Right now when we gain a skill point it's there forever, even if you never play or touch an instrument ever again.
This is not really representative of real life, and makes end game kind of boring when there's nothing left to aspire to.
Instead, what if skill points were more dynamic, meaning that they would decrease if the related interaction was not played for an extended period of time. This would make more specialized sims, and Jack of All Trades wouldn't be such a common trait in the sim worlds.
Dynamic Skill System. Yes or No? 66 votes
Yes! I would love a dynamic skill system.
No! The game is fine the way it is.
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I don't think realism is a good reason for every decision
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Also, ever since The Sims 3 and 4 introduced boatloads of skills (and with new ones each EP) that don't increase as quickly, I rarely have sims who are truly jacks-of-all-trades. Unless I turn aging off, all my sims specialize in a few skills while mostly ignoring others. And that's fine by me.
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Maybe there should be another less terrible system in place to emulate rustiness at a skill.
Maybe, if you try to pick a skill back up after so-and-so many sim days, your sim is temporarily reset to one or two levels underneath their true level functionally, but they would quickly get the hang of it again. Say, a painter at level 5 went back to painting after a few sim weeks, the first painting they do might look terrible but the next one may actually look more like what their skill level would produce.
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I like that idea! Especially for those people who want to collect every craftable painting more easily without using skill level reset cheats or downloading a room of them from the gallery.
I agree that, with the way the game currently is, a dynamic decay system for skills would be more disastrous than delightful, especially for people who play rotationally.
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Imagine going to your grandpa, grandma, uncle or mother and asking them about this famed person and being told it’s them as a young adult, in their prime before life took over.
You probably wouldn’t believe them, imagine that as a sim with story progression back. Detailed stories of retired actors and such, that is where this function would thrive and yes I agree on having it optional. But for a challenge or a sad story, I love it.
The game does need mixing up. I remember sims 2 were everything was a challenge and I was lucky to not die within the first two hours. When sims 3 came along it was easier but not that much, sims 4 and within an afternoon I can have skills spilling from my eyeballs without even trying. It’s too easy and this function would change things up. It wouldn’t complete the game but it’d help it in the direction it should be going.
But that’s just me.
I vote no.
However, I also think the skill system could be improved. For example, I think the skills could interact with one another in more interesting ways (or simply have more uses). Perhaps there could be some type of specialization bonus you could choose a max level, too?
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Ofcourse a dynamic skill system is realistic. And I enjoy realism in my game. But this is one of the situations where realism would be more of an annoyance than enjoyment for me.