@83bienchen, Even with the update, perishables in the refrigerator spoil at the same rate as they would outside of the refrigerator if I have the mod installed. This is with 0 other mods.
I did some testing and the issue happens even if I make a mod that has a perfect duplicate of the tuning file which you are adjusting. i.e. a mod with that tuning file even with no changes to the file from the EA/Maxis tuning causes the refrigerator issues. Crazy, but true.
This is indeed the first time I know of that it seems not to be possible to extract a tuning file. Very weird indeed. I did not encounter any food spoiling, but I haven't played for long today as I was busy with family matters.
Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
@83bienchen, You're probably already aware of this, but it looks like LittleMsSam (or someone assisting her) has cracked the nut and figured out how to make adjustments to the tuning file without breaking refrigerators. https://littlemssam.tumblr.com/tagged/updates
What she did was add additional lines in the Gameplay_Modifiers section to put all of the freshness modifiers within tags for <L n="Modifier_Mapping">. I've tested her update in my game and it's working.
@Stormkeep: I wasn't aware of that, but after installing yesterday's update, I was able to update the mods without problems the same way I usually do it.
I was busy though and couldn't upload sooner as my host can no longer take care of my mods at all and I'm trying to find a solution.
Anyhow, many thanks for coming here to share a solution for the mod issue.
Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
@Stormkeep: Exactly, for some reason, Sims4Studio did not pull the latest version of the original tuning file before when it extracted the file, but after yesterday's update, it did. Now that I think of it, I believe it's not even the first time such a thing happend, but it is (luckily) rare.
@e1z1L: While I am currently working on an update, that will not fix any issues that you'd notice during gameplay - just enhancements and minor tweaks.
Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
bookcaseandstoragechestdontshareinventory
calloffweddingtweak
catanddogsanity
lesscelebreact
lessspousalkissfailure
paireddancingtweak
sitatweddings
socializationsaddsentimenttweak
walkaislegoalfix
WeddingGPSocialstweak
weddingpartyoutfitfix (please be aware that your wedding guest will show up in their regular formal wear and ignore EAs specifications if you install the weddingparty module)
Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
Well, first of all I hope you feel fine and healthy.
I have a question regarding your new mod "norandomhatsaccessoriesandmakeup" please. Does this mod replace your old mod "lessrandomhatsandaccessories"?
And what's about your mod "situationoutfitsbegone"? Can I use the new mod "norandomhatsaccessoriesandmakeup" together with the "situationoutfitsbegone"?
I'm a little bit confused, sorry Thanks in advance for your answer and help and lovely regards
And what's about your mod "situationoutfitsbegone"? Can I use the new mod "norandomhatsaccessoriesandmakeup" together with the "situationoutfitsbegone"?
Yes.
Unless explicitly stated otherwise, all my mods can be combined with each other without issues.
Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
Is "sit at weddings_weddingGP" a replacement for the regular "sit at weddings" if you have MWS, or should these both be in there?
My username has been my internet handle for over 20 years since I was 16 and refers to when I had a crush on a very tall boy. I intend absolutely no violence toward beautiful giraffes.
They are entirely different, @GirafHuntr. The regular sitatweddings only tweaks Base Game weddings, so if you have the Wedding GP, you'd only need to install it if you use a mod that makes the Base Game weddings available on the side.
Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
They are entirely different, @GirafHuntr. The regular sitatweddings only tweaks Base Game weddings, so if you have the Wedding GP, you'd only need to install it if you use a mod that makes the Base Game weddings available on the side.
Great, thank you!
My username has been my internet handle for over 20 years since I was 16 and refers to when I had a crush on a very tall boy. I intend absolutely no violence toward beautiful giraffes.
None of these need an update. There have neither traits now whims been added with the latest pack. If they don't work in your game, you're doing something wrong. What exactly are the issues you are having?
Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
I keep getting the 140 645fba83 23d9ecb2 error but only when I have the your whims and traits mods installed. I've just realised it may be that I need to remove the folders/packages that I don't have installed such as Spa Day etc. I'll report back and see if that fixes it
Did you clear your cache after removing the parts of the mod that deal with packs you do not have installed and still get the error despite not having any conflicting mods installed? If this should be the case, please tell me.
It might be due to using activitypreferencestweak without having alle the packs that came with preferences installed. I could split that mod up as well, but I tend to avoid splitting up mods because if affects loading times to split a mod up into separate modules so I only do it if it is indeed required. In the case of that, it normally should not be required as the game will not access the traits unlike they are actually assigned to a Sim.
Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
Hi! Thank you for keeping working in your mods, i could not play without most of them :). I have noticed something odd with the Tweak for the "friends" lifestyle, with the "close-knit lifestyle". My sim has only 3 good friends, no other friends or good friends, none of them are in the same household. Still, he gets from time to time the tense moodlet from "friend balance slipping". Even in the vanilla game he should not get it with only 3 friends, and as far as i understand your mod makes it so you can get up to 4 friends, and only good friends count towards that number. So it seems something is wrong or i have not understand properly how it works. Thank you :)
The number of friends are only one factor of that lifestyle. The imbalanced friendship buff is the first sign that your Sim has done Something that might make them loose their lifestyle. Close knit Sims don't like making new friend or being around to many Sims. They can get the tense moodlet from that. Moreover, some traits can make your Sim struggle more to keep that lifestyle (e.g. outgoing). These Sims are always slightly shifting towards Lösung that lifestyle.
Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
hello bienchen ☺️ I hope all is well with you. I just updated my game to patch 1.86 today. I'd like to check with you if your mod "neighborhoodstories" is still compatible to the latest patch?
Hey Bienchen, first of all thanks for all your effort you put into your mods. They really help a lot to decrease some annoyance :-)
Kinda want to make a "bug report" for your "sims4me_norandomhatsaccessoriesandmakeup" mod. After several trial & error sessions I can for sure say that it just occurs if I put in above package and I have checked it with solely this package and no other mods. The muscle and fat sliders in CAS break and don't work anymore. If I change them and click on an outfit the sim is looking hilarious. Had some good laugh. Just want to inform in case others might have a similar issue.
Comments
I did some testing and the issue happens even if I make a mod that has a perfect duplicate of the tuning file which you are adjusting. i.e. a mod with that tuning file even with no changes to the file from the EA/Maxis tuning causes the refrigerator issues. Crazy, but true.
The Winters family Tree --- My Mods
What she did was add additional lines in the Gameplay_Modifiers section to put all of the freshness modifiers within tags for <L n="Modifier_Mapping">. I've tested her update in my game and it's working.
The Winters family Tree --- My Mods
https://www.simfileshare.net/filedetails/3071854/
@Stormkeep: I wasn't aware of that, but after installing yesterday's update, I was able to update the mods without problems the same way I usually do it.
I was busy though and couldn't upload sooner as my host can no longer take care of my mods at all and I'm trying to find a solution.
Anyhow, many thanks for coming here to share a solution for the mod issue.
Good to know it's all fixed.
The Winters family Tree --- My Mods
@e1z1L: While I am currently working on an update, that will not fix any issues that you'd notice during gameplay - just enhancements and minor tweaks.
https://www.simfileshare.net/download/3072903/
bookcaseandstoragechestdontshareinventory
calloffweddingtweak
catanddogsanity
lesscelebreact
lessspousalkissfailure
paireddancingtweak
sitatweddings
socializationsaddsentimenttweak
walkaislegoalfix
WeddingGPSocialstweak
weddingpartyoutfitfix (please be aware that your wedding guest will show up in their regular formal wear and ignore EAs specifications if you install the weddingparty module)
Well, first of all I hope you feel fine and healthy.
I have a question regarding your new mod "norandomhatsaccessoriesandmakeup" please. Does this mod replace your old mod "lessrandomhatsandaccessories"?
And what's about your mod "situationoutfitsbegone"? Can I use the new mod "norandomhatsaccessoriesandmakeup" together with the "situationoutfitsbegone"?
I'm a little bit confused, sorry Thanks in advance for your answer and help and lovely regards
Eve
Yes.
Unless explicitly stated otherwise, all my mods can be combined with each other without issues.
Great, thank you!
It might be due to using activitypreferencestweak without having alle the packs that came with preferences installed. I could split that mod up as well, but I tend to avoid splitting up mods because if affects loading times to split a mod up into separate modules so I only do it if it is indeed required. In the case of that, it normally should not be required as the game will not access the traits unlike they are actually assigned to a Sim.
Thank you :)
Thanks ❤️
https://forums.thesims.com/en_US/home/leaving?allowTrusted=1&target=http://www.simfileshare.net/download/3068973/
My host is no longer able to take care of my mods so I'm posting all updates here until I hopefully find a solution.
Thank you!
Kinda want to make a "bug report" for your "sims4me_norandomhatsaccessoriesandmakeup" mod.
After several trial & error sessions I can for sure say that it just occurs if I put in above package and I have checked it with solely this package and no other mods.
The muscle and fat sliders in CAS break and don't work anymore. If I change them and click on an outfit the sim is looking hilarious. Had some good laugh. Just want to inform in case others might have a similar issue.