Eliharb wrote: »
I'd love it if you listened to any of this feedback
We need a fixed base game. The original core gameplay is very very lacking. Wants/Fears need to come back and be very tied into a tight revamped aspiration system. Otherwise, the game is just make believe and sims are NOT logically designed or unique in any way. We don't need a City lover ASPIRATION... we don't need a grand vampire aspiration.... these are very shallow because they're a scripted list of tasks.
An aspiration should be based on BEHAVIOR, which is why TS2 did it so well with only 6: fortune, popularity, romance, family, pleasure and knowledge. Then, build on top of that with traits (explorer, vampire lover, clumsy, creative, etc).
This is so fundamental and after 6 years I don't know why Wants and Fears were stripped... even though GM Lyndsay Pearson worked on TS2....