For all those questions you want an answer to, but don't want to make a new post for. I'm surprised there isn't one of these already - and I did dig pretty far back too. It's nice to have as much as possible in one spot, don't you think?
My question:
Should I be selling collectibles? I've been keeping a copy, but it seems to be making the simulation lag worse and worse. Though that could be my imagination.
1
Comments
(◡‿◡✿)
For crystals and metals you can send them off to have the elements extracted which can them be put in the display rack as a decoration, if you have GTW you can do this yourself if you are in the Science profession. Another good alternative for crystals if you have the JA game pack, you can refine them to use to activate Relics, however personally I only use the rare crsytals in Relics to get better outcomes so I tend to sell the more common ones. You can refine crystals into gems for decoration by sending them off to the Geo-council, alternatively if you have GTW you can refine them yourself in the Science career or use the Archaeology table if you have JA.
As for other collectables such as dolls, frogs, fish, prints from telescope or microscope etc,; I just sell them for the extra cash, they can be quite a nice little earner.
The problem is that the game doesn't keep track of the collectibles previous generations have amassed, so if you're trying to complete a collection, you have to start over if you've sold them. I keep one of each (two samples of 'perfect' harvestables, since I might want to plant one later on). I store them in the treasure chest, but if you want your Sim to get credit for completing a collection (say, for the collector aspiration), you need to drag them all into the Sim's inventory to make them count. You also need to drag them into a current Sim's inventory if you want to see what you've collected and what you're missing in the 'collection' tab.
I think you would need a mod to make them standing still. I never tried that, though, but I know there used to exist a mod...
True. To be honest I don't actively bother with the collections, the only one I've ever completed is the Artifacts collection and that wasn't intentional, just a consequence of unearthing and authenticating hoards of items in Selvadorada; even then I don't recall getting any reward for completing it.
Are you meant to get rewards for completing collections?
The Winters family Tree --- My Mods
What on earth can I do with the 9 million herbalism ingredients? That's really filling up an inventory right now, but I'm not sure if they will work in the fridge/storage chest etc.
My Families Via PlumTree App
How do I make it so the custom content on a sim isn't auto-detected and I can turn it off if I am uploading something to the gallery with a default skin on?
Currently doing Harry Potter legacy challenge. You can find the rules here.
> How do you get sims to stop moving around while you're trying to edit their faces in CAS? Anyone know?
I usually just zoom all the way in on thair faces, then they stand still.
Has anyone experienced their sims getting weird headaches. My teen sim keeps getting them every few minutes, and she is not sick. They come with blue smoke that is drawn from her head down to the ground, and a metallic alien-esque sound. Its really creepy..
They're not supposed to move while you're editing their faces
(◡‿◡✿)
Some of them can be stored in the flower arrangement table (Fireleaf and poison fireleaf, chamomile and toxic chamomile). There's 6 that I'm growing which the flower table cannot store; the 2 types of morel mushrooms and all the berries huckle/muckle/elder/noxious elder. Those I store in a storage chest.
None of them will go in the fridge.
The Winters family Tree --- My Mods
Yea. Exactly. Which is what makes it so frustrating when it happens.
My sim owns a bakery that she lives in. (I bought some land, then bought a retail lot, and had her travel there where she has an 'apartment' on the second floor. She never returns back to her home lot.) The top floor is her apartment, main floor is the bakery, and basement is the bakery's kitchen. Both the basement and the apartment is locked to everyone but household members. She spends her time baking new things to put on the shelves, and checks out customers when they decide to buy something without any of the retail interactions. I close the store when I want her to go to sleep and do other things without having to pay attention to her store.
Recently, though, customers have been loitering after they purchase an item, or when she closes the bakery. They'll buy something, then just hang around in the bakery, or outside of it. They stay for HOURS. Even after she closes the store, the actual customers will file out like they're supposed to, but sims that have bought something stay inside, on the patio, etc. I wouldn't mind it, but since they're all still on the lot, time doesn't go into super-speed when she goes to bed, and it's really just annoying. There are at least three sims at all times, and on top of it, child sims will make huge messes all over the place, and she can't tell anyone to leave since it's not her home lot.
I have mods installed, but nothing installed recently, and this problem only just started happening to me in the last week or so. The packs I have are C&D, City Living, Seasons, Get Together, Get to Work, Parenthood, Outdoor Retreat, Dine Out, Laundry Day, Spooky Stuff, Movie Hangout, and My First Pet (I know, I regret it.) I hope that'll help. I've never had this problem until now, and I repaired my game yesterday. I hope you guys can help me out with this, because it's super annoying.
This may sound silly, but have you tried scrolling (zooming) all the way out, then back in? Sometimes if you're not quite zoomed in 100%, the Sim still animates. It can get a bit glitchy, but exiting detailed mode, then zooming all the way out and back in fixes it for me.
It's a point-based system. There are certain requirements you have to meet. I assume all of this information is still up to date, and it is discussed here: https://forums.thesims.com/en_US/discussion/770609/member-or-new-member-everything-you-need-to-know/p1
Currently, as of this posting you have 10 points, 14 posts, and 2 badges. You can check your profile points here: https://forums.thesims.com/en_US/profile/digitaltrashcan
There used to be a post just for new members to help them complete these requirements, but I can't find it right now. Maybe someone else knows where it is? @Rosemow is always very helpful on matters such as this!
View My Sims 4 Gallery Collection
My Forum Build Showcase - WIP
Hello @digitaltrashcan
You need to have 25points and 15 posts before you can become a full member and can then have an Avi picture, post pictures, have a signature, start new threads, edit posts , post links that show up correctly and have quotes appear in grey boxes . This thread explains about it.
http://forums.thesims.com/en_US/discussion/934205/small-change-for-new-members#latest
You receive a point each time another simmer presses like or awesome or insightful on a post that you have posted in a thread created by another simmer.
You nearly have enough posts, and just need to get some more points .
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
View My Sims 4 Gallery Collection
My Forum Build Showcase - WIP