I've been rather busy lately, so I did not realize we were so close to the worldwide release date. I was pleasantly surprised when I received a text message a few hours ago, letting me know that the game was now available for download.
What do you guys think about the game, so far?
It seems to be a lot like Free Play, with some changes for the better. I couldn't really get into FP, because I did not like having to wait for activities to finish. With SM, you have options on how to complete activities. I also like the fact that going to work is an event that you can actually participate in. Your sim doesn't disappear for X amount of time.
Now granted, I did not play FP very long, because I just couldn't get into it, but it does seem like this version is an improvement.
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I have spent money in this game already and plan to spend more if it is taken in the right direction. I see this game having high potential. You can woohoo and have babies. There's more I haven't even got to yet as it's a unlockable progression system. My next level unlock is a event planner. So more social aspect coming into the game. I see this game as a social/design game. As I said, I believe it has major potential if it will be built upon itself expanding into a rounder game. It reminds me of the older online Sims games like date night. I think this game can definitely progress into something great.
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The only thing that really cost energy is going to earn coins at work. But it's on a decent time frame anyways. And the stamina revives also at a decent rate. Most actions do not require energy. That's the only thing I've seen require energy is event based things such as friendship and work. Then there is a different energy bar for parties. I see myself playing also if it follows the formula of Tapped Out. Having a prize track to earn things. Then during the timed event of earning things you get offers of new premium goodness. Feels good to say I was one of the first in line for this game. I think it'll do good. The Gurus also listen to the community on additions. So I only see this game improving from a already decent base game.
At the start of each new day you play it will show how many stickers you received yesterday.
I like the fact that the game gives you the choice of waiting, or not. You can complete activities to speed up the events, so you don't have to wait for hours to see progress. The only time I haven't used activities to speed up events is when I have work to do, or last night when I went to sleep. These were prime opportunities to start events that kept my sims busy for the longer duration of time.
I agree. Woohoo makes everything better.
I also like this aspect of it. I feel like I can actively play it, so it's more likely to keep me engaged.
my new simblr
The game has risky actions that depending on the confidence of your sim, you can win a bonus and end events faster.
The power system works best as soon as you level up. At higher levels, some objects increase the amount of energy you gain from bathing, sleeping, or using the toilet.
Something I miss is being able to go in public batches to eat, like going to the restaurant and dining or having a group of friends to go dancing at the club, but it is something that should arrive with time.
Anyway, the story system holds me more than the sims 4. Think about how things are going to be in a few months. New jobs, new maps, more events ... is a game that has a future.
I ran out the energy points last night and shut it off. They can't have my cupcakes!
Sims Freeplay was much more interesting for me to play until I reached the top level (55) and therefore couldn’t expand my population anymore. Since then I have played it less and less. But I still attempt to do all the weekly quests and usually succeed without any problems. So Freeplay is too easy too and its maximum population is still too small for especially all the hobbies which we can’t use all at the same time because there are more hobbies than sims.
> I can't figure out how to view how many stickers I have. I don't know if this is even something that we can control. I'm assuming our Sims are automatically visible to other players and we don't have to manually send them somewhere.
I'd like to be able to see how many stickers I was given as well. I wanna know if someone thinks I look like a hipster or think that my character is hot, lol.
Shame you only get to play with yourself
It will show you at the beginning of each day you log on. It'll say what stickers you earned yesterday.
The social part of sims mobile isn’t exactly fun.
Chatting with people and seeing their creations sounds fun to me
Overall the gameplay is meh though. It's just another app game but it has the sims staple on it with TS4 graphics and pricy microtransactions.
I think it will get there. The chat feature is kind of difficult to find, at first, and I haven't yet ran into many chatty people. As for seeing everyone's creations... well, right now everyone basically looks the same. There are only a few variations of characters at this point, unless you're spending a lot of money to purchase the additional attire, housing items, etc.