I'd rather see horses/Pegasus, uinicorn, & centaur get their own horsey pack with stick horsey for kids. Miniature horses that never grow. With all the horse breeds, racing, and actions, it could easily have a game pack by itself.
I want Farming to be fleshed out with machines and real work. If there isn't a buggy/carriage or plow, then horses really don't have anything to do with farming. With farm animals that you get supplies from, things you can do with those supplies(making stuff), fences- electric/barbwire/board with x/falling down stick fence, harvestables, rag dolly, antiques, machines, sprinklers, pre-made barn/build/buy barn parts with spaces you can put supplies or stack till there's no more room. Hopefully not inflated with CAS to the point of limiting the stuff I just mentioned.
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Many people who live in a rural lifestyle do use and have horses but they aren't integral to running a farm. If they add them in a farm pack either they and their activities will be lacking or other aspects of actual farm life will be.
You can bet it will. EPs aren't what they were in Sims3. Horses have next to nothing to do with farming as in crops and supplies. We don't have cars ect. so carriages wouldn't be viable. They could be used for the plow, but that could be added in if you have the Farming EP. It isn't as if they haven't done that already/put things in if you have so and so pack. Also, for those who do love horses, they would be cheated. CAS would be huge for them, their actions, their supplies, and the jumping ect. they do. It would be way too much for a Farming EP and would bloat it with unrelated stuff. I'm not a horsey person, although I grew up riding them, but if they had the supernatural horses then it would be a have to have EP.
I meant EP pack. I know the animations would be way too much for a pack. I had listed it as an EP when I put ideas in other threads. forgot. But, I meant EP because I was hoping mythical horses could go with it.
This.
It’s not just making animations. The amount of engineering work is also too much for a game pack. A simple example would be routing. For instance human Sims, cats, and dogs can all turn their bodies around at any place to walk the other way. For horses this isn’t always possible due to space constraints and new routing logic is needed for them. Horses have a lot of these unique behaviors that require significant engineering work.
Lol. Vampires and horses are not remotely close. Vampires are nothing more than just regular Sims with a few twists. Even the modding community can make all kinds of occults like mermaids, fairies, sorcerers, etc. because how easy they are to make. Horses meanwhile are an entirely different type of Sims and dramatically more expensive to make.
I say wait and see. they might bring horses in a game pack.
Are you familiar with the cow from TS3 online store? It was a cow, that was confined to a pin with a small assortment of animations and only a handful of interactions with Sims. Like the hamster cage on a larger scale. That is the type of large animal that a GP could introduce. A free roaming horse would require a significant amount of new programming, well beyond what they can use on a game pack.
Vampires are sims with a few physical tweaks like fangs pointy ears but they had two versions a light form and a dark form. Plus there is a ladder for strengths and weaknesses which altogether took up a lot of data space.
Horses with all the breeds and saddles and bridles plus a buildable barn or stable and fencing along with show jumping, racing and just riding horseback in general also would take up a lot of space.
So, yes, they are different themes but similar in scope.
Sorry but nothing you said in your comment suggests that they’re “similar in scope.” And no, whether something “takes up a lot of data space” isn’t what matters. Engineers for example can spend years working on codes that end up taking a negligible amount of space.
And how do you even begin to compare horses and vampires? Vampires are simply just normal Sims with some new CAS assets to make them look slightly different. They have some special interactions with special animations. Some design work went into how their needs, strengths/weaknesses, skill tree, social interactions, etc. work. Adding some new B/B assets and a small new neighborhood that’s all there to it.
Vampires are like making Unicorns after you have already made horses. Horses themselves are actually a new type of Sims altogether like toddlers, cats, and dogs were and they require a ton more work from all disciplines, be it art, animation, design, or engineering.
I also think horses shouldn’t be a priority with TS4. Sure, you’d be able to care for them as you could a cat/dog, but where would you ride it? From one side of your tiny lot to the other? Or a public area a few feet away? TS3’s transportation system made horses worth making.
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of course I do. I own it.
I agree game packs are limited.
that type of item from the sims 3 store could easily end up in a stuff pack, it was premium content.
if they can make other life states by game pack, it's a possibility.
what do we know anyway, we don't make the packs they do.
I would happily take,
horses
cows
pigs
goat
chicks
bees
in one pack, but this is the sims 4, where features get drained like a vampire diaries ripper does to a human
That cow was stupid! It really is. That stupid cow will only gives you milk, there were a few choices of flavours depending what you fed your cow with but sometimes they refuse to take my chocolate! Other than that, we can play tic-tac hoof with them which I find incredible stupid too! I understand the game was made with a sense of crude humor but this isn't funny to me at all. They could've made the animal in a productive way that closely resemblance what an animal does in real life and how it contribution benefits to the human world, rather than making these animal looks incredible idiotic with limited animation out of the norm behaviours.
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And, because they were tied to an object like the barn and coop, they didn't take up space in your family household slots. Not only do I hope for the return of the cow and chicken, but I hope, in a farm pack, that they add several other farm animals for my sims to take care of and collect goods from.
1. Pygmy goats tied to a large rock or object they climb up and jump from and provide milk.
2. Rabbits in a hutch that can be held and petted by kids up through elders.
3. Sheep in a shed that can be sheared for wool.
4. Pigs in a sty that provide pork meat.
5. Ducks/geese in a pond that provide eggs.
6. And, maybe just for fun, a donkey tied to a barn that sims can mount and ride around the barn or run the risk of being bucked off into a mud puddle.
7. Honey bees in a hive box providing honey and wax.
The addition of these animals will make our farms feel full and complete and give our farm sims a lot of chores to do.
I would love to have small off the grid kind of farms. For a small family that just likes that kind of lifestyle. It should be a good mix of both, a bigger amount of big lots but also some small ones for different type of playstyles.
It should always be about options.
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