Do you think Archaeology will be a new skill in Jungle Adventures?
The description mentioned an "archaeology table" and the chance of relics being fakes.
Maybe it's a skill that helps you value things better, and spot fakes quicker (so you spend less time cleaning them up and can move onto the next thing).
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I want a pith helmet. It doesn't seem like much, but all those Saturday mornings watching those old Tarzan movies with the "bad" guys wearing pith helmets through the jungle.
Please, someone, create a Tarzan loincloth. It would be my only CC addition to my game.
Thanks!
I'd like to have this skill, so that my archaeologist sim can be legit.
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
The leaked description also said something about "excavating" which makes me wonder if they have improved the dig skill for treasures. Maybe as your skill improves, your chance of digging up better objects increases.
Oh yeah, digging makes sense too.
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Archeology does sound likely.
me to
There are actually a lot of ways to build Logic:
Skill books
Chess
Telescope
Microscope
If you're not mod-averse there's a mod at MTS that has BlicBlock on the computer build Logic instead of Video Game skill. And with the Science Lab lot trait Logic builds even faster.
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
There's also...
Cards
Analyser
A couple of the School Projects
Forgot about cards -- I was mainly sticking with base game ways to build Logic for those that don't have all the packs (Analyzer is GTW and the school projects are Parenthood) so thanks for the cards reminder.
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
Most of those aren't also very Fun. I want Archaeology to be Fun.