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How can I interpret the last exception file?

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    StellarMeadowStellarMeadow Posts: 2 New Member
    Hey all.. I hate to add to the party but could anyone help me here? I've only recently downloaded a lot of this and I'm pretty solidly sure it's up to date, but I'm working through the process anyway. If someone better than I am at reading it could point out areas to focus on, I would really appreciate it! It goes on like this for a while. Removing basemental only got rid of some of the lines.

    <?xml version="1.0"?>
    <root>
    <report>
    <version>2</version>
    <sessionid>aec27600dc021465b9d8fc8</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.15.mac</sku>
    <createtime>2018-09-15 17:04:51</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1220-1.200.000.364.Release</buildsignature>
    <categoryid>tunable.py:2171</categoryid>
    <desyncid>aec27600dc021465b9d8fc8</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>[cjiang] Caught exception loading reference. RefName: 134178 Manager: InstanceManager_interaction.

    TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.)

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper

    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 150, in c_api_server_init_tick

    File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick

    File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen

    File ".\mc_utils.py", line 123, in _wrapper_function

    File ".\mc_injections.py", line 254, in inject_load_data_into_class_instances

    File "C:\Basemental Drugs v1.3.0.62\Scripts\injector.py", line 9, in _inject

    File "C:\Basemental Drugs v1.3.0.62\Scripts\bmdinjecttargetsim.py", line 132, in bmdinjecttargetsim_add_mixer_to_snippet

    File "C:\Basemental Drugs v1.3.0.62\Scripts\injector.py", line 9, in _inject

    File "C:\Basemental Drugs v1.3.0.62\Scripts\bmdinjectobjects.py", line 111, in add_superaffordances

    File "C:\Basemental Drugs v1.3.0.62\Scripts\injector.py", line 9, in _inject

    File "C:\Basemental Drugs v1.3.0.62\Scripts\bmdinjectobjects.py", line 55, in add_superaffordances

    File "C:\Basemental Drugs v1.3.0.62\Scripts\injector.py", line 9, in _inject

    File "C:\Basemental Drugs v1.3.0.62\Scripts\bmdinjectobjects.py", line 21, in add_superaffordances

    File "util_injector.py", line 26, in _wrapped_function

    File "main_pp.py", line 32, in injection_load_data_into_class_instances

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 658, in load_from_xml

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 703, in feed

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 820, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 412, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 820, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2184, in load_etree_node

    File ".\mc_utils.py", line 123, in _wrapper_function

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2171, in load_etree_node

    ValueError: TunableReference is set to a value that is not allowed by its class restriction.

    </desyncdata>
    </report>
    <report>
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    rosemowrosemow Posts: 163,596 Member
    Hello @StellarMeadow
    After removing mods, it is also best to delete the cache files also to remove all traces of the mod. Try also deleting the cache files, and then test to see if the issues remain
    https://sims4.crinrict.com/en/2014/09/delete-cache-files/
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    Bananas_45Bananas_45 Posts: 6,778 Member
    yoikami wrote: »
    Hi everyone! Can you help me with this one? I can't seem to understand what's wrong ...

    <?xml version="1.0" ?>
    2683f053032ae7f6b5b9d7dcadesyncea.maxis.sims4_64.15.pc2018-09-15 23:48:19Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Releasetunable.py:2171683f053032ae7f6b5b9d7dca[cjiang] Caught exception loading reference. RefName: 16651 Manager: InstanceManager_statistic.
    TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.)
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 150, in c_api_server_init_tick
    File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick
    File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 658, in load_from_xml
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 703, in feed
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 820, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1735, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2171, in load_etree_node
    ValueError: TunableReference is set to a value that is not allowed by its class restriction.

    Since you are not getting an answer here, if you play with MCCC you may want to try posting your last exception on the general support page of their discord:
    https://discord.gg/fuVM8Ed
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    yoikamiyoikami Posts: 12 New Member
    @Bananas_45, do you think I can still post it even if I don't use MCCC?
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    Bananas_45Bananas_45 Posts: 6,778 Member
    Hi @yoikami, I'm really not sure if they can help if you don't have MCCC. @rosemow can you take a look?

    yoikami wrote: »
    Hi everyone! Can you help me with this one? I can't seem to understand what's wrong ...

    <?xml version="1.0" ?>
    2683f053032ae7f6b5b9d7dcadesyncea.maxis.sims4_64.15.pc2018-09-15 23:48:19Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Releasetunable.py:2171683f053032ae7f6b5b9d7dca[cjiang] Caught exception loading reference. RefName: 16651 Manager: InstanceManager_statistic.
    TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.)
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 150, in c_api_server_init_tick
    File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick
    File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 658, in load_from_xml
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 703, in feed
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 820, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1735, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2171, in load_etree_node
    ValueError: TunableReference is set to a value that is not allowed by its class restriction.

  • Options
    rosemowrosemow Posts: 163,596 Member
    edited September 2018
    Hello @yoikami
    Is the last exception files being generated when you have no cc/mods in your mods folder? Try testing without your mods folder there, and see if the files are still being generated.

    Also, what are your sims doing when the file is generated? Does it cause your game to crash?
    Post edited by rosemow on
  • Options
    yoikamiyoikami Posts: 12 New Member
    Hi, @rosemow . It doesn't happen without my cc but I have a lot I built with a few cc and for some reasons it keeps crashing. I feel like it's more of an outdated cc issue but I wasn't sure since the file didn't specify anything.
    Oh and if I play elsewhere, it doesn't crash, it doesn't do anything too weird appart from minor glitches (sims glitching onto the ground). It occurs whenever I start the game (arrive at the menu), i get that first bit.
  • Options
    rosemowrosemow Posts: 163,596 Member
    yoikami wrote: »
    Hi, @rosemow . It doesn't happen without my cc but I have a lot I built with a few cc and for some reasons it keeps crashing. I feel like it's more of an outdated cc issue but I wasn't sure since the file didn't specify anything.
    Oh and if I play elsewhere, it doesn't crash, it doesn't do anything too weird appart from minor glitches (sims glitching onto the ground). It occurs whenever I start the game (arrive at the menu), i get that first bit.

    Hello @yoikami
    Try moving your whole mods folder to the desktop. Then start the game and test to see if that helps the issues. If it does help, then put your mods/CC back into the newly generated mods folder in the sims 4 folder one by one or in batches and testing the game after each one to see which is the cause of the problem. Put one item or batch in , test the game , take it out. Then test another one, to find the cause of the issue.
  • Options
    yoikamiyoikami Posts: 12 New Member
    Hi! Yes I think I'm gonna do that, little by little. It's hard to find exactly when the problem occur so I'll try to rely on the thing I've built that seems glitched! Thank you once again! It'll take some time but I'm sure my game will be cleaner once I'm done.
  • Options
    rosemowrosemow Posts: 163,596 Member
    yoikami wrote: »
    Hi! Yes I think I'm gonna do that, little by little. It's hard to find exactly when the problem occur so I'll try to rely on the thing I've built that seems glitched! Thank you once again! It'll take some time but I'm sure my game will be cleaner once I'm done.

    You’re welcome :)
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    kelliebkellieb Posts: 1 New Member
    Hi all...was wondering if you could help!! I have basemental drugs and MCCC I downloaded them recently the newest versions I could find. I have some other mods but they're just like furniture and what not (they all end in .package) whenever this error first started popping up it would pop up once and then wouldn't really affect anything, but now it will incessantly pop up and won't leave. I've been trying to read through and understand but I just don't.

    <?xml version="1.0"?>
    <root>
    <report>
    <version>2</version>
    <sessionid>c271ec35c3f88db15ba27156</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.15.mac</sku>
    <createtime>2018-09-19 09:07:47</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1220-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>c271ec35c3f88db15ba27156</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>

    This will continue to repeat on and on (if the full thing is needed I can provide a link)
    If anyone could help I would really appreciate it thank you so much.
  • Options
    rosemowrosemow Posts: 163,596 Member
    kellieb wrote: »
    Hi all...was wondering if you could help!! I have basemental drugs and MCCC I downloaded them recently the newest versions I could find. I have some other mods but they're just like furniture and what not (they all end in .package) whenever this error first started popping up it would pop up once and then wouldn't really affect anything, but now it will incessantly pop up and won't leave. I've been trying to read through and understand but I just don't.

    <?xml version="1.0"?>


    2
    c271ec35c3f88db15ba27156
    desync
    ea.maxis.sims4.15.mac
    2018-09-19 09:07:47
    Local.Unknown.Unknown.1.46.18.1220-1.200.000.364.Release
    animation_element.py:706
    c271ec35c3f88db15ba27156


    Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction:

    Posture:

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction:

    Posture:

    States: ('Stand_Idle',) -> ('exit',)





    This will continue to repeat on and on (if the full thing is needed I can provide a link)
    If anyone could help I would really appreciate it thank you so much.

    Hello @kellieb
    If it is occurring in build mode, this thread may refer to your issues
    https://answers.ea.com/t5/Bug-Reports/OPEN-Build-Mode-Causes-a-LOT-of-Last-Exceptions/td-p/6956770
    There is a workaround in the second post of the thread.
  • Options
    CrazedCubanaCrazedCubana Posts: 8 New Member
    can anyone help?


    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>1d92f41287153e735ba316d2</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-09-19 23:42:39</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature><categoryid>base_statistic_tracker.py:315</categoryid><desyncid>1d92f41287153e735ba316d2</desyncid><systemconfig/><screenshot/><desyncdata>Exception applying attributes to object DG:DeadlyToddlers_Blood_Medium:0x047b08246ad31532 (AttributeError: 'NoneType' object has no attribute 'add_if_not_in_tracker')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1679, in attributes
    File ".\mc_utils.py", line 123, in _wrapper_function
    File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1677, in attributes
    File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 263, in load_object
    File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 225, in start_evaporation
    File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 62, in set_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 315, in set_value
    AttributeError: 'NoneType' object has no attribute 'add_if_not_in_tracker'
    </desyncdata></report>
    </root>
  • Options
    rosemowrosemow Posts: 163,596 Member
  • Options
    CrazedCubanaCrazedCubana Posts: 8 New Member
    > @rosemow said:
    > Hello @CrazedCubana
    > The Deadly Toddlers mod is causing your issues. It would be best to remove it and download the latest version of the mod.

    I already deleted it but it keeps popping up
  • Options
    rosemowrosemow Posts: 163,596 Member
    edited September 2018
    > @rosemow said:
    > Hello @CrazedCubana
    > The Deadly Toddlers mod is causing your issues. It would be best to remove it and download the latest version of the mod.

    I already deleted it but it keeps popping up

    Try also deleting the cache files and see if that helps the issue @CrazedCubana
    https://sims4.crinrict.com/en/2014/09/delete-cache-files
  • Options
    CrazedCubanaCrazedCubana Posts: 8 New Member
    @rosemow
    now it says this
    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>f33e93cba13248f65ba5b734</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-09-22 00:49:41</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature><categoryid>state.py:1720</categoryid><desyncid>f33e93cba13248f65ba5b734</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <DynamicSkillLootOp ParticipantType.Actor> for loot <class 'sims4.tuning.instances.RTF:Modeling_Skill_Huge "Action Loot"'> (AttributeError: 'NoneType' object has no attribute 'linked_stat')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command
    File "T:\InGame\Gameplay\Scripts\Server\server_commands\interaction_commands.py", line 775, in select_choice
    File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction
    File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 258, in select
    File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
    File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
    File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in execute_interaction
    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 140, in on_loot
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 88, in apply_operations
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 373, in apply_to_resolver
    File ".\mc_utils.py", line 123, in _wrapper_function
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 371, in apply_to_resolver
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver
    File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1306, in _apply_to_subject_and_target
    File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 70, in add_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 336, in add_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 837, in add_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 296, in add_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 306, in _add_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 797, in set_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 269, in set_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 260, in set_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 275, in _notify_change
    File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 635, in _update_callback_listeners
    File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
    File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 935, in _callback_handler
    File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 986, in on_skill_level_up
    File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 944, in _handle_skill_up
    File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 1037, in _try_give_skill_up_payout
    File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 130, in open_reward
    File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 88, in _try_create_in_sim_inventory
    File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 159, in create_object
    File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 70, in create_script_object
    File "T:\InGame\Gameplay\Scripts\Server\objects\definition.py", line 392, in instantiate
    File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 139, in __init__
    File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 93, in __init__
    File "T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py", line 32, in __init__
    File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 602, in __init__
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 523, in __call__
    File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 509, in __call__
    File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1720, in __init__
    AttributeError: 'NoneType' object has no attribute 'linked_stat'
    </desyncdata></report>
    <report><version>2</version><sessionid>f33e93cba13248f65ba5b734</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-09-22 00:49:41</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature><categoryid>state.py:1720</categoryid><desyncid>f33e93cba13248f65ba5b734</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'linked_stat')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 140, in on_loot
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 88, in apply_operations
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 374, in apply_to_resolver
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 371, in apply_to_resolver
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver
    File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1306, in _apply_to_subject_and_target
    File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 70, in add_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 336, in add_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 837, in add_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 296, in add_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 306, in _add_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 797, in set_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 269, in set_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 260, in set_value
    File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 275, in _notify_change
    File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 635, in _update_callback_listeners
    File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
    File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 935, in _callback_handler
    File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 986, in on_skill_level_up
    File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 944, in _handle_skill_up
    File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 1037, in _try_give_skill_up_payout
    File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 130, in open_reward
    File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 88, in _try_create_in_sim_inventory
    File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 159, in create_object
    File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 70, in create_script_object
    File "T:\InGame\Gameplay\Scripts\Server\objects\definition.py", line 392, in instantiate
    File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 139, in __init__
    File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 93, in __init__
    File "T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py", line 32, in __init__
    File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 602, in __init__
    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 523, in __call__
    File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 509, in __call__
    File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1720, in __init__
    AttributeError: 'NoneType' object has no attribute 'linked_stat'
    </desyncdata></report>
    </root>
  • Options
    rosemowrosemow Posts: 163,596 Member
  • Options
    GardenData61371GardenData61371 Posts: 3 New Member
    Can someone help me?






    <?xml version="1.0"?>
    <root>
    <report>
    <version>2</version>
    <sessionid>8ecfaf64173896695ba616f3</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4_64.15.pc</sku>
    <createtime>2018-09-22 12:18:42</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>tunable.py:2171</categoryid>
    <desyncid>8ecfaf64173896695ba616f3</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>[cjiang] Caught exception loading reference. RefName: 16650 Manager: InstanceManager_statistic.

    TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.)

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper

    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 150, in c_api_server_init_tick

    File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick

    File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen

    File ".\mc_utils.py", line 123, in _wrapper_function

    File ".\mc_injections.py", line 254, in inject_load_data_into_class_instances

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 658, in load_from_xml

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 703, in feed

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 820, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1735, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2184, in load_etree_node

    File ".\mc_utils.py", line 123, in _wrapper_function

    File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2171, in load_etree_node

    ValueError: TunableReference is set to a value that is not allowed by its class restriction.

    </desyncdata>
    </report>
    </root>
  • Options
    CrazedCubanaCrazedCubana Posts: 8 New Member
    > @rosemow said:
    > Hello @CrazedCubana
    > Are you in live mode or are you in build mode when the last exception files are generated? What is your sim doing?

    They had finished exploring
  • Options
    rosemowrosemow Posts: 163,596 Member
    edited September 2018
    > @rosemow said:
    > Hello @CrazedCubana
    > Are you in live mode or are you in build mode when the last exception files are generated? What is your sim doing?

    They had finished exploring

    Hello @CrazedCubana
    Are you continuing to have the same last exception file generating continually ? If you are, try moving your whole mods folder to your desktop. Then load the game and see if the issues remain.
  • Options
    CrazedCubanaCrazedCubana Posts: 8 New Member
    So now my sims are getting drunk everytime they drink water. Im confused.
  • Options
    rosemowrosemow Posts: 163,596 Member
    So now my sims are getting drunk everytime they drink water. Im confused.

    Hello @CrazedCubana
    Repairing the game may help. To do that, go to games library in Origin, right click on the sims 4 picture and click repair

    Try deleting the cache files and see if that helps
    https://sims4.crinrict.com/en/2014/09/delete-cache-files/

    If the issues remain, try resetting your sims 4 folder, starting a new save game file, and testing to see if issues occur there also. To do that, move your sims 4 folder ( that is in Documents -Electronic Arts - then the sims 4 folder is there ) to the desktop. Then start the game, and a new sims 4 folder will be generated.
    Start a new game and test to see if issues are occurring in that new save game.
    Exit the game and then copy back the "options.ini" or "options" file and the "saves" , "screenshots" "tray" "custom music " and "mods" folders from the desktop sims 4 folder to the new sims 4 folder, replacing the new generated file/ folders with the old file/folders from the desktop sims 4 folder.
    Test your old current save game again.
  • Options
    SpongieSpongie Posts: 1 New Member
    I need some help, I'm not sure what the problem is. But I keep getting this last exception

    <?xml version="1.0"?>
    <root>
    <report>
    <version>2</version>
    <sessionid>4e3d08c5b39f9b2e5ba7ddfb</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4_64.15.pc</sku>
    <createtime>2018-09-23 14:43:08</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>part.py:149</categoryid>
    <desyncid>4e3d08c5b39f9b2e5ba7ddfb</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in <function c_api_set_object_location_ex at 0x00007FF4D9A17290>, args: (883277455113276345, 883277455119573869, {C42082A66234BB9,0,World}, Transform(Vector3(451.036377, 155.140778, 395.213013), Quaternion(0.000000, 1.000000, 0.000000, 0.000000)), 0, (0, 0), 0), kwargs: {}

    KeyError('Unable to find joint b__subroot__6 on object_bedDoubleSC_01:0x0c42082a6683636d[6]',) (KeyError: 'Unable to find joint b__subroot__6 on object_bedDoubleSC_01:0x0c42082a6683636d[6]')

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper

    File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 147, in get_joint_transform

    File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig

    KeyError: 'get_joint_transform_from_rig: Joint name [b__subroot__6] was not found in the specified rig [9e908136563bb2e0.8eaf13de]. JointNameHash [0x0]().'



    During handling of the above exception, another exception occurred:



    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper

    File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 834, in c_api_set_object_location_ex

    File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1502, in set_parent

    File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 348, in location

    File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 405, in set_location_without_distribution

    File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 575, in on_owner_location_changed

    File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 149, in get_joint_transform

    KeyError: 'Unable to find joint b__subroot__6 on object_bedDoubleSC_01:0x0c42082a6683636d[6]'

    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>4e3d08c5b39f9b2e5ba7ddfb</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4_64.15.pc</sku>
    <createtime>2018-09-23 14:44:24</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>part.py:149</categoryid>
    <desyncid>4e3d08c5b39f9b2e5ba7ddfb</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in <function c_api_set_object_location_ex at 0x00007FF4D9A17290>, args: (883277455113276345, 883277455124489074, {C42082A66234BB9,0,World}, Transform(Vector3(451.536377, 155.140778, 394.713013), Quaternion(0.000000, 1.000000, 0.000000, 0.000000)), 0, (0, 0), 0), kwargs: {}

    KeyError('Unable to find joint b__subroot__6 on object_bedDoubleSC_01:0x0c42082a66ce6372[6]',) (KeyError: 'Unable to find joint b__subroot__6 on object_bedDoubleSC_01:0x0c42082a66ce6372[6]')

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper

    File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 147, in get_joint_transform

    File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig

    KeyError: 'get_joint_transform_from_rig: Joint name [b__subroot__6] was not found in the specified rig [b35f4ed4333f972d.8eaf13de]. JointNameHash [0x0]().'



    During handling of the above exception, another exception occurred:



    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper

    File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 834, in c_api_set_object_location_ex

    File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1502, in set_parent

    File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 348, in location

    File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 405, in set_location_without_distribution

    File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 575, in on_owner_location_changed

    File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 149, in get_joint_transform

    KeyError: 'Unable to find joint b__subroot__6 on object_bedDoubleSC_01:0x0c42082a66ce6372[6]'

    </desyncdata>
    </report>
    </root>
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