While I love the new skill, I am finding it WAY too easy! Almost every single artifact I find is genuine and worth dough. I already found two RARE plates worth over 10,000 each! I really wish they'd balanced it more. I like a bit of a challenge in my game. This skill is officially the easiest to make a profit. It would be nice if in the future they did an update which made it more difficult to find the valuable items. Not to mention my sim is already at level 7 archaeology skill. This game always has had a problem with easy/hard balance and always leans on the very easy side. What do you guys think???
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I was surprised at how much money she made. Going on holiday costs of course but providing you look for artifacts you will earn a ton of money. She only came across two counterfeits and even they were worth 342 simoleans.
I made a new sim and sent him into the jungle for only 3 days, I didn't excavate every single dirt pile I came across and only explored one temple. Walked away with 2k simoleans from finishing the temple, and one rare 8k artifact, everything else was only worth a couple hundred simoleans since they were of poor quality. And I only got to about level 4 archaeology.
EDIT: Would also like to add that if you make your sim purchase a ton of supplies before heading out, on top of the cost of vacationing, you do spend quite a bit. While not totally balanced, I think of it more as an investment for a big pay off sort of situation. i.e. spend 2-3k with the potential to make 10k
All the sims err'day
Realistically if you become a archeologists you make a lot of money if you do find good stuff. High risk = good payout. But OP you were lucky, cause my sims found a bunch of broken vase, got cursed from one treasure and the last one was a bunny looking relic 1 out of the 4 were real and a plate worth 10k.
Plus if you get too much money just have your sims donate it to a charity.
The first Sims I sent into the jungle only came back with like 1k worth of items..LOL I was wondering if my archaeologist would be able to make a living and keep his home.
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Wouldn't mind a slight tweak in lowering the chance of finding rare items Though most items my Sims find are just for viewing anyway since they aren't a tomb raider/adventurer.
It’s the same with painting, writing and even gardening (though they did adjust that some) It starts off realistic but then all the sudden your sim is a young adult millionaire.
It would be nice if in future games you can’t just “click” and sell and actually have to bring your wares to a sale or flea market of some type and sell them.
With writing and freelance programming it could
Be based on skill and popularity how much you earn.
My sim was attacked by bees, spiders, bats, set on fire, felt sick from eating the food, and electrocuted. (And almost died permanently because I accidentally saved in the wrong spot - right before she was about to try to enter the electrified temple a second time... got out of it by hitting the "M" key right away upon reloading... phew!!). I'm going to sell about half of her loot and keep the other for decorations in her house, which of course will increase her bills.
I do wish there was a way for sims to spend and/or lose larger chunks of money more easily. Pricey cars, or losing in the stock market, or some financial chance cards. But I'm glad the bills are higher in this version.
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If there's one thing The Sims 4 does better than every other The Sims game that is balancing and the devs did show a lot of times in the past that they do care about this.
Are you cheating and/or minmaxing with rewards, clubs and environmental items?
I definitely wouldn't consider Writing to be OP, it easily costs a Sim his/her day and until you achieve a high skill it pays really bad, it's only good for the Book of Life.
Painting was already nerfed once, it's still one of the best methods of gaining money, but I don't know if it's really too much right now.
You sell it to your inventory. I've heard you can also sell your finds at a retail store.
No one is “defending the game” in my game I haven’t found that much rares only 2 out of 15 that one cost 9k one cost about 10k the rest less then 1k. It’s true ops game can be glitched or could be lucky. Not everyone has had that much luck in finding good stuff. Op said “what do you guys think” so they want to hear us out see our experience. Not everyone considers this “broken” and not everyone plays the same.
What are you talking about? The OP literally asked us "What do you think?", and people are telling them what they think. Naturally, some agree, and some disagree. It has nothing to do with "defending the game" or putting down his thoughts. But obviously, if someone doesn't see it as bad, doesn't see it as a problem, and doesn't think it's something that needs to be fixed, they're going to say it.
In my opinion, it's too easy to make money in the game in general. But considering there are plenty of other ways to make way more money than archaeology in way less time, I'm not seeing it as an issue that needs to be "fixed" by itself.
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OP asked who agreed or not about it being too easy, I'm not talking about people who disagree about it being too easy, I'm talking about people who are like "Yeah, it's problematic but it doesn't make the game unplayable so who cares" or even "Yes this is problematic but there's X other stuff that is even more problematic so let's ignore this", if you get what I'm saying then good if not then I'll not bother answering this further, just saying, it's not good feedback.
Anyway, there's other skills that, once maxed out, do give a lot of money, however none of them are this instantaneous, I challenge you to, from scratch, gain $20k in just 5 days with Writing without using cheats.
Yeah, when you weigh up the pros/cons it's actually quite dangerous way of making money lol. I mean my household has a lot of money now, but little Destiny will never get her Grandma back.
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