Honestly this is the first time I actually have a 3 generation in my rotational play. However, there are too many 3rd generation to play. I ended up turning aging off because I couldn't see enough families before a birthday or two happening. I have also taken MCCC out of my game for now.
1. Should I keep playing all sims in rotation or should I just choose a couple "heirs" and let the rest become unplayed and put MCCC back in to see how it plays out?
2. Do I move one of the 3rd generation back into the 1st generations house to keep the work rewards in the family, or do you move the rewards with the sim you want to have them?
3. How do you do the inheriting of the work or aspiration rewards or collections items in household inventory?
EA ID burnished_dragon
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You know that using various flags you can really customize how MCCC interacts with sims you aren't actively playing. You could, for example, turn aging off only on specific sim households instead of having to do it globally. You can set it to preserve relationships, age, career, and more, on a sim-by-sim basis. Basically you can tell it exactly what it can and cannot do to each sim and household.
I may not play a rotational game...but If I was...MCCC would be hands-down a primary tool I used to control which households can do what when I'm not playing them.
The Winters family Tree --- My Mods
The Winters family Tree --- My Mods
Really just a txt file lol - I was moving the whole mod file and on occasion forget oops. See, I really am not understanding some things. I need a visual tutorial I think (visual learner)
I have one original household that I moved all the children out of the house as they grew up and had families of their own. I am not currently playing the original household as the mother passed but the father was abducted and had triplets. Those triplets are annoying. I was thinking of having the father sim ask one grandchild to move it and then I can let him pass. I can then have one child from each of the other families stay in the current place to keep those heirlooms
At this point, 4 generations in, about 30% of all of the occupied houses in the game are households that are in some way related to my active sim family. I have moved the heir 3 times, and usually take the families "heirloom" items with them. For items I don't want to lug around but still want to preserve, I use another, normally inactive, family member to move the items to the actual Legacy Home which is the original house I started in. It went from a small 1 bedroom, 1 story home to a 2 story, 5 bedroom estate in the first generation so it has plenty of room for "stuff".
I don't actually actively play in that legacy house, haven't since generation 2 grew up, but I have the ghost of the founder and the ghost of his favorite cat living in it and marked it as a legacy households with MCCC, so it will never be changed despite me not actively playing it.
The Winters family Tree --- My Mods
Now my vampire legacy, I'm not playing with any real legacy challenge rules & I play rotational. I have it setup so that my Played Households don't age, & just my active household. With them being vampires & immortal the aging thing isn't that big of a deal. Of course, just with the kids. What I do is play for a bit in one household and if someone ages up, I make sure to keep the timeline straight and flip to another household for a bit and age up any children that need to be. I usually do manual age-ups too since time is passing by in the active household and technically all children in my Played Households would be aging. Hopefully that helps.
I think, if you're doing rotational, you have to treat each 3rd generation Sim as a story in of themselves. The "heir", whoever you choose it to be can either inherit the house and then sell it for money, or live in it.
I'd choose one heir and give them the house. Some assets would be sold off and the rest divided between the other 3rd generation children. Play out the stories on rotation...is inheriting the house a burden to the heir? Do their siblings resent them or support them? How big is the clan now and how much power and influence do they have in Sim City? Within the clan, are there rivalries?
Read Sim 66 here:https://forums.thesims.com/en_US/discussion/978195/sim-66/p1
https://kelloggjkellogg.blogspot.com/2020/10/sim-66-prologue.html