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Tutorial: Creating an illusion of 10 Floors - RalphaelNinja

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RalphaelNinjaRalphaelNinja Posts: 1,461 Member
edited March 8 in Nominated Threads
I've been carving out 10 floors since the days of sims 2 before they gave us, supposingly unlimited floors, then took it away in sims 3. I remember how they told us with University that we could have therectically 255 floors, but then I found out that sims 2 would crash at 15 floors.

In reality we really don't need that many floors but it would be nice to have at least 10.

In sims 2, I would divide a floor into pieces and CFE raise or lower the pieces in staggard formation to give the illusion that we have more then 10 floors.

My "Correctional SimCenter" was my first lot in sims 3 that attempted to re-use my old tricks. You can check it out here: http://www.thesims3.com/assetDetail.html?assetId=25802

The latest trick has been improved upon since I needed all 10 floors as a single glass case for my ship.

Quick synopsis:
A 10 floor illusion is created by using a double wall. Each wall holds 5 floors of windows.

By raising the terrain under one set, you can either
- delete the bottom floor and lowering the terrain after raising the wall,
- or lower the terrain and stretching the wall downwards to either create a pillar or leg.


In this picture you can see the two walls. The inner wall is the upper 4 floors and the outter wall is the bottom 5 floors.

poolunder.jpg

I did not like the gap between the two sets of walls, so I reversed the two in my new lot.

Step by Step...
1. create two boxes, one inside the other separated by 1 tile.
2. build 5 floors
3. add floor tiles to the outside of the outside box. These will be used by the flatten terrain tool to raise or lower the wall.

10floorsstep01.gif

4. hit ctrl-shift-c and type in "constrainfloorelevation off" (known as CFE).
5. now position your raise terrain tool under a corner of the outer box.... and raise ..... till you feel that the outter box is higher then the inner box. You can always re-adjust the height later by repeating steps 5.
6. always work with the first floor. Any adjustment you make to the first floor (raise or lower) will be reflected on all floors.
6. flatten an area with the terrain flatten tool
7. methodically raise the terrain around the box with the flatten tool until the outer box has been raised.
10floorsstep02.gif

8. after you have raised the outter box, you can now lower the terrain. We will do this a step at a time.
9. lower a section of terrain
10. using the flatten tool raise the box floor back up.
11. repeat steps 9 and 10 for all sides of the box.
10floorsstep03.gif

12. basically you have created two boxes one inside the other.
13. delete the first floor of the outer box to reveal the inner box. You can leave the corners as pillars, columns, or legs if you want.
14. add windows to the inner box.
15. add windows to the outer box.

16. You are done!!!
10floorsstep04.gif

To see how well this illusion works, check out this thread
http://forum.thesims3.com/jforum/posts/list/93327.page

As always, feel free to make comments, ask questions or send love and kisses to post office 123 RalphaelNinja Street.

Also check out my lots by clicking on my signature.

Thanks for reading....

Ralphael




Ralphael%20Creations%202_zpsiovmt0hx.jpg
Post edited by EA_Solaire on

Comments

  • AnjubeeAnjubee Posts: 1,935 Member
    edited August 2009
    Sir Ralph wrote:
    As always, feel free to make comments, ask questions or send love and kisses to post office 123 RalphaelNinja Street.

    Thank you, Sir Ralph! I'm sure this will come in handy for many people!

  • ArchitektinArchitektin Posts: 1,242 New Member
    edited August 2009
    sounded easier as it actually IS ;-) thanks for this tutorial, very well described the process. only 1 mistake i found: the cheat is "constrainfloorelevation true/false", not "... on/off". but - we all know the cheat, that´s not too bad haha
  • RalphaelNinjaRalphaelNinja Posts: 1,461 Member
    edited August 2009
    Anjubee wrote:
    Sir Ralph wrote:
    As always, feel free to make comments, ask questions or send love and kisses to post office 123 RalphaelNinja Street.

    Thank you, Sir Ralph! I'm sure this will come in handy for many people!

    You are welcome Ms. Anjubee.... and hopefully handy for you too :P
    sounded easier as it actually IS ;-) thanks for this tutorial, very well described the process. only 1 mistake i found: the cheat is "constrainfloorelevation true/false", not "... on/off". but - we all know the cheat, that´s not too bad haha
    actually on/off works too for those who plays with lightswitches :P
    Ralphael%20Creations%202_zpsiovmt0hx.jpg
  • MothMoth Posts: 646 New Member
    edited August 2009
    Wow, that's brilliant. Would you mind if i translate it and put it in polish forums?
  • RalphaelNinjaRalphaelNinja Posts: 1,461 Member
    edited August 2009
    Moth wrote:
    Wow, that's brilliant. Would you mind if i translate it and put it in polish forums?
    I'll be honored...
    Ralphael%20Creations%202_zpsiovmt0hx.jpg
  • MothMoth Posts: 646 New Member
    edited August 2009
    Thank you. I will put a link to your studio there.
  • AsanteAsante Posts: 1,812 Member
    edited August 2009
    Soooo you were bored enough to make a tutorial of that? *giggles*
  • RalphaelNinjaRalphaelNinja Posts: 1,461 Member
    edited August 2009
    Asante wrote:
    Soooo you were bored enough to make a tutorial of that? *giggles*

    nooooo bored.... just things to do that I figure that needs my attention :P
    Ralphael%20Creations%202_zpsiovmt0hx.jpg
  • lunabearlunabear Posts: 1,299 New Member
    edited August 2009
    Thanks so much, I needed to learn how to do this for a machinima im making, thanks again :P
  • RalphaelNinjaRalphaelNinja Posts: 1,461 Member
    edited August 2009
    lunabear wrote:
    Thanks so much, I needed to learn how to do this for a machinima im making, thanks again :P
    you are welcome lunabear....
    Ralphael%20Creations%202_zpsiovmt0hx.jpg
  • TnT_TJTnT_TJ Posts: 479 Member
    edited August 2009
    How strange... I just commented on this, and suddenly I did not have the privileges to do so O.O XD.

    I'll give it another try :P

    Nice tutorial :D. I still miss having several "usable" floors tho, even if it just was a few more. This is however very useful for decorative and illusional purposes :D. Thanks for making a tutorial for it :D. And, yes, on/off works just as well as true/false when using the CFE code. I did this as a mistake when I first tried it and...well... it worked :D.
  • RalphaelNinjaRalphaelNinja Posts: 1,461 Member
    edited August 2009
    TnT_TJ wrote:
    How strange... I just commented on this, and suddenly I did not have the privileges to do so O.O XD.

    I'll give it another try :P

    Nice tutorial :D. I still miss having several "usable" floors tho, even if it just was a few more. This is however very useful for decorative and illusional purposes :D. Thanks for making a tutorial for it :D. And, yes, on/off works just as well as true/false when using the CFE code. I did this as a mistake when I first tried it and...well... it worked :D.

    thanks TnT_TJ.... well if they had at least carried over (from sims2) the ability to set # of floors, there would be no need for tutorials like this. I remember doing this exact same tutorial for sims2 and it fell by the wayside when university came out :P
    Ralphael%20Creations%202_zpsiovmt0hx.jpg
  • TnT_TJTnT_TJ Posts: 479 Member
    edited August 2009
    Well, here's hoping they will include it in one of the EP's (the sooner the better) to this game as well :D
  • AmoebiusAmoebius Posts: 2,577 New Member
    edited August 2009
    This is great thanks for sharing :) now i have a new experimental step :mrgreen:
    There is something SIMiliar without cheat using basements,walls and terraformingtools i used on my castle zureichs tower, but this methode is just great :) love it allready
    Post edited by Unknown User on
  • AmoebiusAmoebius Posts: 2,577 New Member
    edited August 2009
    first try :P

    tower1exp.jpg
    i guess that the lahmgurkini Autohaus just got a rival in business today :mrgreen:
  • RalphaelNinjaRalphaelNinja Posts: 1,461 Member
    edited August 2009
    good work amoebius....
    Ralphael%20Creations%202_zpsiovmt0hx.jpg
  • AmoebiusAmoebius Posts: 2,577 New Member
    edited August 2009
    good work amoebius....

    your tutorial did it :) thanks
  • RalphaelNinjaRalphaelNinja Posts: 1,461 Member
    edited August 2009
    Amoebius wrote:
    good work amoebius....

    your tutorial did it :) thanks

    good job tutorial..... :P

    you are welcome Amoebius :)
    Ralphael%20Creations%202_zpsiovmt0hx.jpg
  • teasingmeat1teasingmeat1 Posts: 405 New Member
    edited August 2009
    Hey there RalphaelNinja .. :D
    Ty for the Excellent hint..will be trying this..Ty again..
    your friend TM1 :wink:
  • AsanteAsante Posts: 1,812 Member
    edited August 2009
    Hehe Amoebius... putting some cars again in there? I bet they would look great in that tower...
  • AmoebiusAmoebius Posts: 2,577 New Member
    edited August 2009
    Asante wrote:
    Hehe Amoebius... putting some cars again in there? I bet they would look great in that tower...

    Well since the rival - Lahmgurkini - had one tower, the ceo of Pursche decided to build more towers 8)
  • AsanteAsante Posts: 1,812 Member
    edited August 2009
    lol... Pursche is better anyway!
    Do you know the new cars from MTS? ;)
  • CaliforniaBoundCaliforniaBound Posts: 676 New Member
    edited August 2009
    I tried this method once cause I was going to make a 15 story deco skyscraper with a penthouse on top but I can't see it from neighborhood view so why bother?
  • RalphaelNinjaRalphaelNinja Posts: 1,461 Member
    edited August 2009
    I tried this method once cause I was going to make a 15 story deco skyscraper with a penthouse on top but I can't see it from neighborhood view so why bother?

    nods.... use when needed.... :P and I needed a glass case.... :P
    Ralphael%20Creations%202_zpsiovmt0hx.jpg
  • CaliforniaBoundCaliforniaBound Posts: 676 New Member
    edited August 2009
    Can you see your cage from The hood? Also how high is it?
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