You and your friends were having an awesome time at a party after your first semester in SSU. It had everything your young mind expected from a typical college party: drinks, juice pong, games, and very
attractive fellow students.
All of a sudden, the power goes out. Nothing new. But for the first time in your life, you hear a bloodcurdling scream while in the dark. The power goes back on and you see one of the attendees, Curtis, dead on the floor. Who would do such a thing? And why? As you try to get out as soon as you can, you realize that all exits have been blocked. A wave of paranoia washes over everyone, and now it's up to the remaining people to figure out who the culprit could be.
You realize that only 6 of you are left in the room. What happened to everyone else? Are they in on it? Well, whatever. Your goal is to survive this night. It'll be one that you'll remember for the rest of your life...assuming you make it out.
- I'm making days 24 hours.
- Times will be listed in GMT so that people can just add or subtract the hours based on their time zone.
- No hammers this time (i.e. if majority of players vote a person, day won't immediately end)
- In the case of a tie, whoever reached that amount of votes first is lynched.
- DON'T EDIT YOUR POSTS
In a basic game of Mafia, there are two basic factions: town and Mafia. There are also two phases: day and night.
During the day, everyone votes someone they would like to lynch. Town-sided players aim to get rid of Mafia. Mafia players aim to avoid getting lynched.
During the night, the Mafia choose a person to kill. Any players who have a power role (PR) can also use their power to help turn the game in their favor.
Other factions may exist and have their own separate win condition, which should be specified either in the setup or in that player's role PM.
The goal of town-sided players is to eliminate the entire Mafia and any other threats to town. The goal of the Mafia is to eliminate townies until the number of living Mafia players equals the number of living townies (i.e. the Mafia control at least 50% of the votes in the game, which makes lynching them impossible).
The format for voting is to bold or capitalize the word "Vote", followed by the player you vote to lynch (e.g. Vote: MJ or VOTE: STEVE). You can change your vote as many times as you want. Discussing among yourselves during the day and persuading others that you're not a threat to town is a key part of the experience. At the end of day, the person with the most votes is lynched and the game moves to the night phase. At night, you are not allowed to speak on-topic because you're supposed to be asleep.
You can claim anything you want, but directly copying and pasting PMs from the host or posting screenshots is not allowed, because the players aren't meant to debate whether the text is consistent with the host's writing style or if the image is doctored. Instead, you should be analyzing what others say and how they say it, and go with your own intuition.
VT - Vanilla townie (townie with no special powers)
PR - Power role (player with a special power; in the case of a Mafia PR, this power is in addition to their ability to kill at night)
LyLo - Lynch or lose (town must lynch correctly in order not to lose; usually this means that town only outnumber the Mafia by 1 person)
MyLo - Mislynch or lose (town loses if they mislynch; the difference between this and LyLo is that choosing not to lynch is still an option; usually this means that town outnumber the Mafia by 2 people)
Don't manhandle the urchin. He's not for sale. FIND YOUR OWN! - Xenon the Antiquarian, Dragon Age II
BG: - Ponds - Vehicles - Swimmable water - Body hair - Burglars - Ceilings
DLC: - Tropical vacations & hotels - Farming - Witches