Have you felt like the Sims 4 needed the Dangerous Stuff pack or others that are not like it? What difference it could bring into the game, that other iterations haven't.
Last, are you content with the same expansion packs from previous Sims games but with renovated gameplay or do you prefer brand new expansions?
Comments
At first i thought that they were going to add the small pets more cooler than ever, but no... They made a mistake. Just like City Livin, where we are not even close to do things we could do in apartments like in Sims 2 and 3... They were decreased.
I now that the SimGurus wanna try new things, i know that they want to add something personal of theirs in the game, but sometimes they forget that the game is not theirs. They game is for all of us.
For example, following the vampires, i would be happy if Seasons wasnt only one EP anymore, if made in the right way, it could have been 4 different Expansion Packs. Look at Island Paradise, its a better Summer Expansion Pack than we ever had in a Seasons EP.
Now, imagine a Winter Wonderland EP addin not only snow, but skiing, snow depht, snowboard, the Big Foot, Hockey, Ice Skating, Biathlon, and many more snow related things;
Or a Spooky Autumn EP, including farming, farm animals and other stuff...
Or a Enchanted Spring EP, including gardening and other hobbies, a huge collection of romantic interactions, wedding stuff, rabbits and more.
But never taking out something we own. We paid for that stuff before, its our right to have it just like it was or better, never less than that.
I mean... i understand why we didnt got open worlds and the option to change the colors a patterns of everything, but they could have implemented a turn on/off options, its not impossible.
For the open world, they could have made lik it already is in Sims 4, different and smaller neighborhoods, but you could toggle if you want preloaded lots or not. For the customization, they could make the objects, clothes and hairs to change to the premade sets of colors.
Maybe then thought about all of those things, but EA wanted the simoleons already. No more time to work on that game.
As Junichi Masuda said once: A late game is always better than an early game.
You know when babies are born premature, they have mor chances of having diseases or death?!
Sims 4 is cool, but its ill.
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Put it this way: I'd much rather have something "essential" that's been done before than something "new" that doesn't address the game's glaring omissions.
But some of the 'classics' like seasons and pets were needed imo.
Updated with Werewolf Diaries (1)
Also, the past sims games have repeated themes as well.
It makes sense for a life simulation, since real life does have many of those themes like seasons, cities, toddlers, kids, hobbies, weather, university, etc.
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I can understand that, in the past i was afraid of the vampires being released alone, and i know that people wouldnt accept that until they played and it was good. But if they were made that way, we could have more content related to seasons.
I am not saying that i want it, i just want it if its well done.
this for sure
Saying "not to be rude", then blatently being rude does not excuse rude behavior.
No. I assume you mean the negative feedback the first expansions for TS4 received from the community.
I'm pretty sure that wasn't because people don't like change. It was about the bad timing. Bare bones base game of TS4 did not need a camping GP as the first DLC. It did not need active careers when people complained sims didn't have enough hobbies and stuff to do. People complained that TS4 was only about the daily grind... And EA gave them more of the daily grind as the very first EP! Then people cried for more family stuff because the game lacked severely in that aspect - it was just young adults and parties. So what did we get then? An EP focused on partying in Europe. And then an EP centered around young adults living in a big city, with even more active careers no one asked for.
The DLC I mentioned should have been saved for the last. I bet it would be met with much warmer welcome then. There was a reason TS4's management changed drastically after CL received all that backlash. And then the team actually started listening to people, and people were not saying they didn't want change. They were saying "before you start throwing fancy new ideas at us, give us the things you didn't include in the base game first"
You can't blame people for not having european disco raves as their priority for a game that shipped out without freakin toddlers
I honestly don't even know what a Dangerous Stuff pack would look like considering the temperament of The Sims 4. The Sims 4 is already pretty different from the past games but not in a good way overall necessarily, and I think part of its problem is that it's not more like or better than the previous games when it comes to releasing packs unless you go by numbers alone. I think it's more obvious in The Sims 4 due to changes but there's little balance between old and new ideas being released in part because you only get one EP a year now. Then there's an overabundance of stuff packs. Game packs, while I know are meant to be more focused, could be better utilized as expansions with more work though the trade off would probably be that they're about on par with the other EPs and depending on how one feels about EPs that's either good, eh, or bad.
I feel like The Sims 4 definitely needs new ideas, but I can't say it didn't or doesn't need any of the old stuff either. Some of the stuff that wasn't in it shouldn't have even been gone in the first place, and since the obvious packs won't be in the base game they're going to become packs later down the line. They could knock those most popular ones out first, but depending on what they have in mind it might take a while so that should leave space for new packs in between but resources. Instead of new it's like we're getting the old in pieces. There are 25(?) packs out now yet it look like less than half that many packs worth of content and most of the ideas for packs aren't really new to the franchise. Some of the content in them is new, but not the general theme. Every single EP can be compared to an old EP from one of the previous games where it can be argued that it was done better. The same goes for some GPs and SPs as well. It's not that there aren't any new pack ideas that can be done with The Sims series, or that any of the old packs can't be revamped and improved because there's still so much that can be done. It's just not being done for whatever reason.
Unfortunately, with pets and seasons, we're running into the border of too much repetition. It's not that I don't like these themes, just that they feel a little ho-hum.
It's part of why I'm so against tropical islands and mermaids. I want farming and a Gothic seaside carnival.
I don't just want university as it's been done before, I want an education themed pack, that goes beyond just uni. Tone down the uni side of things, and amp up education for children and teens.
I wouldn't mind sing bands return, but in a different way to in the past. Maybe they could cram the concept into a stuff pack, to make room for bigger packs to contain newer concepts.
‘Repeating’ doesn’t necessarily equal repetitive.
(came up with that one myself but checked since English isn’t my own language and you never know if I was talking rubbish, but it’s official )
PS: @ZhaguiSimmer "are" not "is" if you are not using your native language as you are talking about "expansions" plural.