Welcome to Iceman's Tarot Mafia Game!
Welcome to Madame Levesque's Fortune Telling Wagon, where the fates of her clients are in the cards. Specifically, YOU. As part of a tarot deck, you are but one of Madame Levesque's tools in divining the fortune of her restless clientele. Each one of you represents an archetype that's popular in the collective human unconscious, each of which broadly represents a different facet of life. Reversed tarot cards represent the darker side of an archetype, and can spell misfortune for a client. It's up to the upright cards to decide who among the cards are reversed, and to discard them in order to prevent an impending disaster. The reversed cards have a few tricks up their sleeve, however...
Rules and Guidelines
- I can accommodate 8-16 players.
- Days will last 18 hours and nights will last 6 hours in real time, except when a player is hammered (see below). Later in the game when there are fewer players, this will be shortened and players will be given notice. The duration can be adjusted depending on the circumstances.
- Do not talk about the game in private with other players, unless both of you are already discarded from the game.
- DON'T EDIT YOUR POSTS
- When voting, make sure to either bold it or put it in ALL CAPS for me to see it easily. (e.g. Vote: Jan or VOTE: OLCAY)
- If the majority of living players vote one player (e.g. 7/12 players vote Simone), then that person is immediately discarded and night begins. Night will still last 6 hours, and the remaining time allotted for day will carry over to the next day. Make sure to submit your actions early just in case.
- Role claiming is allowed. It's up to you to decide if you believe a person's claim or not.
- Avoid talking about the game during night. You're all supposed to be asleep, after all. Talking off-topic is fine.
- Discarded players can still post off-topic, but they can't influence the game by offering their opinions.
- In the case of a tie, the person who has held the most votes the longest will be lynched.
- If you have a night action and you don't submit anything, your action will be skipped over for that night. Make sure to turn in your actions early if you expect to be gone for more than a day.
- Try to be active from time to time. A Mafia game is more fun when all players post on the thread.
How does this work?
This works just like any other regular Mafia game. You will receive your role, and any power you can use if your role has one. I will use different terms to suit the theme, but the game plays out the same.
- Upright cards - Town
- Reversed cards - Mafia
- Discarded - Lynched/killed
There are a total of twenty-two possible cards that may be assigned to you, taken from the major arcana of a tarot deck. Some of these cards possess the potential to perform powers throughout the game. Any of these cards can be upright (town) or reversed (Mafia), and a specific card's power may change depending on whether it's upright or reversed.
I will randomize which cards will be included. As a rule of thumb, 1/4 of the players will receive power roles, so if there are 12 players, 3 of them will have powers. Among the possible power roles, some of them will have their powers activated for this game, while the others will remain powerless, so it's entirely possible for an Empress card to have power or not, for example.
As a rule of thumb, 1/4 of the total number of players will be reversed or Mafia-aligned as well. The reversed cards are guaranteed to have 1 power role, while the others can only kill each night. So if there are 12 players, one of the 3 power roles will be reversed, while the other two are upright. In this case, there will be 7 powerless upright cards, 2 powered upright cards, 1 powered reverse card, and 2 powerless reversed cards.
Here are the possible cards you may receive:The Fool - New beginnings and limitless potential
2-shot Mimic - Twice per game, at night, you can ask to copy another player's power. For that night, you will be able to use the power of another player in the game, drawn at random. If you randomly receive a power from a player with an opposing alignment (e.g. a reversed mimic gains the power of an upright power card), you will perform your alignment's version of that power.The Magician - Resourcefulness and Concentration
PowerlessThe Priestess - Intuition and Insight
Upright: 2-shot Cop - Twice per game, at night, you can investigate another player to learn if they're upright or reversed.
Reversed: 2-shot Role Cop - Twice per game, at night, you can investigate another player to learn their card and whether they have any powers.The Empress - Fertility and Maternity
Upright: Doctor - At night, you can protect yourself or another player from getting discarded. You can only protect yourself once for the whole game.
Reversed: 1-shot Poisoner - Once per game, at night, you may poison another player. If that player survives the following day, s/he will be discarded the following night and will be announced to have your role and alignment, while that player's true card will be revealed in the private factional chat
. Otherwise, the poison backfires and you will be discarded the following night instead.The Emperor - Structure and Authority
Upright: 2-shot Jailkeeper - Twice per game, at night, you may choose to lock a player in jail. That player's power action, if any, will fail that night, but that player will also be safe from getting discarded.
Reversed: 1-shot Interceptor - Once per game, at night, you may intercept all other power roles in the game, guaranteeing failure for all their actions.The Pope - Tradition and Beliefs
PowerlessThe Lovers - Relationships and Choices
Upright: Mason - At the beginning of the game, you will be given a private chat with a random player in the game, wherein you can discuss your thoughts during the day or night. Your mason lover is guaranteed to be upright.
Reversed: 1-shot Mass Redirector - Once per game, at night, you may choose another player in the game. For that given night, all actions performed by the upright power roles will be redirected to that person.The Chariot - Willpower and Determination
Upright: 1-shot Bulletproof - Once per game, at night, whenever a player performs an action that would cause you to be discarded, that action will be prevented. You will be informed when this happens.
Reversed: 2-shot roleblocker - Twice per game, at night, you may choose another player. If that player performs an action for that night, it will fail.Justice - Truth and Justice
Upright: Innocent Child - Once per game, during the day, the innocent child may PM the host to reveal his/her status as the innocent child. The host will confirm his/her role in the thread.
Reversed: Godfather - You are immune to all investigative and tracking rolesThe Hermit - Introspection and Inner Guidance
PowerlessThe Wheel of Fortune - Luck and Destiny
PowerlessStrength - Strength and Courage
PowerlessThe Hanged Man - Suspension and Sacrifice
PowerlessDeath - Endings and Transformation
1-shot Vigilante - Once per game, at night, you may choose to discard another player. If reversed, you may use your power alongside the factional discard performed by another teammate, allowing you to possibly discard two players in a single night.Temperance - Balance and Moderation
2-shot Jack-of-all-Trades - You will receive two random active powers appropriate to your alignment, each of which can be used once per night in the game. (e.g. 1 investigation and 1 doctor save for an upright Temperance) It can be possible that some of these powers don't belong to any player for that particular game.The Devil - Bondage and Materialism
PowerlessThe Tower - Disaster and Revelation
PowerlessThe Star - Hope and Renewal
2-shot Tracker - Twice per game, at night, you can choose another player and see whether they visited anyone that night.The Moon - Fear and Anxiety
Special Effect: If the Sun and Moon are both in the game, they will have their own private chat. The alignment of either card is not guaranteed.The Sun - Success and Positivity
Special Effect: If the Sun and Moon are both in the game, they will have their own private chat. The alignment of either card is not guaranteed.Judgment - Judgment and Absolution
1-shot Pollster - Once per game, during the day, you may PM the host the names of two other players. If both are still alive the next day, they will be the only eligible candidates for discarding for that day. If one of them is dead, you will take that person's place. If both are dead, you will be discarded. You may only use this while more than half of all players are still in play.The World - Completion and Integration
Don't manhandle the urchin. He's not for sale. FIND YOUR OWN! - Xenon the Antiquarian, Dragon Age II