I didn't want to take over @06Bon06
thread so here I am. With my own caw adventures.
I'm also , as I try my hand at this element of ts3.
You mentioned in the other thread you wouldn't know why swimming did/didn't work at the beach without images, so here are two pic's. I think I've figured it out, or sort of figured it out.
Overhead of the whole tiny mess.
My sim proclaiming routing issues at the beach.
Am I correct in thinking that it's a combination of to close to the edge of the map, not enough water depth, and maybe slope. Although the slope is really gentle. The slope is steeper at the inland lake but it's much deeper.
Here's the current project, which started as a medium flat map completely under water. Which I have a feeling will lead to other issues but I'm still enjoying the practice with lot placements, as well as everything else that involves caw.
I've been reading the blogs linked in @auntielynds
stickied post, so far my two favorite resources despite not being complete are rabbit hole list, and the content list.