Welcome to my Castaway Mafia! We will be using the Dethy setup, the link is below.
Five people, the only survivors of a dreadful shipwreck, are stranded on an uncharted island in the middle of the Pacific Ocean. One of the survivors is one of the fifteen people who caused the wreck and is now trying to eliminate the other four people and finish their mission. Who will survive this castaway adventure?
Standard Mafia Rules here:
forums.thesims.com/en_US/discussion/895730/general-mafia-rules-guidelines-and-information/p1
Dethy Setup:
wiki.mafiascum.net/index.php?title=Dethy
Roles:
-Shipwrecker (Mafia Goon)
-Survivor (Sane Cop)
-Survivor (Insane Cop)
-Survivor (Paranoid Cop)
-Survior (Naive Cop)
Best of luck. A search team is on their way.
Players:
@TheRoseHorse ~ Killed ~ Cop
@DeKay ~ Winner ~ Mafia
@Mouselline ~ Cop
@Bubbz3388 ~ Killed ~ Cop
@NASCARluver2448
Nights and Days will be 12 hours each.
Replacements:
@citysimmer
If a player is inactive for
1 Day and 1 Night they will be replaced.
Comments
Nerd, just make sure you triple check your night action results for the cops before giving them out. Cuz this one can get a bit confusing.
The cops get a headstart so that it's easier for them to figure out what type of cop they are. Otherwise, assuming we lynch everyday, cops don't get enough information to try and figure out what type of cop they are. Taking out the cop headstart makes it totally unbalanced and it basically makes the setup like its 4 VT's vs 1 Mafia. It defeats the purpose of having the cops. If you are taking out the cop headstart, then I don't really wanna play that much tbh.
Not with your kinda of activity, no.
Hi, not trying to be rude or anything, but you should follow the way the setup of the game is like and don't change it.
Some of the games from mafia wiki are already played and tested all around the world so if they already balanced it like that, that means it's already balanced.
I've also played this setup a few times and more than many, the mafia can always win much easily.
The thing about the cops is that some of the cops don't get an accurate result and one of them get an absolute wrong result. They don't all get an accurate result. Therefore, many cops here don't mean a good thing for town.
Please read the setup again. If you don't understand it, don't be shy to ask us before we start the game. I am not gonna stop you from using this setup now but I wouldn't like you to mess up when the game has already started.
Yay! Nascar is back! (I should make it clear that Nascar is my brother, for those of you that don't know. We've played on here together before and we aren't the type to cheat by communicating about the game outside the thread.)
Good point. I'll add it back in, I guess.
https://wiki.mafiascum.net/index.php?title=Cop
Understand what a paranoid cop is, what a naive cop is, etc etc.
Insane Cop-Result is Opposite (If X is mafia, they turn up Town. If X is Town, they turn up Mafia)
Naive-Result is always Town
Paranoid-Result is always Mafia
kinda figured that was the case.