So looking at this example, we voted on theme, then on furniture and CAS clothing items, and then finally on gameplay objects. However, this order creates the oddity where for example, when it came time to vote on furniture objects, we saw laundry baskets, ironing boards and other such objects despite the fact that we'd never definitively voted on laundry yet. What the heck would've happened if the laundry items won the furniture round, but then come time for the gameplay objects, people decided they were interested in different gameplay objects besides laundry...? Had we done it the other way around, then we'd have the gameplay objects first and the team could design the suggested furniture items around whichever gameplay object theme won. Seems better, no?
Is there a reason for this? Like is this production order more sensible for the team somehow when the team is just working amongst themselves but it translates poorly to such a public project here? Is there not actually such a defined production system (aka the team might produce CAS or furniture or gameplay objects first; however they happen to feel with each pack) and the gameplay objects were set last here just to give the vote more suspense and keep user attention to the project high until the end...?
It's just one of those things that, in retrospect, perhaps should've been done the other way around. Just curious to know how it actually looks in normal production though.
"Who are you, that do not know your history?"