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My desire was that all sims were played out in equal time and were not present if they were somewhere else as a result of play with a different household. I don't know if this has changed any since TS2. Even if it hasn't I'm sure I'll end up playing both ways again.
✿ Origin ID :: Dollcakes ✿
EA ID: DinowCookie | No-CC Households & Rooms
I don't play legacy but rather do the generational thing within rotational play. I'm currently juggling about 20 houehold in one rotation, have free will on (with generous use of the pause button as or if needed) and my lifespan is on long. Auto aging is OFF except for the household I play at each time.
I'd recommend to set aging off except for the household you play at each time and turn off auto age for everything else. That way, your households will age equally as you rotate them and you won't loose control. That does mean that the townie pool and any housed household that is not part of your rotation wont age but you could always age them manually as time goes by.
As for which lifespan to use, I prefer the long one but if you have many households like me, little over 20, the aging overall is quite slow, so if you aren't as patient as I am or not involved in a lot of storylines (I am for instance only on generation 1 for each household, still), I am thinking that the normal lifespan might be for you if your rotation contains a lot of households. But if you keep it to a small number, you might prefer the long lifespan. But to be honest, that is something that you have to find out for yourself.
You might also want to look at the big supermod, the MCCC one. I haven't installed it myself (still thinking about it) but it might give you better control, especially regarding aging and even story progression for the households you don't play but is part of your world.
Anyway. This is my recommendation from my own experiences with rotational play in Sims 4.
I switched to another household once, when I did I turned aging off for a while which was enjoyable, but I figured if I am going to play rotational there will need to be a bit more story progression. Maybe for now I'll stick to aging on when playing my main, and switching aging off for a while in the entire world when I want to play another household for a while.
I can certainly recommend MCCC, it gives a lot of useful settings and it's been perfect for game progression to me. Takes some tweaking the settings to find the right settings for you but I don't think I could go back to TS4 without MCCC at this point!
EA ID: DinowCookie | No-CC Households & Rooms
I always play lots of families in the Sims - I switch on varying rotation of usually around 30-35 households and even play some of the Maxis households enough to get their houses and sims the way I want them. I do not play the Maxis Sims in my rotations though and only revisit them when I feel it's needed - for aging or adding to the family or something.
I don't like how short aging is in the Sims 4 - even long is too short - so I control all aging. I don't want the bars filled with just elders - so that is why I also control neighborhood aging.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
The way I compensate for that is to pick one household in the rotation - the first, usually - and turn aging back on for non-played households, then turn it back off again when I rotate out. I'm pretty regular about playing one week per household so it stays fairly even, barring the townies I randomly age back down because I don't want them to die *coughDonLothariocough.* If you didn't want such a regular schedule though you could just turn it on for whatever random amount of time you to make sure everyone advanced a bit.
I don't find it difficult at all to play multiple households. What about it is different from TS2 that doesn't work for you? (As a caveat, I do play with several mods that may make my potential experience different.)