> @rosemow said:
> Xiuyingah wrote: »
>
> > @rosemow said:
> > Hello @Xiuyingah
> > Try removing your current version of the sims teleporter mod, then download the latest version of the mod and see if that helps.
>
> I don't have that mod haha that's why i was so confused... and thank you for answering so fast !
>
>
>
>
> Try moving your whole mods folder to the desktop. Delete the cache files
> Then start the game and test to see if the error message is still generated @Xiuyingah
it didn't appear without the mods/CC. But how do I do to reput them in without it causing an error ?
Hello @Xiuyingah
Try moving your whole mods folder to the desktop again.
Then start the game and a new mods folder will be generated, Exit the game. Then put your mods/CC back into the newly generated mods folder in the sims 4 folder one by one or in batches and testing the game after each one to see which is the cause of the LE problem. Put one item or batch in , test the game by seeing if an LE error appears in the Sims 4 folder , take the cc/mod item out. Then test another one, to find the cause of the issue.
Hi ! I got another one and there isn't any "failure".
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>59dd29f1b6861be55c2a4fd4</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-31 18:37:24</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>whim_modifiers.py:33</categoryid><desyncid>59dd29f1b6861be55c2a4fd4</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Sim 765902945102305627 failed to load (AttributeError: 'NoneType' object has no attribute 'add_score_multiplier') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in wrapped File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 109, in finally_wrap File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\events\core.py", line 92, in _turbolib_on_late_zone_load File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 547, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1299, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 227, in on_enter File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 70, in load_households File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 152, in _load_household_from_household_proto File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 1149, in load_data File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 1136, in load_data File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\events\sims.py", line 56, in _turbolib_sim_info_load File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2808, in load_sim_info File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2958, in _load_sim_info File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 787, in load File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function File ".\🐸🐸🐸🐸 4.3.5.137k\🐸🐸🐸🐸\nudity\_ts4_nudity_injects.py", line 126, in _🐸🐸🐸🐸_on_exhibitionist_trait_add File "T:\InGame\Gameplay\Scripts\Server\sims\occult\sim_info_with_occult_tracker.py", line 72, in add_trait File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 62, in add_trait File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 399, in _add_trait File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 645, in _add_buffs File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 305, in add_buff File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 974, in on_add File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\game_effect_modifiers.py", line 69, in on_add File "T:\InGame\Gameplay\Scripts\Server\whims\whim_modifiers.py", line 33, in apply_modifier AttributeError: 'NoneType' object has no attribute 'add_score_multiplier' rtim=0</desyncdata></report> </root>
hello @rosemow do i then delete the actual mods folder after i place it on desktop because i moved the mods folder to desktop and didnt delete the original mod folder but its still there it still says last exception detected by mccc.
hello @rosemow do i then delete the actual mods folder after i place it on desktop because i moved the mods folder to desktop and didnt delete the original mod folder but its still there it still says last exception detected by mccc.
cause i cant find the cc/script im looking for cause it dosent tell you.
Hello @Hasti10733
After you have moved your mods folder to the desktop, delete the original mods folder that is still in the Sims 4 folder. Then start the game and a new mods folder will be generated. Play the game a little while. Then exit the game without saving the game. Then go to your sims 4 folder and see if any new LE messages have been generated. If none have been generated, then it is a mod/cc that is causing the issue.
You will then need to put your mods/CC back into the newly generated mods folder in the sims 4 folder one by one or in batches and testing the game after each one to see which is the cause of the LE problem. Put one item or batch in , test the game by seeing if an LE error appears in the Sims 4 folder , take the cc/mod item out. Then test another one, to find the cause of the issue.
It may be best to post your LE in the LE support section of MCCC mod Discord server. Simmers there may also be able to help you. https://discord.gg/Nuezgsn
> @rosemow said: > gumswallower wrote: » > > It's the same LE, and it happens a few seconds into the game no matter what my sim is doing > > > > > Hello @gumswallower > If you have a pool on your lot, try editing it or removing it, just to test to see if the LE is still generated.
I removed the pools on the lot and it still made a LE
> @rosemow said:
> gumswallower wrote: »
>
> It's the same LE, and it happens a few seconds into the game no matter what my sim is doing
>
>
>
>
> Hello @gumswallower
> If you have a pool on your lot, try editing it or removing it, just to test to see if the LE is still generated.
I removed the pools on the lot and it still made a LE
You may be best to post your LE in the LE support section of the MCCC mod Discord server @gumswallower. The simmers there may be able to help you. https://discord.gg/Nuezgsn
Hello again everyone. Sorry for the late reply. I forgot I had posted about my LE issue. I was so distracted by the holidays. Anyways, I just wanted to let you know that I indeed ran the update for the Lin-Z Smart Speaker fix, so that can't be the issue unless there's still something EA didn't fix about the speaker. Also, speaking of things EA didn't fix, I know this may not be relevant here but I'm hoping someone can tell me if they're still having issues with hair EA hair colors changing in their game. Some colors still don't work for me and EA said this problem was fixed, I guess it isn't.
Hello again everyone. Sorry for the late reply. I forgot I had posted about my LE issue. I was so distracted by the holidays. Anyways, I just wanted to let you know that I indeed ran the update for the Lin-Z Smart Speaker fix, so that can't be the issue unless there's still something EA didn't fix about the speaker. Also, speaking of things EA didn't fix, I know this may not be relevant here but I'm hoping someone can tell me if they're still having issues with hair EA hair colors changing in their game. Some colors still don't work for me and EA said this problem was fixed, I guess it isn't.
Hello @SimsChick06
Have you tried moving your whole mods folder to the desktop, deleting the cache files https://sims4.crinrict.com/en/2014/09/delete-cache-files
then starting the game and testing to see if you are still receiving the LE messages?
If you have, were the LE messages still occurring?
I'm kinda going crazy and need help, I'm not sure whats the problem and it happens right when my sims woohooo, at the start of the game, though when I start the game its ony the root one and when i try to move certain objects.
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>5345a16e953a2b5f5c2bd2d3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-01-02 01:34:40</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>resolver.py:828</categoryid><desyncid>5345a16e953a2b5f5c2bd2d3</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<ats4:smallcooler20160803:0x0c9f0833bbfe8a38, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:None, cause:Build/Buy. This will result in a partially reset object (ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 236, in c_api_reset_object File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 250, in reset_object File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 800, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 735, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 357, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1955, in component_reset File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1976, in reset_states_to_default File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2452, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 485, in on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 413, in update_object_tooltip File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 502, in _ui_metadata_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in get_tokens File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in <genexpr> File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 305, in _get_token File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_object_generator.py", line 31, in get_objects File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 828, in get_participants ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor rtim=0</desyncdata></report> <report><version>2</version><sessionid>5345a16e953a2b5f5c2bd2d3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-01-02 01:34:40</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>resolver.py:828</categoryid><desyncid>5345a16e953a2b5f5c2bd2d3</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<ats4:smallcooler20160803:0x0c9f0833bbfe8a38, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:LiveDragComponent(ats4:smallcooler20160803:0x0c9f0833bbfe8a38), cause:cancel live drag.. This will result in a partially reset object (ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 645, in end_live_drag File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 496, in cancel_live_drag_on_objects File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_component.py", line 228, in cancel_live_dragging File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 800, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 735, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 357, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1955, in component_reset File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1976, in reset_states_to_default File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2452, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 485, in on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 413, in update_object_tooltip File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 502, in _ui_metadata_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in get_tokens File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in <genexpr> File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 305, in _get_token File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_object_generator.py", line 31, in get_objects File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 828, in get_participants ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor rtim=0</desyncdata></report> <report><version>2</version><sessionid>5345a16e953a2b5f5c2bd2d3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-01-02 01:35:17</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>resolver.py:828</categoryid><desyncid>5345a16e953a2b5f5c2bd2d3</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<ats4:smallcooler20160803:0x0c9f0833bc068a8f, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:LiveDragComponent(ats4:smallcooler20160803:0x0c9f0833bc068a8f), cause:cancel live drag.. This will result in a partially reset object (ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 182, in live_drag_canceled File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 719, in cancel_live_drag File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 496, in cancel_live_drag_on_objects File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_component.py", line 228, in cancel_live_dragging File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 800, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 735, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 357, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1955, in component_reset File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1976, in reset_states_to_default File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2452, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 485, in on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 413, in update_object_tooltip File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 502, in _ui_metadata_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in get_tokens File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in <genexpr> File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 305, in _get_token File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_object_generator.py", line 31, in get_objects File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 828, in get_participants ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor rtim=0</desyncdata></report> <report><version>2</version><sessionid>5345a16e953a2b5f5c2bd2d3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-01-02 02:27:46</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>interaction.py:2910</categoryid><desyncid>5345a16e953a2b5f5c2bd2d3</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (TypeError: int() argument must be a string, a bytes-like object or a number, not 'NoneType') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 141, in on_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 95, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 373, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 358, in get_loot_ops_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 155, in test_resolver File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 392, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 122, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 425, in get_participants File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2910, in get_participants TypeError: int() argument must be a string, a bytes-like object or a number, not 'NoneType' rtim=0</desyncdata></report> <report><version>2</version><sessionid>5345a16e953a2b5f5c2bd2d3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-01-02 02:35:14</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>interaction.py:2910</categoryid><desyncid>5345a16e953a2b5f5c2bd2d3</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (TypeError: int() argument must be a string, a bytes-like object or a number, not 'NoneType') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 141, in on_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 95, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 373, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 358, in get_loot_ops_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 155, in test_resolver File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 392, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 122, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 425, in get_participants File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2910, in get_participants TypeError: int() argument must be a string, a bytes-like object or a number, not 'NoneType' rtim=0</desyncdata></report> </root>
Comments
Hello @Xiuyingah
Try moving your whole mods folder to the desktop again.
Then start the game and a new mods folder will be generated, Exit the game. Then put your mods/CC back into the newly generated mods folder in the sims 4 folder one by one or in batches and testing the game after each one to see which is the cause of the LE problem. Put one item or batch in , test the game by seeing if an LE error appears in the Sims 4 folder , take the cc/mod item out. Then test another one, to find the cause of the issue.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>59dd29f1b6861be55c2a4fd4</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-31 18:37:24</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>whim_modifiers.py:33</categoryid><desyncid>59dd29f1b6861be55c2a4fd4</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Sim 765902945102305627 failed to load (AttributeError: 'NoneType' object has no attribute 'add_score_multiplier')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in wrapped
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 109, in finally_wrap
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\events\core.py", line 92, in _turbolib_on_late_zone_load
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 547, in do_zone_spin_up
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1299, in update
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 227, in on_enter
File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 70, in load_households
File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 152, in _load_household_from_household_proto
File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 1149, in load_data
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function
File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 1136, in load_data
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\events\sims.py", line 56, in _turbolib_sim_info_load
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2808, in load_sim_info
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2958, in _load_sim_info
File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 787, in load
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function
File ".\🐸🐸🐸🐸 4.3.5.137k\🐸🐸🐸🐸\nudity\_ts4_nudity_injects.py", line 126, in _🐸🐸🐸🐸_on_exhibitionist_trait_add
File "T:\InGame\Gameplay\Scripts\Server\sims\occult\sim_info_with_occult_tracker.py", line 72, in add_trait
File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 62, in add_trait
File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 399, in _add_trait
File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 645, in _add_buffs
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 305, in add_buff
File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 974, in on_add
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\game_effect_modifiers.py", line 69, in on_add
File "T:\InGame\Gameplay\Scripts\Server\whims\whim_modifiers.py", line 33, in apply_modifier
AttributeError: 'NoneType' object has no attribute 'add_score_multiplier'
rtim=0</desyncdata></report>
</root>
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
Hello @Hasti10733
After you have moved your mods folder to the desktop, delete the original mods folder that is still in the Sims 4 folder. Then start the game and a new mods folder will be generated. Play the game a little while. Then exit the game without saving the game. Then go to your sims 4 folder and see if any new LE messages have been generated. If none have been generated, then it is a mod/cc that is causing the issue.
You will then need to put your mods/CC back into the newly generated mods folder in the sims 4 folder one by one or in batches and testing the game after each one to see which is the cause of the LE problem. Put one item or batch in , test the game by seeing if an LE error appears in the Sims 4 folder , take the cc/mod item out. Then test another one, to find the cause of the issue.
It may be best to post your LE in the LE support section of MCCC mod Discord server. Simmers there may also be able to help you.
https://discord.gg/Nuezgsn
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
<root>
<report>
<version>2</version>
<sessionid>8d91f8173b7119ed5c2a65e3</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2018-12-31 10:56:03</createtime>
<buildsignature>Local.Unknown.Unknown.1.48.94.1020-1.200.000.377.Release</buildsignature>
<categoryid>slots.py:353</categoryid>
<desyncid>8d91f8173b7119ed5c2a65e3</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'id')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\crafting\serving_interactions.py", line 649, in _run_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\crafting\serving_interactions.py", line 594, in _push_serve_affordance
File "T:\InGame\Gameplay\Scripts\Server\crafting\serving_interactions.py", line 584, in _pick_serve_affordance
File "T:\InGame\Gameplay\Scripts\Server\crafting\serving_interactions.py", line 50, in find_serve_target
File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 353, in is_valid_for_placement
AttributeError: 'NoneType' object has no attribute 'id'
rtim=0</desyncdata>
</report>
</root>
thank you for the help!
You’re welcome
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
Are you having the same LE generated continually ? If you are, what is your sim doing when it is generated?
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
Hello @gumswallower
If you have a pool on your lot, try editing it or removing it, just to test to see if the LE is still generated.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
You’re welcome
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
> gumswallower wrote: »
>
> It's the same LE, and it happens a few seconds into the game no matter what my sim is doing
>
>
>
>
> Hello @gumswallower
> If you have a pool on your lot, try editing it or removing it, just to test to see if the LE is still generated.
I removed the pools on the lot and it still made a LE
You may be best to post your LE in the LE support section of the MCCC mod Discord server @gumswallower. The simmers there may be able to help you.
https://discord.gg/Nuezgsn
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
<?xml version="1.0"?>
<root>
<report>
<version>2</version>
<sessionid>8532bece9a9ec1c35c2bbbf6</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2019-01-01 14:15:55</createtime>
<buildsignature>Local.Unknown.Unknown.1.48.94.1020-1.200.000.377.Release</buildsignature>
<categoryid>whim_modifiers.py:33</categoryid>
<desyncid>8532bece9a9ec1c35c2bbbf6</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>[manus] Sim 389570908028549184 failed to load (AttributeError: 'NoneType' object has no attribute 'add_score_multiplier')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in wrapped
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 109, in finally_wrap
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\events\core.py", line 92, in _turbolib_on_late_zone_load
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 547, in do_zone_spin_up
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1307, in update
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 227, in on_enter
File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 70, in load_households
File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 152, in _load_household_from_household_proto
File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 1149, in load_data
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 1136, in load_data
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\events\sims.py", line 56, in _turbolib_sim_info_load
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2808, in load_sim_info
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2958, in _load_sim_info
File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 787, in load
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function
File ".\🐸🐸🐸🐸 4.3.5.137k\🐸🐸🐸🐸\nudity\_ts4_nudity_injects.py", line 126, in _🐸🐸🐸🐸_on_exhibitionist_trait_add
File "T:\InGame\Gameplay\Scripts\Server\sims\occult\sim_info_with_occult_tracker.py", line 72, in add_trait
File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 62, in add_trait
File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 399, in _add_trait
File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 645, in _add_buffs
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 305, in add_buff
File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 974, in on_add
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\game_effect_modifiers.py", line 69, in on_add
File "T:\InGame\Gameplay\Scripts\Server\whims\whim_modifiers.py", line 33, in apply_modifier
AttributeError: 'NoneType' object has no attribute 'add_score_multiplier'
rtim=0</desyncdata>
</report>
</root>
If you have any custom traits, try removing them . Then delete the cache files
https://sims4.crinrict.com/en/2014/09/delete-cache-files
Then start the game and see if the issues are still there.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
You’re welcome
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
Hello @SimsChick06
Have you tried moving your whole mods folder to the desktop, deleting the cache files
https://sims4.crinrict.com/en/2014/09/delete-cache-files
then starting the game and testing to see if you are still receiving the LE messages?
If you have, were the LE messages still occurring?
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
I'm kinda going crazy and need help, I'm not sure whats the problem and it happens right when my sims woohooo, at the start of the game, though when I start the game its ony the root one and when i try to move certain objects.
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>5345a16e953a2b5f5c2bd2d3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-01-02 01:34:40</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>resolver.py:828</categoryid><desyncid>5345a16e953a2b5f5c2bd2d3</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<ats4:smallcooler20160803:0x0c9f0833bbfe8a38, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:None, cause:Build/Buy. This will result in a partially reset object (ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 236, in c_api_reset_object
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 250, in reset_object
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 800, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 735, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 357, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1955, in component_reset
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1976, in reset_states_to_default
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2452, in _trigger_on_state_changed
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method
File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 485, in on_state_changed
File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 413, in update_object_tooltip
File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 502, in _ui_metadata_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in get_tokens
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in <genexpr>
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 305, in _get_token
File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_object_generator.py", line 31, in get_objects
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 828, in get_participants
ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5345a16e953a2b5f5c2bd2d3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-01-02 01:34:40</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>resolver.py:828</categoryid><desyncid>5345a16e953a2b5f5c2bd2d3</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<ats4:smallcooler20160803:0x0c9f0833bbfe8a38, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:LiveDragComponent(ats4:smallcooler20160803:0x0c9f0833bbfe8a38), cause:cancel live drag.. This will result in a partially reset object (ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command
File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end
File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 645, in end_live_drag
File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 496, in cancel_live_drag_on_objects
File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_component.py", line 228, in cancel_live_dragging
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 800, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 735, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 357, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1955, in component_reset
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1976, in reset_states_to_default
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2452, in _trigger_on_state_changed
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method
File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 485, in on_state_changed
File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 413, in update_object_tooltip
File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 502, in _ui_metadata_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in get_tokens
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in <genexpr>
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 305, in _get_token
File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_object_generator.py", line 31, in get_objects
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 828, in get_participants
ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5345a16e953a2b5f5c2bd2d3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-01-02 01:35:17</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>resolver.py:828</categoryid><desyncid>5345a16e953a2b5f5c2bd2d3</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<ats4:smallcooler20160803:0x0c9f0833bc068a8f, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:LiveDragComponent(ats4:smallcooler20160803:0x0c9f0833bc068a8f), cause:cancel live drag.. This will result in a partially reset object (ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command
File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 182, in live_drag_canceled
File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 719, in cancel_live_drag
File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 496, in cancel_live_drag_on_objects
File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_component.py", line 228, in cancel_live_dragging
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function
File ".\🐸🐸🐸🐸 4.3.5.137k\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 800, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 735, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 357, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1955, in component_reset
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1976, in reset_states_to_default
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2452, in _trigger_on_state_changed
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method
File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 485, in on_state_changed
File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 413, in update_object_tooltip
File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 502, in _ui_metadata_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in get_tokens
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in <genexpr>
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 305, in _get_token
File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_object_generator.py", line 31, in get_objects
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 828, in get_participants
ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5345a16e953a2b5f5c2bd2d3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-01-02 02:27:46</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>interaction.py:2910</categoryid><desyncid>5345a16e953a2b5f5c2bd2d3</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (TypeError: int() argument must be a string, a bytes-like object or a number, not 'NoneType')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 141, in on_loot
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 95, in apply_operations
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 373, in apply_to_resolver
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 358, in get_loot_ops_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 155, in test_resolver
File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 392, in run_tests
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 122, in __call__
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 425, in get_participants
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2910, in get_participants
TypeError: int() argument must be a string, a bytes-like object or a number, not 'NoneType'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5345a16e953a2b5f5c2bd2d3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-01-02 02:35:14</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>interaction.py:2910</categoryid><desyncid>5345a16e953a2b5f5c2bd2d3</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (TypeError: int() argument must be a string, a bytes-like object or a number, not 'NoneType')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 141, in on_loot
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 95, in apply_operations
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 373, in apply_to_resolver
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 358, in get_loot_ops_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 155, in test_resolver
File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 392, in run_tests
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 122, in __call__
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 425, in get_participants
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2910, in get_participants
TypeError: int() argument must be a string, a bytes-like object or a number, not 'NoneType'
rtim=0</desyncdata></report>
</root>
pastebin.com/XReqijF9
it didnt post the full issue or its just buggy for me so there-