Situational example: I've created a family (ma, pa and toddler) and played them through as a household until the little one gets to be a teenager, whereupon he decides he wants to go out into the wide world and leave the nest.
I know I can split the household (using Manage Households from main screen) - however, I'd also like to be able to -not- have mom and pops wander around trhe worlds in which the teenager plays.
Is there any known way to make this happen? i.e. once the teen moves into his own residence, the parents are still in their old house but they don't populate like other NPCs...
Hope it makes sense; TIA
Comments
Sorry, I couldn't help.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Ordinarily, it wouldn't be an issue but this particular scenario means that if they were to be seen in public, a whole new thread could evolve and tangle up the (fairly) intricate plot web that I'm currently spinning
For now, suffice it to say that the parents are spies who have 'come in from the cold' and must keep themselves out of focus - all the time without telling their son what's going on but still be there for him.
... Yeah I know...
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I'd check the MCCC documentation regarding sim flags if I were in your shoes.
The Winters family Tree --- My Mods
I'm going to go with a combination of hidden trait(s) use and the excellent SCAM autonomy module that's contained within MCCC - I think I may be able to fudge something through with that for what I need.
Thanks again
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