As year 4 of the game approaches, we saw how much DLC is being delivered in The Sims 4 compared to every other iterations. I am Curious as what are your opnions on this change, and if you would want to change it or not.
Currently there is the Traditional way of delivering content, and that is how packs focuses on broad themes and that cover a lot pf sub themes that results to a combination of Different Features.
(ex. TS3 Late Night focuses on the theme of Nightlife, and then they added so many stuff that fits into that theme such as Parties, Celebs, Vamps, a City and more) or TS3 covers the theme of Supenbatural and added features related to it(Bigger Vamps, Faries, Warewolves, Witches) Of caurse since they pick broad themes and adds many features as much as possible, many content was delivered in small amount of time
Then we have the current way of delivering packs where instead of taking a broad theme, the studio choses specific themes and add content only on that specific them(GP) or expand that specific theme to other features (EP) such as GF focuses only on the celebrity lifestyle and becoming a celeb, Vampires focuses only on Vamps and so on. However the consequence is that since they are specific, content may take much more longer.
So what do you think The Sims Studio should do?What are your opinions in the way they deliver content?
In What Way Do you Think The Sims Team should Deliver Content on DLC? 58 votes
I prefer the Traditional way of delivering content.
I prefer the Current way of Delivering Content
Other(Explain in the comment)
0
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you mean year 5 of the game approaches.
i liked the old way more, this current way, the games still starved of features
Unrealistic pack
Realistic pack
Unrealistic pack
etc...
I agree with you 100%. This is what I've wanted ever since the release of Get to Work.
a pack a month, the sims 4 is no sims 3 store
i would buy if i liked any of it tho
What I miss most from the traditional delivery strategy is the supernaturals we used to get on a regular basis.
I also wish we get supernatural in every EP, but if they aren't as good then I don't play them personally. They could actually introduce supernaturals as long as they fit with what are that lifestate they are introducing and the budget. I mean wouldn't it be better if Servos are introduced in GTW rather than Aliens?Servos don't need a whole new world, only animations and unique interactions, and our aliens would have been much much more better in a separate pack. As long as they fit, then I would be happy to introduce them.
Yes A Balance would be great! I really wish it to be that way. I really wish that game development is that easy, because with balance, we can get broad packs and depth.
Yep I mean 5 year approaches, It wasn't on my mind that I type approaches which is why I use 4.
A bit agree. Currently Sims 3 is Jam Packed already with content meanwhile The Sims 4 is still getting there half-way. However if this is happening then they already know that this will happen in the past, that 4 years in the game is still not complete. They planned this. I think there is nothing we can do to identify if the game is going to be complete by its lifetime, other than "wait and see"
(I kinda wish we can also get another team to work together. Instead of shutting down Maxis Emeryville, EA should have kept them and work with The Sims 4 EP. Some Devs from that studio are currently working on TS4 so why not whole of them?If people from Emeryville had worked for TS4, so many things can change, and the game would already have got a lot of content, and TS4 would have been more succesful in its first Two Years rather than until Toddlers had launched.)
Larger Updates are the best. Base Game updates are the only updates that can totally change the depth of the packs, or even the whole game itself. However I get the feeling that their Engagement Team is actually Quite Small compared to the other teams. We only got almost one huge update per year that is done from them, while great, I wish they do more.
2015: NewCrest, Traits and reactions overhaul(only two updates sad)
2016: CAS Gender Update
2017: Toddler Update
2018: Terrain Manipulation
Yes there is the carribian update and T-Shirt from Anniversaries but I didn't include them since they are not big. Pre-EP and GP patch content was from the EP and the GP team. That boils down to pnly having one huge gameplay update, and that is Toddlers. They are great but we news more than toddlers, how aboit a personality overhaul?I agree that Large gameplay updates are important to this game, and would be great if they focused on this content.
http://forums.thesims.com/en_US/discussion/924539/features-that-needs-depth-and-ways-to-improve
I think game packs were a great addition
agree the game is buggy lately
If a supernatural pack, as an example, included werewolves and zombies, I'd be less likely to purchase it, but being able to select exactly what occults I want in my game works really well for me.
Same thing with the 'holiday' packs, I hate camping and I hate jungles, so why would I purchase an adventure pack when I would hate the potential 2/3 locations?
And Strangerville is REALLY not something I'm into, I imagine if it was in some big expansion, maybe like supernatural, it would to me feel like spending money on something I don't want at all.
So I think that I do prefer Game Packs in general for the weird stuff, I just wish there was more of it.
Family Tree
Playing Mod & CC Free
I feel like the traditional way works best for certain packs. While in others it does not...at least not in TS4's case. But perhaps that's just how TS4 has done it compared to the past iterations. Due to the limited feeling, perhaps it does seem better being fully focused. Take "Get Famous" focus on fame only for example. A pack that focused soley on fame..but not exactly the styles of said fame.
Honestly I would have preffered an acting pack that focused on making, directing, editing movies, seeing them on the big screen, etc. really get invovled in how they became famous in general. Then there's the "lifestyle brand" feature. I would have loved for my sims to actually create their own actual brand products (like clothes for example) that we could see add logos and stickers on. That would have actually been a great actual fashion career.
Though instead they mostly dabbled in these small areas simply to gain fame. Understandable, yet I feel like these things would have played out better in their own packs due to the unknown limits of the expansions.
But then there's C&D, which focused on simply two animals (generally) and felt rather gamepack like to me. I think as an expansion pack and it's small focus, I would have liked a little bit more of an expanded neighborhood or even smaller animals. It would have been understandable focusing like it in a gamepack, but as an expansion it just didn't to me.
Gampack supernaturals I think are perfect. Some have their favorites and it makes sense to not clump them together in an expansion that wouldn't focus all on them. Plus not every fairy fan is a fan of witches or vise versa. So that style makes sense. and a win/win for everyone.
An educational expansion though, I'd like a little broad approach. In a sort of seamless way of adding school lots to the neighborhood (or even a school lot trait? like Preschool, Elementary, Highschool, College) and giving those lots auto school features for their respected ages. Adding a online college feature for YA- Elders and maybe give them the ability to get a degree to help them upgrade on their current jobs. Would be great for a single parent or hard working sim who doesn't have time to go to college and want a higher position at their job. Allow the subjects to also help level skills. I mean it's school, I feel like they should be learning/leveling the skills they have as well as new ones in school. Also Behavor should definatly be a factor in all stages of school (like hand in hand with grades lol). But those are just how I see it though.
In the end, I think what tears my thoughts of traditional and the current way are the game's possible limits. Because at the end of it, When we get almost everything, it's merely dabbled in. When we don't it's limited. Again though, it's understandable when it's a gamepack. We understand stuffpack and gamepack limits (well sorta...), but expansions in TS4 still seems a mystery in terms of some limitations. It's tough to know what to expect,(well minus the 'trade-offs') and I think that's the fustrating part in general.