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[BETA] The Sims 4 History Challenge (2.0)

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SnowieSnowie Posts: 435 Member
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Introduction
The Sims 4 History Challenge is a Legacy-style challenge that takes you and your Sims on a journey through history. You’ll start in the Stone Age, and progress all the way to Modern Day. Each Era is designed to be unique and provide a different experience from the Era before it, while still maintaining historic accuracy. You’ll be restricted on what objects, careers, and aspirations you can have, but will unlock more options as you play. While these restrictions will force you to adhere to the struggles of that Era, there are also unique goals that will encourage you to experience life in that time period.

This challenge was originally created by Cloudseeker, and inspired by the Through History Legacy Challenge for the Sims 3, as well as the Legacy challenge. Credit and thanks to Cassalina, Pinstar, and ImaginingMystic for the inspiration behind the challenge, and a huge thanks to Cloudseeker for creating the original History Challenge for the Sims 4. While the challenge may have changed with time from what he originally created, it wouldn’t be here if he hadn’t laid the foundation for such a unique and intriguing challenge.

Credit also goes to Cloudseeker for the images used in this section. Enjoy!


Well, now that that's out of the way... Hi! I'm Snowie, the lead maintainer for this challenge. Yes, you read that correctly, I'm not the original creator of the History Challenge. The original creator, Cloudseeker, has given me his blessing to keep this challenge alive--you can check out his notes on the subject in the original History Challenge thread here. I've been updating this challenge from his original template for the last two years now, and decided it was time to take a second look at everything and rebuild it from the ground up--which is exactly what I've done!

The reason this challenge is still flagged as Beta is because there hasn't been enough feedback on the long-term goals of the challenge, as it is a rather long one. The length of the challenge is also why I won't be posting all the rules, goals, etc. on this thread. Please check out the Google Document here to read through everything about the challenge. I do apologize for any inconvenience that not posting the entirety of that document's contents on the forums may cause, but the challenge is much clearer and easier to understand in the format that I designed it for.

There are some challenge-wide goals that you'll be shooting for in this challenge, as well as a smaller set of goals for each generation. There are two difficulties; Casual and Historian, as well as an Enduring Eras mode that will make the challenge longer and slower paced. Check out the "Eras" and "Challenge-Wide Goals" sections for an explanation on how those work. Since there's a lot to track, I've made a scoresheet that will allow you to keep track of your progress on all the goals, as well as a family tree to record your Sims through the generations! Please follow the instructions on how to make a copy of this scoresheet for yourself, as the link will take you to the read-only master copy.

This post is long enough already, so I'll leave it at that! Links to the challenge and scoresheet are below, as well as the change log. Happy Simming!

History Challenge Google Doc
History Challenge Scoresheets

Oh, and there's now a Discord server for this challenge! If you want, you can come hang out. We have channels for suggestions, questions, CC and more! :)
Discord Link

Change Log: 12/1/20
I've added support for all packs through Snowy Escape, and have also added two new Eras to the challenge!
General Updates
Cleaning Up
I’ve cleaned up (hopefully) all of the missing aspirations, careers, and lot types.
  • Stone Age: Added Friend of the Animals aspiration.
  • Renaissance: Added Arts Center and Cafe as new lot types to build.
  • Industrial Revolution: Added the National Park to new lot types, and allowed Sims to join the Soccer Team on University campus.
  • Roaring 20s: Added Critic careers and the Barista part-time job, and kids/teens can join the scouts now.
  • Modern Day: Noted that Sims can now join the e-sports team on University Campus
Changes
Tweaked some of the goals in certain eras to make them more diverse and accurate to focuses of that time period.
  • Middle Ages:
    -Goal for net worth has been changed to lot value, with $200,000 as the casual goal and $300,000 as the historian goal.
    --I based these goals off of the average value of castles in the gallery. Please let me know if they need tweaked at all, and happy building!
  • Renaissance:
    -Historian goal for displaying emotional paintings now requires masterpiece quality instead of excellent.
    -Removed the goal for displaying masterpieces and replaced it with a new goal for hosting a dinner party with 8 non-family guests, and earning a gold medal for the party as a historian goal.
  • New Eras:
    -Two new optional eras have been added to the challenge. This should help lengthen the challenge to an even ten generations, but keeps things diverse by integrating some DLC content. Since they require players to have extra DLC expansions, they’re optional and can be skipped if you don’t want to play them.
    -The first era, the Atomic Era, covers several decades including the space race, cold war, and the 60s-70s as there is a lot of good CAS and build/buy content for those. In this era you’ll be exploring space, solving government conspiracies, focusing on the military and medical careers, and revolutionizing music. The required packs for this era are Strangerville and Get to Work, though you could play it without Get to Work and simply won’t be able to complete one of the historian goals.
    -The second additional era is a Futuristic Era. This era is placed after Modern Day and is centered around potential future developments--things like interacting with alien life, creating artificial intelligence, and finding the secret to immortality. The required packs for this era are Get to Work and Discover University. If you choose to skip this era, the challenge will simply end during Modern Day like it always has.
  • Modern day:
    -Changed the Rocket Science goal for this era to Mixology, to compensate for the new eras.
    -Renamed to Generation 9, as it is now the ninth generation in the challenge.

Eco Lifestyle Support
  • Wind turbines, solar panels, fabricators, and advanced dew collectors are allowed starting in Modern Day.
  • Insect farms are allowed starting in the Stone Age.
  • Basic dew collectors and dumpsters are allowed starting in the Great Sim Frontier.
  • The fuel-powered generator and recycler are allowed starting in the Industrial Revolution.
  • The freelance maker career, Civil Engineer careers, and the maker aspiration are allowed starting in Modern Day.

Nifty Knitting Support
  • Sims can start using yarn baskets and have access to the Lord/Lady of the Knits aspiration starting in the Middle Ages.
  • Listing items on Plopsy is allowed starting in the Great Sim Frontier.

Journey to Baatuu Support
Travelling to Baatuu won’t be allowed until Future Tech. I don’t currently have this pack, so if there’s anything I’m missing that should be considered for regular gameplay (that isn’t locked behind traveling to Baatuu) please let me know!

Snowy Escape Support
  • The Onsen baths can be used starting in the Stone Age and onward.
  • Kotatsu (Hot Pot) tables can be used starting in Early Civilization and onward.
  • Onsen Bath House community lots may be built starting in the Middle Ages.
  • The Salaryperson careers and Extreme Sports Enthusiast aspiration are allowed starting in the Atomic Age.
  • The Komorebi Sightseer aspiration is allowed starting in Modern Day and onward.
Post edited by Snowie on
Playing the History Challenge? Make sure you have the up-to-date rules here!

Comments

  • MadameLeeMadameLee Posts: 32,110 Member
    @Snowie just so you know there's talk that the patch tomorrow is going to allow for traits to be randomise (finally!)
    kikWQMd.jpg
  • MikkinessMikkiness Posts: 131 Member
    Out of curiosity what's the best way to track money earned per era?
    owEyOd7.png
  • SnowieSnowie Posts: 435 Member
    edited June 2019
    MadameLee wrote: »
    @Snowie just so you know there's talk that the patch tomorrow is going to allow for traits to be randomise (finally!)
    Yep! I did know about that. Unfortunately, you can only randomize them in CAS, not in the screen when kids are aging up. In any case, the rule that made you randomize all your traits is now removed. :smile:
    Edit: I was wrong! It appears they did add it for the aging up screens as well.
    Mikkiness wrote: »
    Out of curiosity what's the best way to track money earned per era?
    In the scoresheets, I have a little calculator set up. Basically you want to track your net worth at the beginning of one era, and subtract that from your net worth at the beginning of the next era.
    Post edited by Snowie on
    Playing the History Challenge? Make sure you have the up-to-date rules here!
  • DebraF63DebraF63 Posts: 228 Member
    Thank you @Snowie this is greatly appreciated.
  • MikkinessMikkiness Posts: 131 Member
    Cheers, @Snowie - that'll do the job nicely :)
    owEyOd7.png
  • EdieArcherEdieArcher Posts: 3 New Member
    I have a question regarding the marriage restrictions of each Era. Since the Early Civilisation Era begins when the Ancestors' grandchild is born, but marriage is forbidden as part of the Prehistoric Times Era, wouldn't the grandchild's birth violate the marriage restriction of the Early Civilisation Era as their parents weren't married when the Early Civilisation Era began?
    In essence, when does the marriage restrictions rule begin? Does it apply to the Prehistoric Times parent the moment their child is born, or does it only apply to those born during the Early Civilisation Era? (I'm only using these two Eras as that's the farthest I've gotten.) In the former case, we've got a rule violation, in the latter case we've got a Prehistoric Times rule applying to Sims during the Early Civilisation.
  • SnowieSnowie Posts: 435 Member
    EdieArcher wrote: »
    I have a question regarding the marriage restrictions of each Era. Since the Early Civilisation Era begins when the Ancestors' grandchild is born, but marriage is forbidden as part of the Prehistoric Times Era, wouldn't the grandchild's birth violate the marriage restriction of the Early Civilisation Era as their parents weren't married when the Early Civilisation Era began?
    In essence, when does the marriage restrictions rule begin? Does it apply to the Prehistoric Times parent the moment their child is born, or does it only apply to those born during the Early Civilisation Era? (I'm only using these two Eras as that's the farthest I've gotten.) In the former case, we've got a rule violation, in the latter case we've got a Prehistoric Times rule applying to Sims during the Early Civilisation.

    At least the way I've always played it, my Ancestors are mates--meaning they're just as devoted to each other as spouses would be, but have no concept of a legally binding union. Their kids, however, would be growing up in the end of the stone age while living their adult lives in early civilization. I usually will marry my gen 1 heir and mate (the ones who have the baby that brings about the new era) at some point after the new era starts. If I'm feeling like it, I'll marry my Ancestors as well, but at that point they probably don't have all that much longer to live anyway.

    Since there are no hard and fast rules saying that parents HAVE to be married before having kids, there's no real rule violation here. And even if you were applying a suggested rule for cheating women/❤️❤️❤️❤️ children, these kids wouldn't really be falling under those rules since they were technically born in a different time, with different rules.

    Interesting thoughts, though!
    Playing the History Challenge? Make sure you have the up-to-date rules here!
  • MadameLeeMadameLee Posts: 32,110 Member
    @Snowie according to the patches note the randomise for the traits is also in the "Live Mode Age-Up Molecule"
    kikWQMd.jpg
  • RainbowIslandRainbowIsland Posts: 20 Member
    There is this new off-the-grid lot trait coming up with the latest patch. Might be quite interesting for this kind of challenge.
  • lataya24lataya24 Posts: 328 Member
    one thing I thought would be added too early civilization is tea and coffee and wine and beer all these were invented by early civilization.
  • ashlynette92ashlynette92 Posts: 18 Member
    I love this update @Snowie !!!!! I was wondering if you or anyone has any good cc ideas for the new era/the Renaissance.! Any Baroque and Elizabethan cc or what that would look like!
  • EdieArcherEdieArcher Posts: 3 New Member
    So upon reaching a new Era, the previous rules are disregarded in favour of the new Era. Okay, that makes sense. What about the Era goals, though? Do we have to complete them within the Era they're created in (like having kids with different mates in the Prehistoric Era), or can it be completed by anyone who was born in that Era even if it moves onto a new one? (E.g. the Ancestors can complete the 'have kids with five people' goal in the Early Civilisation Era.)
  • SnowieSnowie Posts: 435 Member
    EdieArcher wrote: »
    So upon reaching a new Era, the previous rules are disregarded in favour of the new Era. Okay, that makes sense. What about the Era goals, though? Do we have to complete them within the Era they're created in (like having kids with different mates in the Prehistoric Era), or can it be completed by anyone who was born in that Era even if it moves onto a new one? (E.g. the Ancestors can complete the 'have kids with five people' goal in the Early Civilisation Era.)
    As it says in the Era section, the Era goals can only be completed while that Era is active. (Did I say "Era" enough times?)
    There is this new off-the-grid lot trait coming up with the latest patch. Might be quite interesting for this kind of challenge.
    I did know this lot trait was coming, but decided not to require it for the challenge. Partially because I wasn't sure what items it would effect, but also because it didn't seem necessary to add a rule for it. I'm sure it will work great with the first few Eras, and people are more than welcome to use it if they want to!
    lataya24 wrote: »
    one thing I thought would be added too early civilization is tea and coffee and wine and beer all these were invented by early civilization.
    While you are correct, the in-game ways of making these drinks are all very high-tech and would overall be more immersion breaking if I were to put them into Early Civ. If we had a way to grind our own tea leaves and boil water on a grill, for example, that would be much more realistic to the challenge.
    Playing the History Challenge? Make sure you have the up-to-date rules here!
  • mego2708mego2708 Posts: 1 New Member
    Thanks for all the work you did to update this! I started last night and I’m really excited to play through the different eras.
  • IllusoryThrallIllusoryThrall Posts: 1,285 Member
    Looking forward to starting my very own History Challenge when Island Living launches. I tried it once before.. but it was right after Cats and Dogs released and I went WAY overboard on the pets and "failed" the challenge. Just couldn't get past the first generation. Lesson learned. :wink: However, I think the Sulani world will be perfect for starting this challenge.. now I just have to wait until it launches. Time passes so slow when you're really looking forward to something!
  • EdieArcherEdieArcher Posts: 3 New Member
    I just want to point out, I'm not sure whether it really matters or not, but women in ancient Rome could divorce their husbands (I'm not sure about ancient Greece or Egypt) and even though they weren't common, divorces did occur in the medieval era. Also, apparently there was a case where two men got married in Spain during the 1600s (I think), but this was probably a outlier in a ❤️❤️❤️❤️ society. I just wanted to point this out for anyone who may be starting their challenges soon. It provides for some entertaining storytelling.
  • MadameLeeMadameLee Posts: 32,110 Member
    EdieArcher wrote: »
    I just want to point out, I'm not sure whether it really matters or not, but women in ancient Rome could divorce their husbands (I'm not sure about ancient Greece or Egypt) and even though they weren't common, divorces did occur in the medieval era. Also, apparently there was a case where two men got married in Spain during the 1600s (I think), but this was probably a outlier in a plum society. I just wanted to point this out for anyone who may be starting their challenges soon. It provides for some entertaining storytelling.

    can't answer about Roman, Greece, or Egypt but in Medvial Times-turn of the 18th century it would be really difficult in a place like Britain to get a divorce. The 1600s being the 17th century would be consider the end of the Renaissance which begin in the 14th century (1300s) so not "Medvial Times" being from 5th (400s) to the 15th (1400s).
    kikWQMd.jpg
  • lataya24lataya24 Posts: 328 Member
    my sim laugh her self to death and then her mate was sad to death then my baby was taken i really can not have a success family. even in sims 3 my family died out first generation.
  • SnowieSnowie Posts: 435 Member
    lataya24 wrote: »
    my sim laugh her self to death and then her mate was sad to death then my baby was taken i really can not have a success family. even in sims 3 my family died out first generation.

    Lol, sometimes these things happen! Give it another try :smile:
    Playing the History Challenge? Make sure you have the up-to-date rules here!
  • AshubiiAshubii Posts: 785 Member
    EdieArcher wrote: »
    I just want to point out, I'm not sure whether it really matters or not, but women in ancient Rome could divorce their husbands (I'm not sure about ancient Greece or Egypt) and even though they weren't common, divorces did occur in the medieval era. Also, apparently there was a case where two men got married in Spain during the 1600s (I think), but this was probably a outlier in a plum society. I just wanted to point this out for anyone who may be starting their challenges soon. It provides for some entertaining storytelling.

    Women could also divorce their husbands in Ancient Greece, but at one point they required permission from the government first (men did not). That rule changed eventually, but I'm not sure when. I've also read that in the case of a divorce, the children would generally remain with their father. I'm not sure on the accuracy of this, but I can imagine if true that would make some women less inclined to divorce their husbands. You're very right that this makes for good storytelling!
  • AshubiiAshubii Posts: 785 Member
    I just started this after wanting to for a very long time! I'm excited to see where it goes (: I am changing some of the historical eras to better suit my story, however. I'm not sure how I'll work some of the era-specific goals, but that'll be a fun personal challenge to figure out
    :p
  • lataya24lataya24 Posts: 328 Member
    starting in the island with the volcano is the best place bc the waterfall u can shower in it without having to leave the lot.
  • SnowieSnowie Posts: 435 Member
    lataya24 wrote: »
    starting in the island with the volcano is the best place bc the waterfall u can shower in it without having to leave the lot.

    Yep! That's why I listed it as a recommended starting spot. I'm not sure if toddlers can get hygiene from it though, let me know if/when you find out!
    Playing the History Challenge? Make sure you have the up-to-date rules here!
  • lataya24lataya24 Posts: 328 Member
    well the volcano pit is way better then the campfire no auto marshmallow so i using that and grill and bonfire easy to make a feast for the family but question can we use kava pot.
  • SnowieSnowie Posts: 435 Member
    lataya24 wrote: »
    well the volcano pit is way better then the campfire no auto marshmallow so i using that and grill and bonfire easy to make a feast for the family but question can we use kava pot.

    I'm planning on adding the kava bowl along with some other items added to the pack in the next update to the challenge, but I was planning to allow the use of the kava bowl either throughout the challenge or starting in early civ. The only catch is that it requires counters, which aren't overly stone age friendly.
    Playing the History Challenge? Make sure you have the up-to-date rules here!
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