The Sims 4 History Challenge is a Legacy-style challenge that takes you and your Sims on a journey through history. You’ll start in the Stone Age, and progress all the way to Modern Day. Each Era is designed to be unique and provide a different experience from the Era before it, while still maintaining historic accuracy. You’ll be restricted on what objects, careers, and aspirations you can have, but will unlock more options as you play. While these restrictions will force you to adhere to the struggles of that Era, there are also unique goals that will encourage you to experience life in that time period.
This challenge was originally created by Cloudseeker, and inspired by the Through History Legacy Challenge for the Sims 3, as well as the Legacy challenge. Credit and thanks to Cassalina, Pinstar, and ImaginingMystic for the inspiration behind the challenge, and a huge thanks to Cloudseeker for creating the original History Challenge for the Sims 4. While the challenge may have changed with time from what he originally created, it wouldn’t be here if he hadn’t laid the foundation for such a unique and intriguing challenge.
Credit also goes to Cloudseeker for the images used in this section. Enjoy!
Well, now that that's out of the way... Hi! I'm Snowie, the lead maintainer for this challenge. Yes, you read that correctly, I'm not the original creator of the History Challenge. The original creator, Cloudseeker, has given me his blessing to keep this challenge alive--you can check out his notes on the subject in the original History Challenge thread here
. I've been updating this challenge from his original template for the last two years now, and decided it was time to take a second look at everything and rebuild it from the ground up--which is exactly what I've done!
The reason this challenge is still flagged as Beta is because there hasn't been enough feedback on the long-term goals of the challenge, as it is a rather long one. The length of the challenge is also why I won't be posting all the rules, goals, etc. on this thread. Please check out the Google Document to read through everything about the challenge. I do apologize for any inconvenience that not posting the entirety of that document's contents on the forums may cause, but the challenge is much clearer and easier to understand in the format that I designed it for.
There are some challenge-wide goals that you'll be shooting for in this challenge, as well as a smaller set of goals for each generation. There are two difficulties; Casual and Historian, as well as an Enduring Eras mode that will make the challenge longer and slower paced. Check out the "Eras" and "Challenge-Wide Goals" sections for an explanation on how those work. Since there's a lot to track, I've made a that will allow you to keep track of your progress on all the goals, as well as a family tree to record your Sims through the generations! Please follow the instructions on how to make a copy of this scoresheet for yourself, as the link will take you to the read-only master copy.
This post is long enough already, so I'll leave it at that! Links to the challenge and scoresheet are below, as well as the change log. Happy Simming!
Oh, and there's now a Discord server for this challenge! If you want, you can come hang out. We have channels for suggestions, questions, CC and more! Change Log 11/21/19
Moschino Stuff Support
- The goal to catch an anglerfish worth $1,500 Simoleons in the Stone Age has been changed to “Catch an anglerfish” for casual, and “Catch an anglerfish worth at least $150” for historian.
This is just fixing the goal for the fishing update they made to the game, which made the fish worth less money. Huge thanks to everyone who pointed this problem out to me, and I’m sorry for not fixing it sooner!
- Added notes on the UFO plant in the Stone Age and Middle Ages.
These two generations had goals pertaining to completing the gardening collection, and the UFO plant (while part of the collection in-game) was only obtainable through the rocket science skill.
- Added (and will add more) suggested packs to certain Eras.
I hope to add suggested packs for all of the Eras, so that people not playing with CC know what packs synergize well with each Era.
- Removed the specific allowance of same-sex marriages in the Modern Day, because they were technically always allowed after Early Civilization.
This was just an old bit of the challenge that needed cleaned up, sorry about that!
- Changed the Modern Day goal skills from Programming, Rocket Science, and Logic to Programming, Rocket Science, and Video Gaming.
I don’t really know what happened there, but it was always intended to be video gaming and not logic.
- Edited the suggested restrictions for cheating wives.
Cheating wives are now still punished for their adultery for an extra generation, but to a lesser extent starting in the Great Sim Frontier.
❤️❤️❤️❤️ suggestions are unchanged.
- Changed the Great Sim Frontier goal skills from Charisma, Writing, and Guitar to Mixology, Writing, and Guitar.
- Added suggestions on how other Sims handle occult Sims in the Middle Ages through the Industrial Age.
BURN THE WITCH!!
-- Sorry, what?
In the Middle Ages and Renaissance, occult Sims are suggested to kill Sims not from the household who witness them as an occult, doing occult things, or having occult stuff.
In the Great Sim Frontier and Industrial Age, occult Sims are suggested to make these witnesses despise them, but aren’t required to kill them anymore.
The items added in this pack are mostly covered by other categories, so the only real support this needed was the Fashion Photographer career, which is allowed in the Great Sim Frontier and onward.Realm of Magic Support
I did warn you that I’m a sucker for occults, didn’t I?
Discover University Support
- Your Ancestors can be Spellcasters, and you may play as Spellcasters throughout the challenge.
- You may not visit the Magic Realm until the Renaissance.
This means you cannot make new Spellcasters through the rite of ascension until this time, or learn the master spells until this generation.
- Use Herbio to spawn the Magic Realm-exclusive plants for potions (mandrake and valerian root).
- Sims that are born as Spellcasters do not need the rite of ascension, and will automatically get access to their powers when they become teenagers. This means that until the Renaissance, the only way to be a Spellcaster is to be born as one!
- You can practice magic and experiment with the cauldron to gain levels and learn new spells without the Sages.
- The new aspirations (Spellcraft and Sorcery, and Purveyor of Potions) are allowed starting in the Renaissance and onward.
- Cauldrons are allowed in Early Civilization and onward.
- Sims may not visit or live in Britechester until the Industrial Age. However…
- Sims may attend University starting in the Great Sim Frontier and onward.
This means that Sims in your household can attend University, but can’t be on campus. Since all classes are rabbit-holes, they’ll simply go to classes from their home lot.
You can apply for scholarships and Universities through the mailbox, as well as the typewriter (computer) that is allowed in this era.
- Sims may join the Law career (both branches) starting in the Great Sim Frontier and onward.
- Sims may join the Education career (both branches) starting in the Renaissance and onward.
- Sims may not join the Engineering career (either branch) until the Modern Day.
- Sims may have the Academic aspiration starting in the Roaring 20’s and onward.
- You may not have roommates until the Modern Day.
- If you choose to send a household Sim to live in University Housing, you must consider any Sims not currently in the household you are actively playing to be moved out, and therefore cannot move back in or contribute to goals.
- For example, if you send a Sim to live in the University dorms and play as that Sim, they are now the only Sim able to contribute to goals of the challenge. The rest of the family is now considered to be “moved out”. Alternatively, if you send a Sim to the dorms and don’t play as them, they are considered to be “moved out” and the rest of the family can complete goals and progress the challenge.
- Essentially, it isn’t advised to move into University Housing, but you can do it if you want to.
- Soccer Balls are allowed in the Stone Age and onward.
- Debate Podiums are allowed in the Renaissance and onward.
- Bicycles are allowed in the Great Sim Frontier and onward.
- Ping-Pong tables and Juice Kegs are allowed in the Industrial Age and onward.
- The Research Machine is allowed in the Roaring 20’s and onward.
- The Robotics Table is allowed in the Modern Day.
Playing the History Challenge? Make sure you have the up-to-date rules here