Omgawd even though I've already defeated the Mother, I LOVED IT. I've been playing The Sims since the franchise began and haven't enjoyed a pack as much since Makin' Magic (my favorite). The Strangerville storyline is fun. It never felt monotonous. I'm looking forward to going back in the game and playing a different strategy with another Sim. Well done.
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Now that's a good idea. I expect they didn't have the time to do a storyline then, or maybe got a newer employee with bright ideas who gave them the impetus to try.
I haven't started the game proper in StrangerVille yet so am thinking of bringing in Vlad and family to see if they can defeat the Mother. Got to find a use for them as I don't allow them in my homes!
Your sim is now part of the story, and you can use that story to catapult your sandbox play. In the specific scenario, you can even set up a fantastic second act villain. Or you can be the villain. So, yes, I would like to see worlds in future packs and future sequels come with stories.
I think this sounds pretty good. It reminds me a little of the stories from Sims 2 when you start the game, but more complex and detailed.
I have not gotten Strangerville yet, but it interests me a lot. I just have to wait a bit.
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Was it the quirkiness you liked or the scripted play, you know there is a huge difference and wondering what people are really enjoying. Did you like following tasks? or was it they put some humor back into the game?
Why people are so critical of others enjoying it.This pack was not meant for everyone.Im okay if some sims packs are story base.Why still most are not.Not everything has to be black or white here.
I most definitely will be buying any additional packs that are similar to this one.
Trade in no, but I have no problem with the game including both. I enjoy both. I loved Sims 2, I also loved Castaways. I like that they have created a game pack that has scripted events like this for the main game instead of making it a stand alone game apart from the main game. Just my personal preference though.
I was going to say the same thing, I'm glad that instead of being a stand alone game it was a game pack for the main game, in the end people who wanted some story driven Sims experience now have it, and people who didn't have the option of getting a new world and items. it's a win win for anybody craving new content or for someone who wanted a story to follow.
I agree with the OP, I had an immense amount of fun playing this pack, only complaint from my end is that the story was on the shorter side of things, but now that the story is over I have a beautiful new world to play in, I love the vibe of the world and it may possibly be one of my favourites.
It's different. Mores so than any sims pack I've seen before. A good kind of different. As I do like some of the usual staples for the sims (Seasons, etc) I kinda grew weary of the same rehashed things while just adding new objects and etc. It can get a bit stale, so this in itself is actually pretty refreshing to me as I've never seen an epidemic with sims.
'This is gonna destroy the series.' I just don't agree with. A town with lore with an story to actually engage in? Didn't feel like it was breaking sandbox style play in anyway to me. What's wrong with sandbox AND some story elements? My sims can still go to work, go out, get married and still go about their day to day lives here in Strangerville with the occasional weirdness if I wasn't continuing the mystery. Made sis that 'broke down' in strangerville while passing through and currently stuck there until they raise some funds. None had a job and had one decided to join the military career since the base was close by. I can still make my own backstories. Still got use out of the items that came with the pack.
Not saying I want to see these with every given pack, but I definitely wouldn't mind seeing it applied to another one eventually and keeping things pretty open ended at the same time. I appreciate this new approach.
Thought I'd be pretty 'meh' when I saw another desert theme world, but the feel of it was completely different, especially when you hear the sounds at night time. I actually really liked the overall look of it.
I've always been pretty so-so with supernatural's as they don't really fit into my gameplay and I'll play them about once, but I was surprised I really enjoyed is.
For me, I prefer it this way. I miss how in Sims 2 the premades and the neighborhoods felt like they had their own story and it made it easier for me to play in. My imagination works best when I have a framework to work with; I know that isn't true for everyone, but it is for me. I wouldn't mind if they did another pack similar to this one. I don't advocate making this the only way they do things, but I don't think it'll be a bad thing if they do something similar down the line.