So, we sacrificed open worlds for performance but now closed worlds will be smaller and smaller for performance as well?!
Also...HOW?! One lot literally loads and renders at a time so how is having more worlds going to affect this if they don't load in until you click on them. Am confused, someone explain.
WHAT DID YOU JUST SAY? 65
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Edit: Whoa, wait, am I seeing this correctly? 3 neighborhoods, 2 with 3 plots and 1 with five? Ah well, I guess Windenberg is my new Forgotten Hollow. I think they gave it longer nights.
Also, shouldn't it be Valley Del Sol? Del Sol Valley is really awkward.
WHAT DID YOU JUST SAY?
We're aware of this. Invalid excuse.
Whatever -- this is kind of ridiculous that the game can't even handle a ton of lots with a closed system.
I suppose that kills the last hope of CAW.
The question is how will they continue to develop the game for 3 years if they can't even handle world with more than 11 lots. lol it's so ridiculous. ^^
"Love will Fight, Love will Win and Love will Survive."
Yeah, that's kind of crazy. Well, now we also know why there's no store I suppose. I wonder if they're waiting for the next generation of consoles before releasing Sims 5. But I think they'll be out in two years, so who knows. I am back to thinking this engine isn't nearly as robust as they were claiming it was
I don't buy their excuse; I believe that $$$ is what is driving their decision. ('Want more lots? Buy more packs.')
But I'd be careful about talking about how most people have i5 computers or higher, because that's likely to be pretty irritating to all the simmers reading this who do not. Assumptions related to how much money people have (directly ties into what kind of computing power you have) are awkward at best.
We’re already over 180 lots in a single save.
Hidden Lots/Vacation spots still take up room.
They ONLY started reducing the size of worlds since console came into the picture.
I have a strong feeling that things are being sacrificed for console, which is making me angry.
Still, it’s clear the budget for the world that didn’t add a lot of lots, went into the Build Buy because it’s huge.
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Console shouldn't affect pc thats not okay.
PC should NEVER have to accomdate itself for console or work around it.
Console should work itself around pc.
Thank's for making me laugh even when I'm angry as hell.
I never even put console into the picture up until you mentioned it. It makes total sense now why they are so small and with so little lots.
But the lot number doesn't have anything to do with world budget, it just can't, it makes no sense. Neighbourhood count would. The world has the best backdrops so far and is overall much better organised in comparison to the previous worlds. Adding more lots wasn't a budget problem.
This is exactly my thoughts. If they have 3 years planned out already, I am worried to see what those 3 years will be, if they are already limiting the crud out of our worlds. 11 lots is pretty pathetic.
There are so many valid points here, that I pray a Guru reads this thread and realizes their excuse it not okay.
The Sims 4 has to be the weakest foundation of any Sims game. It's always excuses -- I miss being impressed and amazed by this franchise.
They are reading but I don't think they really care. Once they're at home it's not their business anymore. And they don't seem to learn cause since the beginning they know we want more lots but all they do is giving us more backdrops while amazing games like RDR2 etc can give the players amazing worlds.
But you were also limited to that single world -- you couldn't travel or move from Sunset Valley to Sunlit Tides, for example, without a mod like NRaas Traveler (later they did add the ability to move from one world to another, but you lost all your previous relationships; you couldn't move to Isla Paradiso and call your folks in Riverview to catch up on family gossip). The worlds had to be big because they had to contain everything needed to play the game, including all the base game rabbit hole buildings. With Sims 4 you don't have to have every venue in every world. You can have a library in Willow Creek, a lounge in Oasis Springs, nightclub in Windenburg and karaoke bar in San Myshuno and still get to everything easily.
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
Not only that but people seem to be overlooking the fact that this EP recycles a lot, and I mean a lot. They have re-skinned every gameplay system in previous EP's and GP's on this. Selvadorada's temple tech was put into the changing movie studio lot, fame perks is a modified vampire perks system, reputation is a character value etc. I can totally comprehend some of them but others are just.....no.
Reputation was a whole thing in TS2, it doesn't seem like it works the same way in TS4. Sims don't have actual reputation, like the one of being a cheater, or this or that. It seems more like Mass Effect's Paragon or Renegade system.
And still there's nothing for singers/musicians they seem to be completely overlooked. Where's the recording studio? Singers and musicians can't create their own albums. Is the music table for that or for streaming music?