A lot of simmers out there are waiting for the next supernatural to be released for the sims 4. There have been votes for mermaids witches, proper plantsims, and, my vote, werewolves. These are just some of the things I would like to see if they are ever introduced.
1. The ability to form packs. I imagine this working similar to how the club system works from GT except there'd be a hierarchy. There would be a leader(alpha) and maybe even a second in command(beta) as well as fights for dominance.
2. More than one kind of wereanimal. I know this one is a long shot but its something I would love to see. They could even have separate classifications like animals that fly(sky-birds, bats, etc.), walk(earth this would include wolves, foxes, deer, big cats, and any other land animal they wanted to add.), and swim(water- fish, dolphins, whales, etc. maybe could even incorporate mermaids in to this category?)
3. Ears that are separate from hair. I don't want it to be a hairstyle with ears that they make especially for werewolves which I could totally see them doing. I would want the ears to be separate, that way our weresims could still choose from any of the hair already available in game and have their animal ears. It would also be better to have separate ear types for the different types of wereanimals.
4. Tails. This one might be harder to do considering they would probably clip through chairs when they sat down but I would still like to see them.
That's pretty much it. If you have any other ideas I would love to hear them. Also would love to hear your ideas for your favorite supernaturals as well.
Have a super fantastic awesome splendid amazing day! -TheQxxn
5
Comments
Some possible strengths (in wolf form) could be super strength, super stamina or speed, the ability to pass on the werewolf 'curse' with a bite, and an enhanced sense of smell to help them find collectables and other hidden treasures. They should live longer and of course be able to join packs. Maybe the leader/alpha can control the others and they can all howl to call other werewolves near and scare other sims. Perhaps they have to earn the ability to change into wolf form outside of the full moon or even prevent it happening? Or you can choose a lone wolf perk where you don't need to socialise (but perhaps can't be in a pack)?
As for weaknesses, there's silver of course, which could deplete their energy or make them tense, similar to garlic for vampires. Maybe a ravenous wolf has to eat a lot of meat or they lose control and bite other sims. Maybe some werewolf sims get cranky and have less control of their emotions/anger near the full moon. Maybe some are forced to change into wolf form during the full moon whether they like it or not, and in wolf form they have less control of themselves, get hungry faster, scare other sims, and/or are unable to talk. Or maybe some are just a little too hairy, growl and/or sniff other sims even in their normal form and it puts other sims off, or maybe they always stink like wet dog lol, particularly if you're a vampire. I would like some cute 'doglike' interactions between werewolves and their mates and loved ones too, e.g. nuzzling.
I also want witches (with an alchemy skill) and fairies (a Supernatural EP with werewolves, witches and fairies would be a dream!), and perhaps mermaids in a Tropical Paradise style pack. Any others would be a bonus too. I hope fairies are more versatile this time around though if we get them. I've been reading about the Fair Folk and the lore is huge and often very dark. I would love changeling babies. I hope wings are optional/a chosen power.
Or as another exmaple, a werewolf/vamp, who turns on the full moon, but they have to sleep in a coffin afterwards, and things like that.
I just don't want to choose!
I'll take anything supernatural at this point though, but it's been a thought of mine for a while now.
You can already romance the Reaper and have kids.
I hope there'll be icons(even stuffs) of golden, silver and copper coins, notes and cards in the EP.
1 Simoleon is a copper coin; 10 Simoleon is a silver coin; 100 Simoleon is a golden coin; 1K Simoleon is a copper note; 10K Simoleon is a silver note; 100K Simoleon is a golden note; 1M Simoleon is a copper card; 10M Simoleon is a silver card; 100M Simoleon is a golden card or a card is just a card stuff that can save any Simoleons and pay, so does a smartphone stuff in the EP.
I hope there'll be simple(not all kinds of but important) astrological signs in the EP.
Ari/Tau/Gem/Can/Leo/Vir/Lib/Sco/Sag/Cap/Aqu/Pis and 1st to 12th house; Yang/Yin, Car/Fix/Mut, Fire/Earth/Air/Water; 12 months, 48 weeks and 336 days; sun/Mercury/Venus/moon/Mars/Jupiter/Saturn and Ptolemaic Phases(0°/60°/90°/120°/180°) in the EP. About the Simpeople's genes - their appearences are from parents and their personalities are from planets.
First, we make certain rules in the Simland. For example: There're 7 days in a week, 28 days in a month, 84 days in a season and 336 days in a year(Certainly, in this game a Sim can live for 84 days and a week means a season). When a Sim was born on 22th(1st day in the last week of every month) in Simcalendar, it starts a new astrological signs of the zodiac. Let January 1st, 1(Simcalendar) be the Monday. And let the sun, Mercury, Venus, moon(new moon), Mars, Jupiter and Saturn be in a line at 0 o'clock on that day. And let all the planets be in Capricorn and in the 7th house at that time. From then on, some planets go fast and some go slowly. When two planets are at 120°, it means best luck(180°=worst luck/60°=better luck/90°=worse luck/30°=good luck/45°=bad luck/0°=mediocre). Let a Sim own luck point, best=+3, better=+2, bad=-1, etc.
12 signs and 12 houses are two sets of personality traits. Sun in Yang(Ari/Gem/Leo/Lib/Sag/Aqu) means extroverted, otherwise introverted. Moon in Yin(Tau/Can/Vir/Sco/Cap/Pis) means easily fall in love with the Sims whose sun in Yin. Sun likes Leo, moon likes Can, Mercury likes Vir&Gem, Venus likes Lib&Tau, Mars likes Sco&Ari, Jupiter likes Sag&Pis, Saturn likes Cap&Aqu. Mercury in Gem&Vir means cleverest. Venus means interests. Mars means temper. Jupiter means belief. Saturn means responsibility. Ari&1st house means self; Tau&2nd means money; Gem&3rd means near place; Can&4th means home; Leo&5th means child; Vir&6th means body; Lib&7th means other people; Sco&8th means other people's money; Sag&9th means far place; Cap&10th means society; Aqu&11th means friend; Pis&12th means spirit. December 22nd~28th are Cap-1; January 1st~7th are Cap-2; January 8th~14th are Cap-3; January 15th~21st are Cap-Aqu; January 22nd~28th are Aqu-1, etc.
I hope there'll be magic universities in the EP.
A Sim can be a bachelor, a master or a doctor.
Other ideas: Court, Stock speculation, Maze, Gravity