeker for the images used in this section. Enjoy!
Well, now that that's out of the way... Hi! I'm Snowie, the lead maintainer for this challenge. Yes, you read that correctly, I'm not the original creator of the History Challenge. The original creator, Cloudseeker, has given me his blessing to keep this challenge alive--you can check out his notes on the subject in the original History Challenge thread here
. I've been updating this challenge from his original template for the last two years now, and decided it was time to take a second look at everything and rebuild it from the ground up--which is exactly what I've done!
The reason this challenge is still flagged as Beta is because there hasn't been enough feedback on the long-term goals of the challenge, as it is a rather long one. The length of the challenge is also why I won't be posting all the rules, goals, etc. on this thread. Please check out the Google Document here
to read through everything about the challenge. I do apologize for any inconvenience that not posting the entirety of that document's contents on the forums may cause, but the challenge is much clearer and easier to understand in the format that I designed it for.
There are some challenge-wide goals that you'll be shooting for in this challenge, as well as a smaller set of goals for each generation. There are two difficulties; Casual and Historian, as well as an Enduring Eras mode that will make the challenge longer and slower paced. Check out the "Eras" and "Challenge-Wide Goals" sections for an explanation on how those work. Since there's a lot to track, I've made a scoresheet
that will allow you to keep track of your progress on all the goals, as well as a family tree to record your Sims through the generations! Please follow the instructions on how to make a copy of this scoresheet for yourself, as the link will take you to the read-only master copy.
This post is long enough already, so I'll leave it at that! Links to the challenge and scoresheet are below, as well as the change log. Happy Simming!History Challenge Google DocHistory Challenge Scoresheets
Oh, and there's now a Discord server for this challenge! If you want, you can come hang out. We have channels for suggestions, questions, CC and more! Discord LinkChange Log: 12/1/20
I've added support for all packs through Snowy Escape, and have also added two new Eras to the challenge!
General UpdatesCleaning UpI’ve cleaned up (hopefully) all of the missing aspirations, careers, and lot types.
ChangesTweaked some of the goals in certain eras to make them more diverse and accurate to focuses of that time period.
- Stone Age: Added Friend of the Animals aspiration.
- Renaissance: Added Arts Center and Cafe as new lot types to build.
- Industrial Revolution: Added the National Park to new lot types, and allowed Sims to join the Soccer Team on University campus.
- Roaring 20s: Added Critic careers and the Barista part-time job, and kids/teens can join the scouts now.
- Modern Day: Noted that Sims can now join the e-sports team on University Campus
Eco Lifestyle Support
- Middle Ages:
-Goal for net worth has been changed to lot value, with $200,000 as the casual goal and $300,000 as the historian goal.
--I based these goals off of the average value of castles in the gallery. Please let me know if they need tweaked at all, and happy building!
-Historian goal for displaying emotional paintings now requires masterpiece quality instead of excellent.
-Removed the goal for displaying masterpieces and replaced it with a new goal for hosting a dinner party with 8 non-family guests, and earning a gold medal for the party as a historian goal.
- New Eras:
-Two new optional eras have been added to the challenge. This should help lengthen the challenge to an even ten generations, but keeps things diverse by integrating some DLC content. Since they require players to have extra DLC expansions, they’re optional and can be skipped if you don’t want to play them.
-The first era, the Atomic Era, covers several decades including the space race, cold war, and the 60s-70s as there is a lot of good CAS and build/buy content for those. In this era you’ll be exploring space, solving government conspiracies, focusing on the military and medical careers, and revolutionizing music. The required packs for this era are Strangerville and Get to Work, though you could play it without Get to Work and simply won’t be able to complete one of the historian goals.
-The second additional era is a Futuristic Era. This era is placed after Modern Day and is centered around potential future developments--things like interacting with alien life, creating artificial intelligence, and finding the secret to immortality. The required packs for this era are Get to Work and Discover University. If you choose to skip this era, the challenge will simply end during Modern Day like it always has.
- Modern day:
-Changed the Rocket Science goal for this era to Mixology, to compensate for the new eras.
-Renamed to Generation 9, as it is now the ninth generation in the challenge.
Nifty Knitting Support
- Wind turbines, solar panels, fabricators, and advanced dew collectors are allowed starting in Modern Day.
- Insect farms are allowed starting in the Stone Age.
- Basic dew collectors and dumpsters are allowed starting in the Great Sim Frontier.
- The fuel-powered generator and recycler are allowed starting in the Industrial Revolution.
- The freelance maker career, Civil Engineer careers, and the maker aspiration are allowed starting in Modern Day.
Journey to Baatuu Support
- Sims can start using yarn baskets and have access to the Lord/Lady of the Knits aspiration starting in the Middle Ages.
- Listing items on Plopsy is allowed starting in the Great Sim Frontier.
Travelling to Baatuu won’t be allowed until Future Tech. I don’t currently have this pack, so if there’s anything I’m missing that should be considered for regular gameplay (that isn’t locked behind traveling to Baatuu) please let me know!Snowy Escape Support
- The Onsen baths can be used starting in the Stone Age and onward.
- Kotatsu (Hot Pot) tables can be used starting in Early Civilization and onward.
- Onsen Bath House community lots may be built starting in the Middle Ages.
- The Salaryperson careers and Extreme Sports Enthusiast aspiration are allowed starting in the Atomic Age.
- The Komorebi Sightseer aspiration is allowed starting in Modern Day and onward.
Playing the History Challenge? Make sure you have the up-to-date rules here