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What's something you wish was overhauled?

Something that's already in the game but you wish was different. How would you change it?

For example, the Sickness system for me. I dislike it greatly compared to sims 2. It's really only a temporary skin "tattoo" with an uncomfortable moodlet.

To change it:
  • Hospitals can be visited by anyone, not just doctors/pregnant sims. (Requires get to work for active hospital lot, otherwise anyone with just the base game can go to a rabbit hole hospital)
  • Make sickness a base game feature so it can be expanded on with other packs.
  • Sickness can kill if you do not rest. Note that sickness will not kill your sims if you treat them properly, either through rest or medicine among other things.
  • Toddlers/Children/Elders are more susceptible to illnesses, however it will never kill toddlers, but you can have them taken away if you don't take care of them.
  • Add seasonal allergies, these won't kill however.
  • Add Grandma's soup from sims 2, which is a cure all, but should require possibly high parenting skill?

Can't wait to see your ideas :)
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Comments

  • SimpkinSimpkin Posts: 7,425 Member
    Illness yes! Deadly illness! I love taking care of my sims and if there was a serious punishment in the game, I'd work harder to avoid it cause I love goal oriented gameplay.

    Elders overhaul which will probably never happen.
    Seasons toggle button in build mode poll. Vote now please! :)
  • vancanuckfan86vancanuckfan86 Posts: 1,156 Member
    Careers - would have loved for them to keep them like when the game first came out (more challenging).

    - More challenging to get promoted. Maybe an option to make them more challenging so for those who don't want them to be more challenging.
    - The option to not be promoted if you are happy with the career level they are at.
    - Ability to follow more careers to work (but not forced to follow; just the option).
    - Ability to make adjust career names (and career level names) as you see fit.
    - Would love some more 'normal' careers (education, law, firefighter, etc.)
  • GoldenBuffyGoldenBuffy Posts: 4,025 Member
    • Overhaul of apartments. So they can be more like the ones from Sims 2, and can be built in any world not just one.
    • Better sickness. Sickness right now is an after thought. There's no reason for me to want to take care of my sims. Not like they will die.
    • More activities for all ages. Pool activities - Marco Polo, water sports. Volleyball, the kids activities from the previous game, etc.
    • More things for toddlers to do and get into. Remember them being able to eat from the pet bowl, or taking a nap in pet beds. The option for them to fight over a sippy cup.
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    It's up to Nancy!
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  • TS1299TS1299 Posts: 1,604 Member
    edited January 2019
  • TS1299TS1299 Posts: 1,604 Member
    edited January 2019
    Double Post
    Post edited by TS1299 on
  • TriplisTriplis Posts: 3,048 Member
    I think the one that excites me most at this time is Needs. General idea would be:

    - Expand it so there can be more than six total Needs.
    - Change Thirst into a visible need.
    - Possibly add an eight need called something like Fulfillment, Passion, Dreams, Aspirations... something along those lines. This Need would be maintained by your sim doing things relating to their aspiration trait. For example, if they are a Muser, doing creative things would fill up their aspirational Need. (So no matter what current aspiration they are working on, their core Need still relates to their original aspiration category.)
    - Having the aspirational Need full / near full could give a boost to skill gain relating to that aspiration. Maybe even give boosts individualized to the aspirations themselves, like having it full / near full would make it easier to complete aspiration objectives relating to that trait (ex: higher chance of masterworks for writing/painting for Muser, or easier to get promoted in cooking/mixology career for Essence of Flavor).

    As it is now, Needs feel to me too much like meaningless maintenance and both from a modding and gameplay standpoint, I think it'd be cool to see the Needs expanded a bit in scope and possibility. Even if it was just making a technical change in the UI so that more than six visible needs is possible, I'd be content with that.
    Mods moved from MTS, now hosted at: https://triplis.github.io
  • izecsonizecson Posts: 2,875 Member
    edited January 2019
    Traits = I'd like to have a meaningful trait like in sims 3, why are traits in sims 4 only affect emotion/moodlet or minor things? looking at you (self-assured, really? only confidence buff once in a while?) I remember back in sims 3 brood trait really adds personality to a loner sim, they will always checking windows, contemplating about their life on the floor and very rarely smile, and why cant we have brave, coward, innapropriate, or even absent-minded that adds lot of personality to the sims, the only good traits that work similar in sims 3 are slob and glutton, the rest are simply meh.
    Autonomony = left to their own devices, sims only care about reading book, taking out trash, wash dishes, grab a glass of water and playing computer game, I had to micromanage them when their hygiene is low because they always like playing computer games and trolling teh forum. any why is my sims always get bothered by others when they read book or eat because they wanted a hug or kissing their cheek.
    Moodlet : Please exclude certain moodlet and ilness to vampire, because my vampire can sick and or get dangerously tired from working out.
    Post edited by izecson on
    ihavemultiplegamertags
  • So_MoneySo_Money Posts: 2,536 Member
    edited January 2019
    Relationships - We need proper attraction, likes, dislikes, etc.

    Lot Types - I’d like a system that relies less on a lot’s preset class and more on what activities are available on said lot. More flexibility, basically.

    Chance Cards - I want to be forced to make decisions with impactful consequences.
  • LadyKynLadyKyn Posts: 3,594 Member
    Would love to see tweaks to the sickness system. Dunno about sickness being deadly dangerous. Less it's treated like the rapid rodent fever when sims aren't treating it soon. Would like to see sims passing out from fatigue if they aren't getting any rest and their energy is just going down quicker.

    I would like to see sims being able to call a doctor for at least a 'house call' visit. Much like doctors visiting a home for an event sims could just call them.

    I'd like to see the Romance System overhauled or for that matter a more proper one.

    Sims having turn ons and turn offs to what attracts them.
    Sims being able to find out that they have similar interests for better chemistry.
    Romance options being unlocked at a higher level than being all available. Gets a bit frustrating when random sims are flirting with you left and right and you don't even have a high enough relationship with them
    Couples and married sims being unable to flirt autonomously with other sims unless they have a noncommital trait.
    Cheating on a spouse not only lowers their relationship, but also children's if your sims have any.
    Feel like a lot of romantic options would fail when your spouse or significant other is mad much like a cool down period.

    The Emotional system needs to be tweaked indefinitely.
    I feel like some emotions should override others, much like a death happening or being cheated on and should last longer.
    The happy ones tends to override a lot when comboed so much. 'Needs filled, tasty meal, Nicely decorated, Pleasant conversation. They're already at very happy easily.)
    Would want to have a 'Just fine' potion, since vampires can have such a power to keep all emotions in check or maybe even a trait in the rewards store.
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  • SheriSim57SheriSim57 Posts: 6,934 Member
    edited January 2019
    I also think we should be able to choose the wedding outfits. It has been so long since I have gotten a couple married I can’t remember if we can change their outfits before the actual marriage.

    Babies need to be overhauled, not tied to an object, but be like past games.

    Children whose parents (grandparents etc.) have died need to be added to the adoption pool.

    Children should be able to play games with each other without objects. Like tag

    We need cemetery’s

    Children need to be able to play games and things without an object. I also miss family volleyball. We also need more arcade games.

    We need real hotels, more vacations and a wedding/romance pack.

    I also think they need to add favorites, i can’t remember if that is the actual name. Like preferring a red head over a blond, whether you prefer beards on a mate, etc.

    There are a lot of other things I would like, but I see these as the most essential.
    Post edited by SheriSim57 on
  • loubyloulouloubyloulou Posts: 4,466 Member
    WHIMS!! I used to love doing 'wishacy' challenges in TS3, but the way whims work in TS4 would just mean that my Sims would spend all their time/money buying 1 x 1 pools, playing in the rain, walking a dog (that died two Sim years ago) and getting to know their partner (whom they've been with for years) or wanting to talk to a Sim who is apparently in the neighbourhood but whom I cannot locate for the life of me...

    Whims need to be way less repetitive - if I click off a whim for whatever reason, there should be a cooling down period of at least a sim day before it pops up again; or if I fulfil the whim, it also shouldn't appear for a few days at the very least. And if I have my Sim do something a few times in a row (e.g. cook a few meals to restock the fridge), then all s/he'll get whims for thereafter is to cook different meals non-stop.

    Whims also need to be more logical. For example, if my Sim is on a date with somebody that she has a fullish romance bar with, you'd think she'd get some whims related to romantic interactions with that Sim, right?! Wrong! I sent my romantic Sim on a date last night with her beau to a club. ALL her whims were related to socialising with anyone other than her date, or playing in the rain, or buying a washing machine (because the club didn't have one - what were they thinking, not supplying a washer for your laundry-obsessed Sims to use in between dances...?!). Even the emotion-based whims were unrelated to the person she was on a date with and had absolutely nothing to do with the situation she was in (send a flirty text, have a cold shower, go steady with someone - other than the person she was already going steady with, presumably!)...

    And I don't want to switch them off as I like to use them to let my Sims decide whom to date, marry, how many kids to have, etc. I just wish so much that they worked better...
  • ZeriZeri Posts: 15,073 Member
    more dances. the rumbasim is nice, but its still kinda boring when every sim in town dances the exact same way. there should be new dances to learn. and maybe slow dancing. maybe a dance studio where your sim can go and learn new dances. and you can use them randomly on a dance floor/radio. if you just use 'dance' its always the same dance. lets have some variety. also .... bring back the smustle!
  • invisiblgirlinvisiblgirl Posts: 1,709 Member
    I like the idea of an illness overhaul. I'd rather have an interactive hospital that my Sims can visit than an interactive doctor career.

    Fear emotion to replace sad, uncomfortable and tense where appropriate. And yes, more effect on moodlets from personality. They've done this more recently - outdoorsy Sims never get tense during thunderstorms, for example. (Though really, it should be the opposite, since thunderstorms mean they're cooped up indoors.)

    loubyloulou, your post made me laugh - it's so true. I don't think they're going to do anything about the whims, unfortunately - I think their solution was simply to allow people to turn them off. And, I do like using them when they make sense - if I need to up the social bar for my Sims, the whims give me ideas as to what I should have them say. (Since autonomy is on, I control the entire conversation. I am not a control freak. No.) And part of the challenge of playing is to gather enough points to buy some of the traits, so fulfilling whims can be useful. (Especially with toddlers, since they don't have aspirations. You can rack up quite a few points by thumbtacking whims you know they're going to fulfill anyway, like going to the toilet or playing with blocks.) However, a 'loner' Sim should never have a whim to have a drink at a bar. A genius Sim who has just cooked should have whims to do something that fulfills their 'genius' trait, not do more cooking.
    I just want things to match. :'(
  • Zeldaboy180Zeldaboy180 Posts: 5,997 Member
    I agree with the whims. I was just having a conversation about them a couple days ago.

    Sims 2 wishes and fears were the best imo and based on personality. Logical sims wouldn't be afraid of being an occult. Sims would fear their loved ones coming back as zombies, but would wish to see their enemies become them etc.
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  • Mariefoxprice83Mariefoxprice83 Posts: 8,106 Member
    I definitely agree that sims should be able to visit hospitals when ill.

    As far as whims are concerned I'd like to get rid of the one about getting a 1x1 pool and the bee box. There should be a way to dismiss those irritating ones permanently.
    Better to reign in Hell, than serve in Heaven.
  • Francl27Francl27 Posts: 761 Member
    Whims. Trash the whole system and make it again with meaningful whims that completely depend on what the Sims' traits and skills are (ideally... give us more traits and like/dislikes too).
  • bshag4lvbshag4lv Posts: 9,374 Member
    Zeri wrote: »
    more dances. the rumbasim is nice, but its still kinda boring when every sim in town dances the exact same way. there should be new dances to learn. and maybe slow dancing. maybe a dance studio where your sim can go and learn new dances. and you can use them randomly on a dance floor/radio. if you just use 'dance' its always the same dance. lets have some variety. also .... bring back the smustle!

    Oh so much this^^^^
    In my house, dog hair sticks to everything but the dog.
  • jooxisjooxis Posts: 515 Member
    Sim personality traits. I want them to be so much more meaningful, impactful and game-changing. Currently every sim plays exactly the same even if you compare two sims with complete opposite sets of traits.
  • KiaraSims4ModsKiaraSims4Mods Posts: 2,782 Member
    Relationship panel could include step relationships, in laws, uncles and aunts.

    Sims could visit hospital when sick and receive medicine & Sims could die if ignoring an illness.

    Sims can own retail lots, however, I wish we could own more than one home including homes in vacation worlds.

    More Careers expanded to Get to work.

    Babies need to be like Sims 2 babies

    Elevator overhaul so we can woohoo in overhaul

    Ask to woohoo interaction is a kiss before woohooing like Sims 3

    If a Sim cheats in public, everyone should react like in Sims 3

    Fame reputation if sims do bad deeds in public, we should be able to read online articles
  • SimpkinSimpkin Posts: 7,425 Member
    edited January 2019
    Triplis wrote: »
    - Possibly add an eight need called something like Fulfillment, Passion, Dreams, Aspirations... something along those lines. This Need would be maintained by your sim doing things relating to their aspiration trait. For example, if they are a Muser, doing creative things would fill up their aspirational Need. (So no matter what current aspiration they are working on, their core Need still relates to their original aspiration category.)
    This is the best thing I've ever seen on this forum. It would be so amazing. Cause if you have a calling in life you do not stop when you've accomplished something. You just do it all your life. It would make the aspirations and sim much more meaningful too. Plus the extra gameplay you need to do to fill this need constantly. I'm gonna contact some modder about this. Maybe it's possible through modding, probably not. Don't think they'll ever add it officially.
    @Triplis

    Seasons toggle button in build mode poll. Vote now please! :)
  • DreamaDoveDreamaDove Posts: 393 Member
    Emotions, traits, babies, teens, elders, romance, careers...
  • Mariefoxprice83Mariefoxprice83 Posts: 8,106 Member
    I'd also like to see more LTWs and walk styles.
    Better to reign in Hell, than serve in Heaven.
  • fruitsbasket101fruitsbasket101 Posts: 1,530 Member
    DreamaDove wrote: »
    Emotions, traits, babies, teens, elders, romance, careers...

    ^This. Also Iove the idea of having sims be able to go to the hospital when sick and for there to be more impact on the sim with the sickness. I don't know about having every illness be deadly though. Maybe have ones that are more severe than others, like the common cold vs. a really bad flu. I would also like to see children/toddlers/babies be added to the adoption pool if they are taken away or are the only ones left in a household so that other family or close friends could adopt them.
    Have a super fantastic awesome splendid amazing day! -TheQxxn
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