If I use eg.: 64*64 lots with nice huge buildings on them my game starts lagging. I mean for example my sims don't move, sometimes time stoppes as well... so big lots are unplayable. But with small lots I have no problem and the game runs fastly without a problem.. What can I do with this? I would like to play with the big lots too..
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Am I too lost?
Reducing graphics might help. Most of the lag on large lots is because your computer has to calculate information about all the interactable objects, and do it regularly. The more interactable objects, the more calculations, and not everyone's computer can keep up with that. What are your computer specs?
The 64x64 lot in Brindleton Bay might be laggy because not only are there ten ton of trees in that area (which seems to always make my PC fan go wild in TS4) but there’s also the beach with water animations etc all happening while you’re playing.
The 64x64 lot in the Windenburg island has very little to no backdrop, so effectively that will reduce strain.
And for some weird reason, the Old Town and Countryside areas of Windenburg have progressing loading available, so a lot of details like grass and plants and shadows don’t load until you move the camera over, while the rest of the game doesn’t seem to have it in my experience.
It’s really weird how they program each area differently.
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Also, keep your tray folder as clean as possible and turn online features off. That can also reduce lagging lastly, if all else fails try reducing the graphics settings.
What CPU do you have?
It’s based on distance. If you edit the LOD value in GraphicsRules.sgr to 0 then everything will always be loaded (except shadows, which are implemented using cascaded shadow mapping and you’d need to edit the values in client tuning to change how they behave).
I don't know exactly how to describe it, but when Sims are walking around and cars driving by, they sometimes have little micro stutters between their walking animations and the cars also sometimes micro stutter for very short period.
Absolutely no problems in any other hood or world here.
I honestly think it has something to do with all the trees. I don’t get any lag when I have viewing distance set to low, and yet when it’s on high, I get dropped frames especially when I’m on the tree side rather than the ocean side. My game speeds up when I’m on the beach looking at the ocean.
From my understanding, a lot of the worlds use a lot of 2D trees behind the 3D ones (like in the jungle) but this one area has an abundance of 3D trees across the whole map.
I could be wrong, but I feel like those trees are constantly popping in and out which may cause the frame rate drops?
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This is good to know. I noticed playing Jungle Adventure that half of the worlds assests (trees, rocks) keep appearing and disappearing and it’s quite jarring as a lot of the rocks cover parts of the world that have 0 terrain. Is it to do with these files?
All my settings are on max but I do have laptop mode enabled.
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I have since upgraded my computer and have not gone crazy with my items so I have no idea if a new computer made a difference.
If they disappear when they're too far away and then reappear as you get closer, then yes, LOD is what's causing it.
Using laptop mode makes zero sense if you want maxed out settings. Laptop mode isn't some special mode designed for laptops. It's just an option that forces the game to use lowered settings, even if you set them to max. For instance the game won't render outdoor shadows if you have laptop mode on.