If she thinks she's about to have 10 kids total, then she's crazier than my uncle! Those lifetime points can be up in the millions and it's still not going to happen. I mean, look how much money they have. No more kids!
And who they think is going to take care of them? The dogs? Kevin and Cassidy barely took care of the ones they have. I had to keep cancelling out things like 'play with toy' and 'chat with' sim to get them to feed their kid.
Comments
Zumi and the Winchester Brothers
The Watcher's Caretaker - A Limited ISBI
I think I attempted the thing once... But the save ended up in the trash sooner than later!
Too much work.
There ia always adoption where I could just adopt a child and skip the toddler/baby phases but I don't know if that would count.
Zumi and the Winchester Brothers
The Watcher's Caretaker - A Limited ISBI
NRaas has moved!
Our new site is at http://nraas.net
Edit to add: I think the grandchildren one only goes as high as 10 as well unless my sims with way more than that just aren't rolling the wishes
Zumi and the Winchester Brothers
The Watcher's Caretaker - A Limited ISBI
I started feeling that way...after three months worth of midnight diaper changes. Gotta let the wife sleep. And that was only three kids (in real life, sometime way back when I still had functioning brain-cells or something like that...nowadays...I sit in the corner drooling and hit myself in the head with a hammer).
There's a reason I keep shoving my sim-kids up to toddler by the end of the first day. The real ones don't let you crank the energy meter down to minimum so they'll shut off and go to sleep.
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
@coco: I think that wish comes up when your sim has the family oriented trait, but I could be wrong. And thank you. Yeah, they are struggling but luckily all the kids are teens so they can get some part time jobs to help out. Kevin does make some decent money as well but just like in real life, they seem to be spending more money than they earn.
@igazor: 25?? No that is way too many kids. I cancelled that wish after I took the picture. No, my nerves won't be able to take it. But 25 kids is too many. IT's like Duggar, Sim style. No thanks XD
@Mikezumi: I've never tested that theory either as I am scared to lol.
@IreneSwift: 13?! How?! That is lot of kids! Golly geez, I tip my hat to you. That was probably hard to do.
@Hejix: Yes, 5 kids is more than enough. I was trying to get 5 and instead out comes triplets. I rue the day I gave both Cassidy and Kevin that darn fertility treatment. Hannah isn't having more than 3 unless this game trolls me and she has triplets 3 times in a row.
The other sibling has over 30 kids. Note the wish says have x number of kids, not raise them. But he is not family oriented and not drawing wishes like that, 26 of them were "illegitimate." Of the remaining four, two of them were science center clones, so they arrived as children already, and one was raised by the other parent until they were a teen so there weren't all that many diapers to deal with over the years. This sibling has a genetic connection to the my game's founder, the first TS3 sim I ever made, and most of his offspring are scattered about many different NRaas Traveler mod connected worlds so I get to see that sim's genetics all over the place whichever world I am playing in.
I don't know if merely fathering these children would have satisfied the wish shown or if them being in all different worlds would have goofed up the count, but he was never going to draw wishes like that anyway. He's not a bad father, but of course he can't keep up with all of those kids in foreign worlds when he is at home. But he is very...let's say affectionate generally, if not more than bit Commitment Issues challenged with 23 Romantic Interests we probably would not ever want to see in the same place/world at the same time.
NRaas has moved!
Our new site is at http://nraas.net
Luckily for me, I've never had the "wants 25" wish...and that's probably a good thing for the sole remaining functional brain-cell I have left. That one's already hypoxic and hence the reason for my twisted sense of humour.
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
It wasn't that hard to do it that one time. I am actually considering doing it again. I kept most of the family members busy with something they would keep doing until I canceled the action out of their queue, like playing chess or guitar, or playing on the playground. Then I could do something with one of them that required more attention and input from me. They each had their turn with that. The biggest difference from my normal style of play was that I didn't get attached to any of the children except for the first born of the twin daughters, who was the one who stayed to help with the babies and toddlers after she aged up to young adult, until her parents had both died. Even though I controlled all of them, I didn't really give any of the others much attention.
One of my sim couples I set out to have as many kids as they could, so I set up autonomous woohoo and let them have fun. I even had a woohooium ingot in their bedroom as well. They got up to 8 or 9, including a set of twins, before I took pity on her and got him snipped. *rofl*
@AbellaKellaher: Yes 10 as in one zero lol. She already has 6 so she is technically already half way there, But then when I move my heir out, the Nrass Story Progression will take over and probably let them have more kids but I won't be there to deal with them. lol
@TreyNutz: Yeah that wish I think only shows up on family oriented Sims. I also tip my hat to you for also being able to manage 10 kids or more.
@Nikkei_Simmer: Your post made me laugh really hard. XD But yeah, I have nothing but mad respect for Simmers who are able to handle that many Sims and not lose their minds.
@IreneSwift: Hmm, when you put it that way, it's doesn't seem like it's that tedious. If you do try it again, are you going to make a story or something?
@davidbowie: I like my Sim's having families as well but I rarely let them have the surrounded by family wish because kids are hard work in this game.
@KevinL5275: LOL. Yeah, I can barely handle 3 kids at once but then they start popping out multiples it just goes downhill from there. That poor Sim woman. Yeah, 8 or 9 kids is a plenty lol
@KevinL5275 - I usually save all the woohooium I can get. I never sell them. Besides...it makes for a great night light when River and Haruo woohoo. If one woohooium is great - two or more must be even better.
OUCH... as a fellow married man...and simmer, I'm sympathetically cupping my family walnuts..."What...are you planning on doing with that scalpel? Doc...?"
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
The one sibling with 30 kids did not raise 27 of them, only one was actually ever living in his house as a baby/toddler and his (now ex) partner did all the work except for when their schedules were such that he had to delay going to work in the afternoon for a bit until the other adult came home. Babysitters in highrise apartments can be a pain. The others, the ones who weren't science center clones, were all SEPs (Somebody Else's Problem). He'd meet up with them occasionally to be a nice friendly good dad, chat, give them fatherly advice that I am sure they ignored, play a game of catch, etc., but nothing insane was happening there. The child support bills (NRaas StoryProgression/SP Money module) were not through the roof because most of these offspring live in foreign worlds.
The household I played (still play) "properly" with the 12 kids, and again certainly not all at the same time, had some help there. The grandparents were around to help with the first few before they retired and I sent them off to Starlight Shores (Traveler mod) to enjoy their golden years in peace, with occasional visits. By the time the triplets came along (# 7-9), there were four teens in the house to help take care of them. It was all matter of managing human, I mean sim, resources. And if you want to see my definition of cute, that would be a musically gifted teen playing the guitar for his four much younger siblings all in their cribs with their needs already having been met, with tiny little "relationship plus" signs coming out of their cribs as they enjoyed his music.
NRaas has moved!
Our new site is at http://nraas.net
No, writing stories about my games makes them stressful, and I play to relieve stress. So I decided some time ago not to ever attempt it again.
Now I'm going to have to try something like that. I've never seen that happen before.
And I've let them made them have ten kids in many saves. It's not that hard, once you get the hang of it, even without the kind of cheaty premium store items. As many have mentioned already, teenagers can help out, and of course a family oriented sim will teach toddlers their skills significantly faster than other sims. It also helps to max the toddler's mood first—like other sims, they learn much more quickly when they're in a good mood. Put on their favorite music, change their outfit, and tickle them half a dozen times, and they can be taught to walk or talk in 2:15. (Yes, I've timed it. Surprised?)
Also, I've seen the wish for grandkids go up to 20. That one appears much more predictably. A parent sees a kid get married and may wish for a grandchild. ("Have a grandchild" shows regardless of how many the prospective grandparent already has.) When the next grandkid is born—it doesn't have to be the child of the one who just got married—the grandparent may roll a wish to have x grandkids, x being the next step up from whatever number they already have. So a grandparent whose 11th grandchild was just born could easily wish for twenty. As for whether that's a good idea... well, from what I hear, the best part of being a grandparent is that you get to give the screaming toddlers back when you're done.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
NRaas has moved!
Our new site is at http://nraas.net
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg