Not sure if this has already been discussed, I couldn't see anything on it but apologies if I'm just late to the party. But they've changed our sims aging. Cats and dogs had a different aging system to humans, in that they would be given a range rather than a set number and each animal would randomise a number of days from that. They've now updated humans to work the same. I noticed a number of people saying the latest patch had altered their sims ages and sims that should have the same birthday no longer do, this is why.
Babies are still 2 days
Toddlers are 7-9 days
Children are 13-15 days
Teens are 13-15 days
Young adults are 22-25 days
Adults are 22-25 days
Elders are 9-12 days
I like the fact that when moving sims into new saves, not everyone will age up on the same day. I like that if my sim meets someone of the same age in town, they won't share the same birthday and I like that if I create people of the same lifestage in CAS, they won't share the same birthday. However I do worry that this means twins and triplets will have different birthdays. Maybe they need some sort of hidden trait for multiples that makes them randomise the number of days together. What do you guys think? Do you like this change?
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So, if sibling A is 5 days older than sibling B and A always gets the long span and B always gets the short span, sibling B will age up to young adult before A!
I'm okay with it for YA and up but for kids I don't think it makes any sense.
I like this too and noticed it as well. I normally hate playing babies, toddlers and kids in the game. In my opinion, there just isn't enough to do for them. It seemed like Sims 3 had more those age groups could do. However, I am playing a test game. In this case, I created a household with kids and toddlers. I used "try for a baby" with the Sims with a high enough romance even if they aren't a couple per say. I was curious to see if there were any bugs with the different age groups which I normally would rarely play. I think if they are multiple births they should have the same birthday, However, if they are the same age group created in CAS then they should be randomised for that age group. I have noticed we still have randomised sibling and randomise twin in CAS. I like that my boy and his best friend aged up on the exact same day while his sister and her bestie did not. I like that he and his sister even have different birthdays too because I did a randomise sister with him rather than randomise twin. If they are chronologically born at different times like a few days apart the one born later should remain younger. Multiple births should age up on the same day and if they are the same age group but not multiples they should have different birthdays.
I'm not sure about the different ranges, but I checked with a mod and one of my teens has a teen lifespan of around 60 days, one of my YA has 92 days from the start of the YA lifespan... I'll have to check with my other sims, but almost none of them are at the beginning of their lifestages anymore. I do have to say that the teen having 56 days left till YA was the weird one for me.
It seems like the game doesn’t recognize multiple birthed kids as what they are. So like one time my boy/girl twins ended up being out of sync in “age” bc the girl got pregnant and they don’t age during that time. I ended up using MCCC to tick that off.
The long and short lifespans are calculated from the normal lifespan, rather than having the numbers listed anywhere. To work out what they would be, multiple the normal lifespan by 4 to get long and divide it by 2 to get the short lifespan.
Yes. I'm confused though. All my twins have always been born in game and have always gotten their birthday notifications on the same day. Has that changed? Or does this only apply to take created in CAS?
I’ve had a best friend in RL for over 20 years, it’s not like suddenly I’m an adult and she’s still in school.
Anyway, how did you find out?
I created an age mod last year which meant I knew how they had done the ages for the pets. So when I created a new game and both my young adults had a different wait to age up, I suspected they might have changed it to work the same way, so checked the code.
Just checked on a pair of my twins: They still have the same birthday! I'm not too worried about the other twins in my game as I'm not currently playing them and three sets are elders anyway.
What really bothers me about this 'feature' is the lack of communication. I think a change like this should be mentioned in patch notes. What's the point of patch notes if you leave out changes to basic game behaviour. I'm glad I found this post, thanks for letting us know.
It messed up my system for tracking my sims ages as I am playing a lot of households in rotation.