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StrangerVille - My honest review

AlbaWaterhouseAlbaWaterhouse Posts: 3,953 Member
I was one of the lucky simmers that got early access thanks to the EA Game Changer program.



I really wanted to like this Game Pack since I found the idea behind it very refreshing and fun. It looks like the devs had a blast conceiving and creating this pack and their Twitter campaign for it was super fun to follow. There are many cool things in the pack but unfortunately it does not completely work for me gameplay wise.


CAS is overall really good. Plenty of versatile items mixed with a cowboy/girl aesthetic with on point textures. Most items come with beautiful colour swatches and combine really well with clothes from other packs (specially Jungle Adventure and Outdoor Retreat). The haistyles are fantastic and I can see myself using them a lot. Kids get only 2 items and toddlers get none but for a GP I think it's quite a good amount of CAS items overall.

I'm very confused about the laptops, you can drag them into your sim's inventory but you can't use it unless it's placed on a table/desk. Not sure if this is a bug or a mistake or just not supposed to happen but I was under the impression that a laptop would be usable directly from your inventory, like a tablet.

Build/Buy mode has some of the most beautiful doors and windows we have received so far and a good amount of grungy looking items that are always welcomed. Many items are also perfect for industrial builds and modern houses. The colour swatches are great apart from one of the floors that comes with NO swatches at all (???). Some of the Build items fit really well in worlds like Brindleton Bay and Willow Creek and I love when this happens.

The new world is stunning, specially the neighbourhood on the top of the rocky mountains. It is however tied to the storyline and
won't be really normal until you have a sim defeat the mother
. I love the fact that we get a very decent size world for a Game Pack with really nice lots. The trailer park lot is cool but at the same time a bit frustrating. Seeing all those decor trailers around your fake looking trailer is a shame, I wish the pack would have come with some usable trailers (no need for them to move, just be functional for our sims to live inside and for us to customise the interior like we can do with apartments). But it is nonetheless a nice vibe to have the lot in the middle of a trailer park.
The plants in this new world are so so beautiful but for some reason none of them are available in the catalogue for us to use. No new rocks nor plants despite the world being full of them is a bit odd and a shame. But I have hope, you guys!
@AlbaWaterhouse To be honest, I'm not completely sure why those objects weren't included in the build catalog. I do know that world objects are built to different specs than on-lot objects, so there may be some restrictions our Art team was bound to when creating those assets. I'll be looking into it.

I can't make any promises about future patches at this time, but I'll be looking into what's feasible and making sure to avoid this kind of thing as much as possible moving forward.


Gameplay is the biggest focus of this pack and also my biggest problem with it.

Right off the bat, and for context of what I like in my game: my least favourite pack (not counting MFP) so far has been Get to Work because the careers and retail felt extremely restrictive and against the sandbox gameplay that I love about The Sims.

The atmosphere of the StrangerVille town and the idea of the mystery are great. However, the RPG style gamplay is not. While playing the new aspiration I did not have fun trying to solve the mysterious story even though the story itself was fun in theory.
Again, the story itself is quite creative and refreshing and the idea of having such a town is really cool but the execution makes it feel really repetitive and I had the feeling all I was doing was going from one loading screen to another loading screen for hours.
The tasks in order to defeat the mother are very fun in paper but very tedious in reality. Go to the bar, talk to townies, go to the library, talk to other townies, go to the lab, go back to the library, talk some more to townies, go back to the lab, go talk/vaccinate townies again, travel back to the lab, go back to the bar...you get the idea.

I feel like the gameplay is very self-contained and restrictive because of the RPG style its trying. The pack doesn't add anything to the rest of the game gameplay wise apart from the military career. The idea of having packs that are more detached and don't blend with the rest of the game is not a bad idea per se and I am happy that the devs are exploring options but such a script and story would have worked way better in an open world game, I'm afraid it does not work that well in TS4.

Overall, I am happy it exists and I love that the sims team is trying new things. I would still buy it if I wouldn't have it already because of CAS and BB and because the world is really beautiful
Plus, once you defeat the mother you get then to choose what level of "strangenest" you want for the town if you decide to reawake her which is a nice touch XhaC4c0.png

I am sure many simmers will enjoy playing the story but I am unfortunately not one of them.
Origin ID is: AlbaWaterhouse
All my creations are CC free.
Post edited by AlbaWaterhouse on

Comments

  • MidnightAuraMidnightAura Posts: 5,809 Member
    Thank you for the review! The game play issue you mentioned is exactly what I’m afraid of. Even though I love this kind of play in other games, I don’t think it will do well in the sims. Even seeing spoilers for it, it doesn’t sound interesting.

    Can I ask how long did it take you to complete the story? Is the only way to opt out of the strangeness is to complete the story?
  • AlbaWaterhouseAlbaWaterhouse Posts: 3,953 Member
    @MidnightAura Thanks for reading it :)
    I took it easy and it took me around 8 irl hours to complete the story. I guess you can do it in a lot less time if you know what you are doing and go straight to the point. Also if you want to do it quickly, using the cheat to disable need decays will obviously be ideal.
    As far as I know, the only way to opt out of the strangeness is to complete the story (there is no toggle or button to activate or deactivate the story in the game settings) but I am hopeful that they'll introduce a cheat of some sort for players that don't want to go through the story but still want to enjoy the new world. I can't imagine myself playing the storyline again but I really love the new world and I would like in future saves to be able to use it as just a normal world.
    Origin ID is: AlbaWaterhouse
    All my creations are CC free.
  • MidnightAuraMidnightAura Posts: 5,809 Member
    Eight hours isn’t too bad- I’ve saw people saying they did it in 1-3 hours. I know another game changer did it in six hours. What concerns me is the repetitive nature and adding in the fact that I can’t stand Get to work for the same reasons you don’t has me firmly waiting for a sale.

    The CAS items look nice as do some of the build and buy objects.
  • elanorbretonelanorbreton Posts: 14,541 Member
    Thanks for the review and for giving nothing away on the story (I haven't peeked under the spoilers lol). Is there any chance of showing us pics of some of the beautiful doors and windows you mentioned? And maybe some of the grungy stuff.
  • DerellaDerella Posts: 765 Member
    My biggest worry about this game pack is that it would have a very one-off vibe... Sounds like that is the case, unfortunately. I feel like Game Packs should have a main gameplay hook, and the story should be the icing on that. One new career and a new world aren't really impactful, IMO. I'll likely buy it, as I am bored and it's not a lot of money, but it is a shame that there is very little new in terms of day-to-day activities.
  • AlbaWaterhouseAlbaWaterhouse Posts: 3,953 Member
    edited February 2019
    Thanks for the review and for giving nothing away on the story (I haven't peeked under the spoilers lol). Is there any chance of showing us pics of some of the beautiful doors and windows you mentioned? And maybe some of the grungy stuff.

    Sure!

    You can build really cool basements/bunkers/underground prison >:)

    There's a little spoiler in the bathroom though
    zV9Iceo.jpg
    JsoKtpl.jpg

    This wall decalls and floor "rugs" are great to give it a dirty/old/creepy look
    FQW7wAE.jpg
    Z6ElOSI.jpg

    Here is a house I am building at the moment where you can see some of the new windows and doors
    utiUkUP.jpg

    And this is a small selection of some of them I just made
    MTJsnYt.jpg


    Origin ID is: AlbaWaterhouse
    All my creations are CC free.
  • Atreya33Atreya33 Posts: 4,421 Member
    Thank you for the review. Kind of confirms what I expected what I read so far. A bit strange to mix rpg with the sims.

    And very nice of you to use the spoilers. If it's always the same story I want to be surprised at least once.
  • kayt45kayt45 Posts: 434 Member
    Thanks for the honest review. This is what worries me about the pack too. I can’t stand GTW. It bothers me that the mystery aspect has that vibe but I’m still excited that the devs branched out into the weird/creepy for this one. I also want more desert world, everything is already so plush and green in the sims! I like the distressed/creepy build buy too.
  • BeardedgeekBeardedgeek Posts: 5,520 Member
    Atreya33 wrote: »
    Thank you for the review. Kind of confirms what I expected what I read so far. A bit strange to mix rpg with the sims.

    Well I remember the extreme disappointment that was Sims 3 Medieval...
    Origin ID: A_Bearded_Geek
  • elanorbretonelanorbreton Posts: 14,541 Member
    Ooh, thanks for the pics. They really are lovely. And, wow, I adore that wall lamp in the first pic!
  • TomatplanteTomatplante Posts: 2,793 Member
    Thank you for a very balanced and thorough review! I much prefer reading the opinion of someone who's taken some time to think about it and phrase it instead of the spntanaeous youtube reactions, so I'm happy there are Gamechangers like you.

    I had already decided not to buy the pack, just because the theme doesn't work well with my play style and I'm not crazy about the world either (it's beautiful, but I'd rather wait and see what else is coming). I'm intrigued with the idea of a pack like this though, and I hope they look into doing other story heavy packs with the feedback they get on this one.

    And I'm going to watch some youtubers I like play out the mystery, I'm sure it's a lot of fun.
  • Steve StormSteve Storm Posts: 106 Member
    I can't believe the new plants aren't available in build/buy. That's really disappointing. :(
  • Akl500PAkl500P Posts: 2,986 Member
    Thank you for the very nice review. I do think I will buy it because I want to try the story at least once and I fully appreciate the spoiler tags. I spoiled JA because I couldn’t get it for a while and it wasn’t as much to play through. The CAS looks amazing from what I’ve seen, the world is beautiful and I agree that the windows and doors added go really well in other worlds and with what we already have which is nice.
  • SiliCloneSiliClone Posts: 2,585 Member
    I suppose this can be modded to be solved at the beginning of a new save by default in order to have just the world without the story.
  • DannydanboDannydanbo Posts: 18,057 Member
    Thanks for posting all this information. I'm sorry you didn't like the way the mystery unfolded but I don't see any other way for it to happen. To me, solving a mystery is done by going here and there and everywhere, asking questions and making observations and collecting clues. How would you have set up this mystery?
  • fullspiralfullspiral Posts: 14,717 Member
    Good review and thanks for taking the time to write it up here.

    I wonder if it depends on the type of player you are. There's those that blast through any new content as soon as they get it and then sit and wait for the next bit to come, but I'm the type that is slow and methodical in building my sim world/save. I still haven't even got anyone in the acting career. I haven't completed the jungle adventures puzzles.....there's still so much I haven't done yet!

    I plan on taking my time with this mystery and integrating it in to my sim world slowly by using a teen who will only have time to investigate on weekends and holidays. Maybe he'll skip school occasionally (heh).

    I love the look and feel of the world and it's a perfect addition to my game for my not-so-perfect aka "strange" sims.
  • icmnfrshicmnfrsh Posts: 18,789 Member
    Thanks for this! I'd been looking for spoiler-free reviews of the pack.

    I still want to get it for the military career, world, and new assets. I know the story is probably a one-time thing, but I think I might appreciate it too. I'm also an RPG player so I might not mind this aspect as much. From what I've seen in other videos of the non-storyline parts, the GP still has enough content to make it worth your while. Personally, I think $20 isn't bad right now, considering all the other additions. I know this might not be for everyone and that value is in the eye of the beholder, but I'm willing to give it a shot
    Don't manhandle the urchin. He's not for sale. FIND YOUR OWN! - Xenon the Antiquarian, Dragon Age II

    Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
  • Katlyn2525Katlyn2525 Posts: 4,201 Member
    Thank you for your review. It is the kind of review I look for. Even keel and well thought out.
  • DerellaDerella Posts: 765 Member
    How important is the military career to the mystery story?
  • mustenimusteni Posts: 5,405 Member
    Thanks for your review (didn't read the spoiler parts). I'm rather excited about having this kind of pack with a story but GTW is my least favourite EP as well, so the linearity does worry me a bit. I play some RPG/mystery games so I guess it's just depends on how it's done. Usually I can appreciate a good story even if the gameplay itself feels a bit clumsy.
  • annaliese39annaliese39 Posts: 2,797 Member
    Thank you for an honest, balanced review. I haven't played the pack yet of course, but from I've seen so far I think I will feel exactly the same way as you. I'm not as excited for this pack as I prefer more open and versatile gameplay, but the CAS/build items, career and world do look nice. I will probably wait for a sale for this one.
  • AlbaWaterhouseAlbaWaterhouse Posts: 3,953 Member
    edited February 2019
    Derella wrote: »
    How important is the military career to the mystery story?

    Short answer: not important at all, it is completely independent.
    Answer with spoilers:
    There are a couple of perks that slightly help on the way to solving the story but only if you are on level 5 or more of the career and everything is totally achievable without it. There are military NPCs that you need to interact with to get further into solving the mystery but it is nothing related to the actual "playable" career
    Origin ID is: AlbaWaterhouse
    All my creations are CC free.
  • AlbaWaterhouseAlbaWaterhouse Posts: 3,953 Member
    Dannydanbo wrote: »
    Thanks for posting all this information. I'm sorry you didn't like the way the mystery unfolded but I don't see any other way for it to happen. To me, solving a mystery is done by going here and there and everywhere, asking questions and making observations and collecting clues. How would you have set up this mystery?

    I play other RPGs and some specific missions bore me there too like the long never ending story in The Witcher 3 where you have to find and talk to a seemingly endless amount of people to find your poet friend.
    I wish I could come up with an answer as to how I would set up the mystery myself but I am not a videogame designer and lack the knowledge and imagination to do so. All I can say is what I already said unfortunately. I tried to put it in the most constructive way possible but I don't have a solution for it really.
    Origin ID is: AlbaWaterhouse
    All my creations are CC free.
  • AlbaWaterhouseAlbaWaterhouse Posts: 3,953 Member
    edited February 2019
    Sk8rblaze wrote: »
    Great review.

    The issue you have with gameplay was my biggest worry with the pack.

    I am glad the developers are trying new things as well. The formula for The Sims has really been left unchanged since The Sims 2, which reinvented the wheel entirely for the franchise. EA’s omission of open world with TS4 called for big innovation elsewhere, and an overhauled moodlet system with emotions was not it, so I am very happy they are looking to try and create a bigger identity for TS4.

    I think a story told by the developers could work, as long as it’s created as open-ended as possible, contains high replay value, and each Sim with each personality/interests may approach it differently. Taking the GTW approach, as they keep doing, with these linear tasks that call for you to go here, click that, go there, click another specific interaction, etc. is simply not fun at all, and it’s so unfortunate to hear that is what they chose to do with this.

    So not only are we confined to a linear story, we are also confined to solving it exactly as EA wants us to.

    It just doesn’t work in The Sims.

    That's what it is! I could not put it into words myself but you nailed it.
    Origin ID is: AlbaWaterhouse
    All my creations are CC free.
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