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Murkland Challenge 2: DID NOT PAY THE BILLS

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Murkland Challenge 2 Did NOT Pay Bills

Jail Side of the Challenge

The Mayor and the Murkland Mercantile Company are very unhappy with you for not paying your bills. They have banished you to the Mad Mud Faction.

“Be gone with you to the land of the crazy and wicked,” the Mayor says, as he and his clone drones pack up your sim’s encampment and escort you to the border of the Mad Mud Faction.

Do not worry though, Mad Mud is happy to have you and welcomes you will a smashed pumpkin. He has many plans for you. In a series of quests, you will show your love for Mad Mud and the Mad Mud Culture, slowly becoming a Mad Mudder yourself!

You will start your challenge with your primary sim and an optional clone drone to help out. Add Thunder Gloom Clone Drone to your household before you start the challenge, if you decide not to add him, you cannot add him later. The clone drone cost $15,000. If you decide later that you do not want him, there are no refunds. You can add him in CAS once your sim moves to the jail.

You will move your primary sim to the Murkland Jail using the cheat: “freerealestate on” and will use the Money X cheat to bring your money to the appropriate amount. Essentially, you will be getting the whole prison for whatever is in your sims bank account. So, when you move your sim out, you will select “keep furniture” (this will be your seed money for the next challenge and will be in the family inventory). If you did the Gym Challenge, you will receive an additional $15,000. Your starting part is either 0 (no, gym challenge) or 15,000 (yes, gym challenge). Plus, whatever is in your inventory.

Now, if you decide to get a Clone Drone for $15,000, you may use your money in your inventory or your gym money to pay the debt of the clone drone. If you do no pay the Clone Drone debt up front, there is a weekly interest of $250. If you decide to return your Clone Drone, you will not receive a refund.


The Story about the Jail

The bills are over 10,000 a month. You must kick out the inmates and claim the jail as your own. Mad Mud will allow you to use the showers and the toilets on Mondays, Wednesdays ad Fridays, and the sinks and the kitchen on any day – if you pay your bills. If you cannot or will not pay your bills, you are free to stay at the jail but you will live off the grid and can only use the pee bushes for toilets and the grill for eating. You will have to use the hot springs on Mondays, Wednesdays and Fridays and/or continue making your deodorizing cream. For the baking skills (more on this later) you will have to find places where there are stoves and hope the residents will allow you to use them. You may use any reward potions at this time EXCEPT for the Instant Hygiene Potion, which will remain off limits.

Mad Mud Culture

Mad Mud believes strongly in the bonds of parents and children but thinks little of the nucleus family. In order to create strong bonds within the entire community and with the alien race that is living secretly among us, Mad Mud has recently banned marriage in his faction. He believes that multiple family partners with many offspring is the only way sims with survive in this post-apocalyptic world.

You will only play your primary Challenge 1 sim. You may, however, create a task list, once a day, for the other sims in your household, but if those sims do not follow your task list, you cannot re-assign them a new one until the next day. You may do household type activities for them like setting up clubs, claiming beds, cleaning out inventories at any time but you may only access by playing them once a day.


Mad Mud has many quests for you.
Are you ready?


In a Nutshell (details for each quest are in the specific quest sections):

• Play only your Challenge 1 sim. You may access other members of the household on a limited basis for once-a-day task assignments and for household maintenance. Aging is off but you may age up your sim to an adult if you wish

• Create a full house of children from multiple partners. Toddlers and children age up when they master at least one skill. Teens age up when they have either mastered one skill or reached Level 5 in three skills. You may move young adult children out of the household, if you wish.

• Collect 6 Cowplant berries by fishing and/or digging and plant them in your garden (one must be planted before the first child, the second before the second child and so on)

• Complete the Grilled Cheese Aspiration

• Complete the Serial Romantic Aspiration

• Keep 6 cowplants alive (if one dies you have 24 hours to replace it by digging or fishing for a cow berry AND you must pay a $100 fee to a charity for each one that dies.)

• Keep alive all 16 perfect trash plants (if even one dies, the challenge is over)

• Collect Any 6 Essences of Cowplant and make 6 Essence of Cowplant Pies which must be sold at, at least, two different locations.

• Master the Skill of Baking

• Master the Skill of Programming, create one virus, and hack the SuperComputer

• You can now grow whatever you like on your home lot EXCEPT Growfruit and everything you grow must be evolved to perfect level

• Grow and evolve to perfect level 3 death flower plants (you can find what you need to splice them around Murkland). Use the death flower at Puffer Dome

• Carve and smash 20 pumpkins (10 for carving and 10 for smashing)

• Eat 7 trashfruit every week and continue only to eat bonefish when eating fish

• Go to Puffer Dome once a week on either Friday, Saturday or Sunday and eat the Puffer Fish Dish (if you die by Puffer Fish play the Zombie Challenge). You do NOT need to bring your household members with you to Puffer Dome but if you want to use the death flower to bring your primary sim back to life and avoid becoming a zombie, make sure another household member has a death flower in their inventory and comes with your primary sim to the restaurant

• Collect $140,000 in reserves by any means allowed in the Mad Mud Faction (more on this later)

• Purchase the Puffer Dome from Mad Mud




Comments

  • BrennachanBrennachan Posts: 1,883 Member
    edited October 2017
    Money and Working and Interest on the Clone Drone

    Your sim must pay whatever he or she has in her reserves for the ability to live in the jail so make a note of how much money your sim has in reserves before you start Challenge 2. Make sure to move the inmates out before your sim moves in. You can place them anywhere you like in Murkland or Nukecrest. Use the “freerealestate on” cheat to move your sim into the jail and choose “keep furniture”. Once there, your sim may sell anything they have in their inventories. Your sim may also keep $15,000 or so s/he made from doing the gym challenge. (add this money use the money X cheat)
    If you decide to purchase a Clone Drone, you must pay Mad Mud $15,000 (you can use your secret gym challenge money if you wish). If you cannot pay within the first week, add $250 a week in interest for each week that goes by that you have not paid back the money. You may take out a loan from a friend to avoid the high interest rate from Mad Mud. You may choose not to have a clone drone in your challenge but you must decide this at the beginning of the game. You cannot add a clone drone later. Clone Drones have many maxed out skills: charisma, cooking, DJ mixing, gardening, handiness, herbalism and programming. The clone drone has additional traits too: webmaster, naturalist, hardly hungry, fresh chef, never weary, antiseptic, handy, steel bladder, quick learner and business savvy. You can decide if the clone drone works or stays home and cares for the family.
    Since jobs are hard to come by, one adult per household can work at any one time. If your family partner came with a job and s/he is the one you choose to work, they must keep the job they have at the level they have it. You may also choose to have no adults work. If you choose the Clone Drone or your Challenge 1 Sim to get a job, then the job can be in any field you choose except the Criminal Track, but they must start at the bottom. If you choose your revolving family partner to be the working sim, you will have access to their salaries only while they live with you.
    If your sim played the Library Challenge, then s/he can purchase the cheapest computer for home use at the start of the challenge. They may use that computer for whatever activities they choose including writing for extra money. If you did not do the library challenge, then your sim cannot own a computer until your sim reaches level 5 in Programming and they can never write for money. They can rent a computer for the purposes of adoption, and they can use one at one of the various builds around town for programming and play games.
    Your sim will earn $30,000 from each move-in boyfriend or girlfriend (called a family partner) they have a child with. Mad Mud offers this reward to encourage community families in post-apocalyptic Murkland. It is part of Mad Mud Culture to re-partner after one child. Each time you re-partner, your household receives $30,000 as long as the partner moves in and they have a child together (through adoption, childbirth or alien abduction).

    Ways to Make Money in the Mad Mud Faction:

    • Fishing
    • Collecting
    • Harvesting (any plant on any lot)
    • Gardening (your sim can plant anything put growfruit. Your sim is strongly encouraged to find the plants needed to splice deathflowers. Death flowers come in handy at Puffer Dome.)
    • Baking/ Bake Sales
    • Stealing – you are allowed to change one of your primary sim’s traits to kleptomaniac, if you wish
    • Programming – Hacking, Making Plug-Ins or Viruses, Creating Video Games and Freelance Work
    • Woodworking (yes, it is allowed in the Mad Mud Faction)
    • Carving Pumpkins (Mad Mud LOVES carved pumpkins)
    • Career Track (your primary sim may work in any field except criminal)
    • Family Partnerships ($30,000 for each)
    • Music – if your primary sim did the Gym Challenge
    • Writing – if your primary sim did the Library Challenge

    *Please note: You cannot make money from painting in the Mad Mud Faction as Mad Mud thinks it is frivolous to be a painter. He has been known to throw smashed pumpkins at colorful or cheerful paintings. *


    Your Household

    You will play only your simself/Challenge 1 self. You can have other adults in your household but you cannot play them. You can start with a Clone Drone and one partner for your simself/Challenge 1 self. You can only play your primary sim except to access the other members once a day for task assignments and other household activities like assigning beds, cleaning out the inventory, creating and joining clubs. etc. During the once a day task list, you may assign as many activities as you like until their queue is full, but if the sims do not follow your assignments, you cannot go back and re-assign until the following day.
    Your Home
    You cannot change the structure of your new home BUT you can add or subtract décor and furniture, as well as delete any plumbing you don’t need. You do not need to pay your bills every time but paying them gives you the advantage of using all the facilities. Anytime you pay the bills, you can have access to anything on your lot but may only take showers on Mondays, Wednesdays and Fridays. You may purchase or make a bathtub for toddlers to use. Only toddlers may use a bathtub and they may only use it on Mondays, Wednesdays and Fridays. There are bathtubs around town so your sim may use those for washing toddlers, as well. If you decide not to pay your bills, you will not have access to the bathrooms or kitchen but you can use the other facilities on the lot like the grill and the potty bush. You can use your previous camp as a secondary base by changing that lot to generic and visiting it as often as you like. However, you must move into the jail.

    Grilled Cheese and Cowplant Culture Quest

    Mad Mud loves grilled cheese. He uses organic, cowplant dairy cheese in his grilled cheese sandwiches but there aren’t many cowplants in Murkland. In fact, Murklanders think they are extinct. Mad Mud wants you to start a cowplant farm and learn how to make amazing cowplant cheese grilled sandwiches. He also wants you to bake the bread for the sandwiches. For this part of the challenge your sim must:
    • Unlock and Complete the Hidden Grilled Cheese Aspiration

    o Milestone 1: Gouda Greenhorn
     Talk to 3 Different Sims About Grilled Cheese
     Eat 10 Grilled Cheese Sandwiches
    o Milestone 2: Cheddar Connoisseur
     Eat 10 Excellent Quality Grilled Cheese Sandwiches
     Cook 3 Group Servings of Grilled Cheese Sandwiches
     Talk to 5 Different Sims About Grilled Cheese
    o Milestone 3: Muenster Maniac

     Eat a Grilled Cheese Sandwich in Space
     Cook an Excellent Quality Grilled Cheese Sandwich
     Talk to the Grim Reaper About Grilled Cheese

    • Master Baking

    • Fish or dig up 6 cow plant seeds (do not use grafting or the spaceship)

    • Grow 6 cowplants and keep them alive. If one dies, you have only 24 hours to replace it. You must also pay a $100 fine for each cowplant that dies (pay that money to charity). Remember: You cannot have your first child until cowplant one is planted and you cannot have your second child until cowplant 2 is planted and so forth until you have a full house.

    Sim Cheese and Milk – it’s People! Quest

    • Mad Mud would like to make a special “sim cheese” cowplant dairy product from the essences of sims. Collect 6 Essences of Sim in any combination/kind and bake 6 Essence of Cowplant Pies.

    • Sell your pies at different venues. You are allowed to travel to any other world to sell your pies. Your sim will be granted a one-day visa to travel to the world of their choice to sell pies. Your sim must sell at least one pie while on the visa. If they fail to sell a pie, they will not be able to go back to that particular world. You have the option of making over any world in a post-apocalyptic style, if you choose.


    Mad Mud Society Quest

    Mad Mud does not believe in marriage and has recently banned it from his faction. You can have a family partner and the partner can move in with you and you may have ONE child together (unless multiples occur) (a child may become yours through childbirth, alien abduction or adoption). When you would like another child, your partner must move out and you may choose another partner to move in with you. Your household receives $30,000 each time a family partner moves in and you have a child together by any process – childbirth, adoption or alien abduction (please note that moving the family partner in with your family is optional but if you decide not to move the partner in you will NOT receive $30,000). You may have ONE child with the new partner (unless multiples occur). When you want additional children, the same rule applies until the household is full. For this part of the challenge your sim:

    • Cannot marry but may have multiple partners, moving in one at a time. Family partnerships are a couple and one child.
    • Your sim and a current partner may have the child by any means --adoption, alien abduction or childbirth (with childbirth, you may have more than one child only if multiples occur)

    • You must move the partner out if additional partners are to move in, and you want to collect the $30,000 for the next partnership cycle. So, family partners do not have to move in BUT if you want to collect the $30,000 for the union, the partner must move in AND there must be a child who completes that family unit.

    • Do NOT have your first child until the first cowplant is planted and do not have your second child until the second 2 are planted and so forth until you have 6 cowplants.

    • With sterile sims, you will adopt a child or hope for an alien abduction.

    • Your sim can move in any sim as a family partner EXCEPT for Mad Mud or the Mayor. Your sim may decide to have off spring with those two sims, but those two cannot move in to your household.

    • For same-sex couples, your sim must adopt a baby/toddler/child for each partnership. If your sim played the library challenge, s/he will have access to a computer at home from the beginning of the challenge. If your sim did not play the library challenge, then your sim may rent a computer for the sole purpose of adopting and then must sell it back or put it in the family inventory once the adoption is complete.

    • Alien abduction – your household must keep the alien child. The alien child WILL count as the only child you and your current family partner may have. Alien abduction children are considered great blessings in the Mad Mud Culture. Your family will receive a special $20,000 award for each alien child conceived through an alien abduction. This is in addition to the $30,000 for a family partnership
    • Your Mad Mud Faction children will go to school on Tuesdays and Thursdays only (for Mad Mud Culture Training). On Mondays, Wednesdays and Fridays, your children will be homeschooled in the ways of Murkland. You may purchase homework from the bookshelf.

    • You must also complete the Serial Romantic Aspiration:
    o Milestone I: Amore Amateur
     Have a Boyfriend or Girlfriend
     Go on 2 Dates
    o Milestone II: Up to Date
     Achieve Level 4 Charisma Skill
     Have had 3 First Kisses
    o Milestone III: Romance Juggler
     Achieve Level 6 Charisma Skill
     Have a Strong Romantic Relationship with 3 Sims at Once
     Kiss 10 Sims
    o Milestone IV: Serial Romantic
     Earn Gold on 3 Dates
     Have had 8 Boyfriends or Girlfriends


    Additional Mad Mud Quests

    Mad Mud loves carved pumpkins and smashing carved pumpkins. It is a huge part of the Mad Mud Culture to share carved pumpkins and then to smash them together. Additionally, Mad Mud has heard from the librarian about a flower that can stop death. He would like you to learn how to graft this plant, giving him more power over the factions. He wants you to test it out at Puffer Dome by bringing along a family member who can present the death flower to Grim, should your sim should die by pufferfish. Lastly, Mad Mud wants you to hack into the mayor’s supercomputer. Your sim can hack from any computer in Murkland, except the ones at the fort. Your sim can purchase the cheapest computer once s/he was reached level 5 of Programming. (Please note: Your sim may start the challenge with the cheapest computer if s/e did the library challenge and then add a second cheap computer once s/he reaches Level 5 in Programming). For this part of the challenge:

    • Carve 20 pumpkins
    • Smash 10 carved pumpkins
    • Sell 10 carved pumpkins
    • Find the ingredients for splicing a death flower plant
    • Evolve 3 death flower plants to perfect level
    • Reach Level 10 in Programming
    • Hack the Mayor’s Supercomputer
    • Make at least one virus
    • Continue to eat trashplants fruit(7 per week)
    • Continue to only eat bonefish (unless you are at Granite Falls)


    Puffer Dome and Puffer Culture

    As part of the Mad Mud Faction, you must show support for the Mad Mud culture by going to Puffer Dome once a week on either Friday, Saturday or Sunday and eat 1 Puffer Fish Nigari on that visit (please save your game right before going to Puffer Dome so that if your sim dies you can go back to right before going to Puffer Dome to start you Zombie Challenge). You do NOT have to bring the whole family – just your simself/Challenge 1 sim. However, if your sim would like to have use of a death flower while at Puffer Dome, have your primary sim bring one family member along who has a death flower in their inventory. That sim may use the death flower to stop Grimm from taking your primary sim. If your sim dies while eating the Puffer Fish AND your sim does not have access to a death flower, Challenge 2 is suspended and you become a zombie (see the Zombie Challenge). For this part of Challenge 2, your sim must:

    • Go to the Puffer Dome once a week on either Friday, Saturday or Sunday.

    • Eat Puffer Fish once a week

    • If the sim dies, continuing playing as an Infected Zombie (Zombie Challenge)

    • Save up $140,000 in order to purchase the Puffer Dome from Mad Mud

    • Purchase Puffer Dome


    Important Gameplay Information

    • You may ONLY play your simself/Challenge 1 sim BUT you are allowed to make a family club in order for your household to do certain tasks and you can clear out other household members’ inventories as needed as well as do a task assignment once per day.
    • Your children will NOT attend school except on Tuesdays and Thursdays for Mad Mud Cultural Training.
    • Home school all children. Homework may be purchased through the bookshelf. Children also learn from hands on experience.
    • Ensure that toddlers and children and master at least 1 skill before transitioning to the next life stage and teens master either 1 skill or reach Level 5 of 3 skills. How long each is at this stage, is up to you as long as the skill requirements are met. Meet the requirement during the once a day task assignment or through club activities. Once a sim becomes a young adult, they will not age up and they can move out of the household, if you wish.
    • Never play the other members of the household EXCEPT during once a day task assignments
    • Do NOT have your first child until the first cowplant is planted and do not have your second child until the second 2 are planted and so forth until you have a full house and 6 cowplants.
    • Toddlers are the only ones allowed to use a bathtub. You can have one bathtub for their bathing needs. If your water is shut off, you will need to find a bathtub at another location. Toddlers may bathe on Mondays, Wednesdays and Fridays.
    • Because aging is off, you will have to choose when to age up your child. Just make sure they have met the skill requirement.


    The Challenge Ends Unsuccessfully If:

    • If all your cowplants die and you cannot replace them within 24 hours.
    • If one of your trashplants die.
    • You become a zombie and do not return to finish up Challenge 2


    The Challenge Ends Successfully If:

    • Your sim has completed all the quests and collected $140, 000 simoleons
    • Purchases the Puffer Dome (wait until Challenge 3 to run it)
  • BrennachanBrennachan Posts: 1,883 Member
    edited October 2017
    The Jail

    (your new home -- please relocate the inmates if you have placed them here)

    Placed at Cacti Casa, the Murkland Jail offers many luxuries that are hard to come by in a post-apocalyptic world – beds, showers, toilets and even a kitchen. To have access to these amenities though, you have to pay the bills – which are steep. Pay no attention to the toxic fog on the ground. I’m sure it’s safe. Part of Murkland Challenge 2. May pair with the Murkland Inmates.

    22448096_1988975478029559_2329088612549190415_n.jpg?oh=ae73ae652a07c372d8cd83a6553c8c2f&oe=5A6C60E4


    https://www.thesims.com/en_GB/gallery/8969DAB5368411E78F346507D17699C4

    Post edited by Brennachan on
  • BrennachanBrennachan Posts: 1,883 Member
    edited October 2017
    Clone Drone

    Thunder Gloom is your personal cyborg servant to assist you in Murkland Challenge 2. This cyborg has mastered charisma, cooking, DJ mixing, gardening, handiness, herbalism and programming. In addition to the 3 traits of neat, squeamish and gloomy, your cyborg comes with 10 additional traits: webmaster, naturalist, hardly hungry, fresh chef, never weary, antiseptic, handy, steel bladder, quick learner and business savvy.

    22491778_1988979831362457_682804814874213876_n.jpg?oh=64bc7724faa89da90d4d3dcad5f463d3&oe=5A87B80C


    https://www.thesims.com/en_GB/gallery/419CEBE57D1E11E78CF2878F2FBA529B
    Post edited by Brennachan on
  • PallystylePallystyle Posts: 2,415 Member
    Woo! So happy it's live! I am sad Pally sim can't marry her sunny boy, but I think I have an idea for them to end up together.

    She just needs 6 kids, right?

    Also, I don't have the Spooky stuff pack, so is it alright if I skip the pumpkin part? I could have her bake and sell a certain number of scary cookies. You can bake sugar cookies and decorate them with green monster faces. It's random though so not sure how many times she'd have to try before getting a batch, lol.
    My Sims 4 Creations= Click Here ;) Find me on origin at Pallystyle
    My Murkland Challenge Adventures: Click Here

  • BrennachanBrennachan Posts: 1,883 Member
    edited October 2017
    Pallypoo wrote: »
    Woo! So happy it's live! I am sad Pally sim can't marry her sunny boy, but I think I have an idea for them to end up together.

    She just needs 6 kids, right?

    Also, I don't have the Spooky stuff pack, so is it alright if I skip the pumpkin part? I could have her bake and sell a certain number of scary cookies. You can bake sugar cookies and decorate them with green monster faces. It's random though so not sure how many times she'd have to try before getting a batch, lol.

    @Pallypoo

    Of course, you can skip any stuff the involves packs you do not have. Sugar cookies will do just fine.

    It's a full house depending on whether she gets the Clone Drone or not. One less child if you opt for one of those.

    Have fun and let me know if run into any problems!

    YAY! So happy you are going to start!

    P.S. Check you gift box!
  • PallystylePallystyle Posts: 2,415 Member
    Brennachan wrote: »
    Pallypoo wrote: »
    Woo! So happy it's live! I am sad Pally sim can't marry her sunny boy, but I think I have an idea for them to end up together.

    She just needs 6 kids, right?

    Also, I don't have the Spooky stuff pack, so is it alright if I skip the pumpkin part? I could have her bake and sell a certain number of scary cookies. You can bake sugar cookies and decorate them with green monster faces. It's random though so not sure how many times she'd have to try before getting a batch, lol.

    @Pallypoo

    Of course, you can skip any stuff the involves packs you do not have. Sugar cookies will do just fine.

    It's a full house depending on whether she gets the Clone Drone or not. One less child if you opt for one of those.

    Have fun and let me know if run into any problems!

    YAY! So happy you are going to start!

    P.S. Check you gift box!

    @Brennachan you are such a sweet person! This challenge has really brought me a lot of enjoyment. I have often thought of playing it agian with a male sim and paying the bills the next time. :D

    Thank you and I hope you have the most wonderful week! <3
    My Sims 4 Creations= Click Here ;) Find me on origin at Pallystyle
    My Murkland Challenge Adventures: Click Here

  • PallystylePallystyle Posts: 2,415 Member
    A tip for people playing this one: I found most of my cowberry plants in the cave/forgotten grotto. using a snapdragon as bait.
    My Sims 4 Creations= Click Here ;) Find me on origin at Pallystyle
    My Murkland Challenge Adventures: Click Here

  • EuphorialQueenEuphorialQueen Posts: 5,878 Member
    edited October 2017
    Pallypoo wrote: »
    A tip for people playing this one: I found most of my cowberry plants in the cave/forgotten grotto. using a snapdragon as bait.
    Great tip @Pallypoo
  • BrennachanBrennachan Posts: 1,883 Member
    Pallypoo wrote: »
    A tip for people playing this one: I found most of my cowberry plants in the cave/forgotten grotto. using a snapdragon as bait.

    Great tip! I found all of mine in the little fishing area near Oasis of Portals.
  • PallystylePallystyle Posts: 2,415 Member
    Been playing this when I can. (been busy in real life) I have a question about the kids.

    I want to know, is it just that she needs to have 6 kids(or more), or is it the 6 different partners?

    My sim has had 2 sets of twins. I gave her the fertile trait for fun and it seems to be working too well..lol! She has only had 3 partners and needs 1 more kid to finish the 6. I am mainly wondering if she needs to just have one more sim move in making it her 4th partner, or will she need 2 more?

    Sorry if I am being a pain, I just want to be clear that i am doing the right thing. :p
    My Sims 4 Creations= Click Here ;) Find me on origin at Pallystyle
    My Murkland Challenge Adventures: Click Here

  • BrennachanBrennachan Posts: 1,883 Member
    Pallypoo wrote: »
    Been playing this when I can. (been busy in real life) I have a question about the kids.

    I want to know, is it just that she needs to have 6 kids(or more), or is it the 6 different partners?

    My sim has had 2 sets of twins. I gave her the fertile trait for fun and it seems to be working too well..lol! She has only had 3 partners and needs 1 more kid to finish the 6. I am mainly wondering if she needs to just have one more sim move in making it her 4th partner, or will she need 2 more?

    Sorry if I am being a pain, I just want to be clear that i am doing the right thing. :p

    @Pallypoo -- you just need as many family partners as needed to get a full house so will multiples you will have fewer partners and that is totally fine!

    Questions are most welcome! I am so happy you are doing the Challenge!

  • PallystylePallystyle Posts: 2,415 Member
    edited November 2017
    Thanks for the reply, @Brennachan ! I played some last night and she had another set of twins. 7 kids total, only one was a boy...lol.
    I was going to paint in my house today but had a set back so may get to play my game some more!

    Oh, one more question, Can they have more kids with the same partner after they reach the total needed? Like if she wants to have another with the last partner she moved in? I was thinking, maybe if she winks enough at old Madd Mudd he will let her have her way. lol.

    *(edited because I got carried away with my d's)*
    Post edited by Pallystyle on
    My Sims 4 Creations= Click Here ;) Find me on origin at Pallystyle
    My Murkland Challenge Adventures: Click Here

  • EuphorialQueenEuphorialQueen Posts: 5,878 Member
    Pallypoo wrote: »
    Thanks for the reply, @Brennachan ! I played some last night and she had another set of twins. 7 kids total, only one was a boy...lol.
    I was going to paint in my house today but had a set back so may get to play my game some more!
    Oh, one more question, Can they have more kids with the same partner after they reach the total needed? Like if she wants to have another with the last partner she moved in? I was thinking, maybe if she winks enough at old Madd Mudd he will let her have her way. lol.
    A Mini Mad Mud ... ? ... wonder if that would be a good idea :lol:
  • PallystylePallystyle Posts: 2,415 Member
    Pallypoo wrote: »
    Thanks for the reply, @Brennachan ! I played some last night and she had another set of twins. 7 kids total, only one was a boy...lol.
    I was going to paint in my house today but had a set back so may get to play my game some more!
    Oh, one more question, Can they have more kids with the same partner after they reach the total needed? Like if she wants to have another with the last partner she moved in? I was thinking, maybe if she winks enough at old Madd Mudd he will let her have her way. lol.
    A Mini Mad Mud ... ? ... wonder if that would be a good idea :lol:

    Lol, well I have been sort of creative with my story line this time. The ole mad man is a big part of it. And he does have a romantic trait.... :D :s <3 :p
    I will be playing most of the day Monday, (babysitting, I play and they run around trashing the room next to me.) I am trying to get this all done before the next patch because I used some CC trees and decorative stuff this time and I am worried it will break and I won't be able to play my save.

    I am just happy none of the kids or partners have died from cow plants. Man they get ate a lot though. :D
    My Sims 4 Creations= Click Here ;) Find me on origin at Pallystyle
    My Murkland Challenge Adventures: Click Here

  • BrennachanBrennachan Posts: 1,883 Member
    Pallypoo wrote: »
    Pallypoo wrote: »
    Thanks for the reply, @Brennachan ! I played some last night and she had another set of twins. 7 kids total, only one was a boy...lol.
    I was going to paint in my house today but had a set back so may get to play my game some more!
    Oh, one more question, Can they have more kids with the same partner after they reach the total needed? Like if she wants to have another with the last partner she moved in? I was thinking, maybe if she winks enough at old Madd Mudd he will let her have her way. lol.
    A Mini Mad Mud ... ? ... wonder if that would be a good idea :lol:

    Lol, well I have been sort of creative with my story line this time. The ole mad man is a big part of it. And he does have a romantic trait.... :D :s <3 :p
    I will be playing most of the day Monday, (babysitting, I play and they run around trashing the room next to me.) I am trying to get this all done before the next patch because I used some CC trees and decorative stuff this time and I am worried it will break and I won't be able to play my save.

    I am just happy none of the kids or partners have died from cow plants. Man they get ate a lot though. :D

    @Pallypoo -- no one has asked me for MORE kids! Haha! Most feel done with a full household but I have no problem if you want more than what is required. Mad Mud is not supposed to move in with you but you could still have a child with him, for sure!
  • PallystylePallystyle Posts: 2,415 Member
    Brennachan wrote: »
    Pallypoo wrote: »
    Pallypoo wrote: »
    Thanks for the reply, @Brennachan ! I played some last night and she had another set of twins. 7 kids total, only one was a boy...lol.
    I was going to paint in my house today but had a set back so may get to play my game some more!
    Oh, one more question, Can they have more kids with the same partner after they reach the total needed? Like if she wants to have another with the last partner she moved in? I was thinking, maybe if she winks enough at old Madd Mudd he will let her have her way. lol.
    A Mini Mad Mud ... ? ... wonder if that would be a good idea :lol:

    Lol, well I have been sort of creative with my story line this time. The ole mad man is a big part of it. And he does have a romantic trait.... :D :s <3 :p
    I will be playing most of the day Monday, (babysitting, I play and they run around trashing the room next to me.) I am trying to get this all done before the next patch because I used some CC trees and decorative stuff this time and I am worried it will break and I won't be able to play my save.

    I am just happy none of the kids or partners have died from cow plants. Man they get ate a lot though. :D

    @Pallypoo -- no one has asked me for MORE kids! Haha! Most feel done with a full household but I have no problem if you want more than what is required. Mad Mud is not supposed to move in with you but you could still have a child with him, for sure!

    lol, well I I had thought about trying to get her another boy. 7 kids so far and 6 of them girls! I may just settle for a few pets when I get the EP.

    I did have another question. Do we have to get the kids to a certain age to end the challenge, or is that up to us? I think I have done everything on the list. I have the money to buy the Puffer Dome but have not done it just yet. I have a set of teens and a set of child age kids living with my sim. The others made it to young adult and moved out.
    My Sims 4 Creations= Click Here ;) Find me on origin at Pallystyle
    My Murkland Challenge Adventures: Click Here

  • BrennachanBrennachan Posts: 1,883 Member
    Pallypoo wrote: »
    Brennachan wrote: »
    Pallypoo wrote: »
    Pallypoo wrote: »
    Thanks for the reply, @Brennachan ! I played some last night and she had another set of twins. 7 kids total, only one was a boy...lol.
    I was going to paint in my house today but had a set back so may get to play my game some more!
    Oh, one more question, Can they have more kids with the same partner after they reach the total needed? Like if she wants to have another with the last partner she moved in? I was thinking, maybe if she winks enough at old Madd Mudd he will let her have her way. lol.
    A Mini Mad Mud ... ? ... wonder if that would be a good idea :lol:

    Lol, well I have been sort of creative with my story line this time. The ole mad man is a big part of it. And he does have a romantic trait.... :D :s <3 :p
    I will be playing most of the day Monday, (babysitting, I play and they run around trashing the room next to me.) I am trying to get this all done before the next patch because I used some CC trees and decorative stuff this time and I am worried it will break and I won't be able to play my save.

    I am just happy none of the kids or partners have died from cow plants. Man they get ate a lot though. :D

    @Pallypoo -- no one has asked me for MORE kids! Haha! Most feel done with a full household but I have no problem if you want more than what is required. Mad Mud is not supposed to move in with you but you could still have a child with him, for sure!

    lol, well I I had thought about trying to get her another boy. 7 kids so far and 6 of them girls! I may just settle for a few pets when I get the EP.

    I did have another question. Do we have to get the kids to a certain age to end the challenge, or is that up to us? I think I have done everything on the list. I have the money to buy the Puffer Dome but have not done it just yet. I have a set of teens and a set of child age kids living with my sim. The others made it to young adult and moved out.

    @Pallypoo -- you are making extreme progress! I would love any feedback you have to give on your journey so far with Challenge 2 so feel free to direct message me!

    You kids can really be any age when you finish Challenge 2. You can have any YA move out which looks like you did. You can have any pets that you want but do not have to have them if you don't.

    I had some family members get eaten and spit out too. No worries about that! As long as they get spit out, it's all good in Murkland!
  • VIRTUALEEVIRTUALEE Posts: 2,504 Member
    Anyone blogging this challenge? I would love to read it <3
  • PallystylePallystyle Posts: 2,415 Member
    I have been making a story of it. I did challenge 1 and the side challenges and have started writing for the 2nd challenge. The first few chapters of challenge 1 are kind of slow as I was still trying to figure out how I wanted to write it all. But the side challenges and the second part are more story like.

    You can find it on my forum/blog thing: http://pallysscribbles.freeforums.net
    My Sims 4 Creations= Click Here ;) Find me on origin at Pallystyle
    My Murkland Challenge Adventures: Click Here

  • VIRTUALEEVIRTUALEE Posts: 2,504 Member
    Pallypoo wrote: »
    I have been making a story of it. I did challenge 1 and the side challenges and have started writing for the 2nd challenge. The first few chapters of challenge 1 are kind of slow as I was still trying to figure out how I wanted to write it all. But the side challenges and the second part are more story like.

    You can find it on my forum/blog thing: http://pallysscribbles.freeforums.net

    Squuueeeee! I cannot wait to read it - running over to it now <3
  • VIRTUALEEVIRTUALEE Posts: 2,504 Member
    VIRTUALEE wrote: »
    Anyone blogging this challenge? I would love to read it <3
    Have you experienced Murkland?
    The Murkland Challenge was created and shared by @Brennachan
    Post-Apocalyptic Murkland: The Starter Challenge
    Murkland Challenge 2: Paid The Bills
    Murkland Challenge 2: Did NOT Pay The Bills

    Did your Sim die during the challenge?
    Zombie Challenge

    I read @lisabee2 's challenge and loved it! Read all the rules for challenge 1/2 and side challenges - but wanted to read more stories - thanks much for all the links this is such a fantastic story catalyst <3
  • EuphorialQueenEuphorialQueen Posts: 5,878 Member
    Posted 15January 2018 by @Brennachan
    Update Vending Table:
    For challenges where you have to use the vending table to sell, you will need to either sell out of your inventory OR if that is not possible, like with food, then make the dishes and go to various lots to drop them off like a gift. This is the workaround for now.
    Update Pets:
    When pets get sick you can either go to a vet clinic in Nukecrest (you will have to add one there), or add the 25 wellness treats cache to your home lot. If you choose the second option, you can either keep the room intact, making the treats more expensive (the more difficult, more expensive option) or you can delete the room once you retrieve the treats (the cheaper, easier option).
    Here is a cache of 25 wellness treats. If you don't delete the room, the cost per treat is about 81 Simoleons. If you want cheaper treats, remove them from the room and then delete it.
    I made this because you cannot buy wellness treats at the store and the vending machine doesn't work there either.
    25 Wellness Treats Cache
    https://www.ea.com/en-gb/games/the-sims/the-sims-4/pc/gallery/ED35C132F98E11E780EEE5E9CE364264
    Deodorizing Cream by Brennachan
    50 Excellent Deodorizing Cream containers for your off-the-grid sims to get clean.
    https://www.ea.com/en-gb/games/the-sims/the-sims-4/pc/gallery/930B2842ECAF11E7825B4CCCC2B386C8
    Herbalism Recipes by Brennachan
    All herbalism recipes as bestseller books.
    https://www.ea.com/en-gb/games/the-sims/the-sims-4/pc/gallery/B5E2C65EEA9C11E78ECC1ABA89D9A6D9
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