I am so tired of this happening. I love building in Sims, I don't play Sims, I just build. I love entering various build creation challenges on the website, but I have barely done any the past few months because I keep having this issue.
I will start a build from scratch. Before starting it, I will bulldoze the lot multiple times, save an empty lot, check it doesn't have a previous builder tagged to it, and then bulldoze again, then eventually start my build.
I will spend hours, days, even a week on a build, but when I save it, it will say 'Original By XXX' on the build.
Sometimes, because this has caught me numerous times, I will check once laying foundations, or walls, or layout, by saving and checking there is no tag. However, sometimes I forget to do that, and even though I went through my ritual bulldoze/test save/bulldoze prior to building, it still tags another builder.
This is really disheartening.
For this reason (once I figure out how to delete all my towns information and start with a new game, or something) I just don't think I can look at other peoples builds anymore, which is a real shame to me, because there are so many really cool creators I adore and LOVE checking out their builds and admiring their sometimes really innovative creations. But I just can't do that anymore. I don't trust the game to properly bulldoze and not tag other builders creations I have previously checked out, in my builds. And that really saddens me.
I understand the system was created to protect peoples work, but it's only ever worked against me, on numerous occasions. Yes, I've had builds re-uploaded by other people without credit to me and it sucks, but honestly, I mind that less than I mind my own builds being wrongly tagged by other builders! Especially, when I have spent hours and hours creating them.
Yes, I can break down the inner walls and save the build room by room, and rebuild it (hopefully not encountering the same issue again) BUT, if I have spent a ton of time on the exterior, landscaping and surrounds this can't be transferred and must be redone from scratch.
So, can anyone tell me how to delete my neighborhoods so they will load as if for the first time?
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If you plan to do some building in an existing game, start with a base lot you bring over from your new game save so that you know it isn't going to be contaminated by lots you added from the gallery. You could even save that New game and always go back to it any time you build, just give it a name that makes it stand out and never add anything from the gallery when playing it.
Personally, I couldn't care less about getting sole credit for a build, so it wouldn't bother me either way, but if it bugs you so much, that's the route I'd go.
The Winters family Tree --- My Mods
I do understand what I should have done first but I'm a player more than a builder ... sometimes I build in an existing game while much more inspired to do so (usually out of necessity really).
I wish I could tell you how to work with it .. but I'm in the dark also.
Saying "not to be rude", then blatently being rude does not excuse rude behavior.
This -- I have a save that I use for building and for testing mods to make sure they don't break my game. I also have a save that has all the Sims worlds in their original state (if I ever want to remodel any of the houses I can grab them from there) so it has a totally empty Newcrest if I need it.
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
How do I make a new game without having to create a sim?
Also, is there a way I can just delete all files pertaining to my current game worlds?
You're automatically taken into CAS when you start a new game/save, but you can just use the first sim that comes up as a "disposable" sim and then place them anywhere without having to play them.
You stole the words right off of my keyboard, LOL. I was going to suggest using a brand new game save, too.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Agreed, and that's a great idea.
I know I can make a new game, I've known that since the first time it happened.
Thing is, if I'm in game and I see someone post something interesting I don't want to have to log out of my current lot, to map, to main menu, then to another game, another map, another lot. That's a ton of loading and time just because I want to look at and support my fellow simmers builds! Then, it's back to menu, 'build game save', build lot, to get back to my build.
I'd love to just save my build quickly, grab the simmers build, plop it down, admire it, support it, and then bulldoze and replace my build I'm working on. THAT is how is should work.
Thanks for all the info/feedback and support simpeoples x
My workaround to this is a lot along the same direction as @Stormkeep 's suggestion. I will disable custom content, and on a new save I will bring up that sim and make a clone of them. That clone will be mod-free and able to be shared with the community without folks worrying about having something missing.
But frankly that workaround shouldn't be necessary. When a sim or other creation is selected to be shared online, it is then and only then it should be determined whether to have mods or not. Not during creation or at any other time before it is shared. If the sim is mod-free upon uploading, then it should be considered just that upon it being shared.
Same goes for lots. If there is no content on that lot not placed by the user, then it should be considered entirely by that user. Once the bulldoze button is hit, that previous content should be considered GONE and irrelevant.
I am going to follow this thread. If someone makes a post on AnswersEA, please share the link here and I will chip in my two cents.
That doesn't bother me, mainly because I enter contests where one simmer builds a shell of a house and I- or other simmers- furnish it. Luckily, I know the 'architect' so it's not terrible.
HillyPlays
P.A.C.E- Positive Attitude Changes Everything