I haven't bought Strangerville and probably won't do it, but I think I could buy a story driven game pack if it had a theme that interested me. Here are some ideas for similar game pack concepts to Strangerville. If you want more packs like this, which theme would you be interested in? I haven't made an option for those who don't want these kinds of packs, that's not the intention of the poll.
What other story idea do you like for a game pack 252 votes
Classic murder mystery (Agatha Christie style)
Apocalypse - a fight for survival before you can rebuild the world
Mystery from outer space - alien story
Magic mystery (Harry Potter inspired)
Medieval (castles and knights)
Secret agents, high tech crime stuff
Other (feel free to explain your idea)
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The most important point is that the game delivers an interactive setting with the story being a secondary addon. That's why I think finding someone or a murder story would be bad choices. Because once you've found the missing person or solved the murder case, what is there left of the pack? Crime & Hightech is more versatile. There can be a specific crime that makes up the story, but once we've solved that, we can still have fun with gangs, FBI agents and inventions.
Kinda like Strangerville - you can stay in stage 2 or 3 and create an immersive save around the situation without ever needing to touch the story again. In a murder story staying in stage 2 would be boring, because that wouldn't be any different from a normal sims game.
With pirates I could imagine:
stage 1 = pirate sightings, pirates visit the town but are more chatty than aggressive, they sell exotic goods (spices, parrots) for rum (new harvestable: sugar cane, new crafting station: sugar press)
stage 2 = the town under siege, random attacks of spys
stage 3 = the town under attack, regular burglaries, aggressive pirates in the streets
So, each stage would be distinct and interesting without the need to advance the story.
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I would love a cruise murder mystery!
An Oceans 11 type pack where you plan out a robbery of a big casino might be fun too. They could introduce casinos and robbers at the same time.
A single-player version of Clue where the weapon, the venue and the perp change every time. Now that's a great idea. Similar to the Detective career but more fleshed out. Very replayable.
Things that weren't in the poll that could be fun with stories:
Superheroes - Each level of the story would be the super villain slowly implementing their plan to take over the world/city and you have to stop them before it's too late. The first level the sky would darken with random lightening strikes, second level would be random earthquakes on the lot you are at, third level everyone would be angry and fighting in the streets and/or henchman would be around starting fights or freezing sims with freeze guns. At the end you have to destroy the villain's takeoverthecityinator which is causing all these things.
A fairy forest - A wood which at first appears normal, but as you explore it becomes more and more apparent that the fairies are displeased with your poking around. Each stage would increase the magical feel of the woods (fairy lights, glowing mushroom circles, a glow to the sky). At the end you could make a deal with the fairies to return everything back to normal or leave it as is. If you have high mischief you could trick them (beware their wrath) or with high charisma you could befriend them (beware their friendship).
Basically I think the life states which are less likely to get a pack dedicated to them, could be brought into the game by tying a story to them. I could see something similar for mermaids and a treasure hunting story line, could even throw them into a castaway story.
^^ This
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I have The King, The Queen The Royal Family, The 7 Noble Families that make up the Knights of the Realm, the Castles, and grandeur that comes with them, as well as The Darkness that threatens the Kingdom, and His Majesty's Life.
The Question is can such a pack support my Story? or would I be playing someone else's? If I'm playing someone else's story, or I can't manipulate the Story into my own at least then such a pack is useless.
My Mood:
Me either. I make my own stories.
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But if they ever go with a medieval style story pack it could be about time travel or something
Sims 1: Hot Date
Sims 2: Seasons
Sims 2: Happy Holiday Stuff
Sims 3: Seasons
Sims 3: 70's, 80's, & 90's Stuff
Sims 4: Seasons
Sims 4: Paranormal Stuff
Sims 4: Strangerville Game Pack