Even after so many updates and patches, Dine Out is still the most infuriating, useless, mess of a game pack ever made for TS4.
Here's one reason of about a thousand: I have a sim I want to hire as chef. He does not have a job already. He is skilled in cooking and mixology. He is not skilled in charisma, fitness, or comedy. Then WHY does my game insist that I hire him as host or waiter, every single time, and never a chef? Oh, he shows up to hire, just never as a chef. Always host and waiter. No matter how many times I reload. I don't want him to be a host or a waiter. I want him to be a chef. He would be a good chef and I want to hire him, specifically him, and not these other six fools who have no skills at all. Always the same six unskilled sims. I don't want them. Why do they never change? Why can't I just walk up to this one sim that I want and offer him a job?
Of course, this is just one of the many things I would love to do with my restaurants that is forbidden for some unexplained reason. I would also love to be a chef in my own restaurant, or have my sim's daughter be the waitress. I would love to hire played neighborhood sims that don't lose their job each time I load their house.
The limitations on the restaurant experience are beyond frustrating. This game pack is the only pack of this whole generation that I have deeply regretted.
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I feel like the npc/pc AI selection is backwards in sims 4. When I want to select and use specific sims for roles, I can't... (restaurants, bar tending, entertainment, retail, yoga, etc.) ...and when I want my played sims left alone, (festivals, random job fillers, special events,) the game uses them.
I really REALLY wish they would patch in a "select sims" pop up for all of these things, or a tick box or something, but I have a feeling that it's something that's deeply embedded in the coding.
I can enjoy using it so long as I don't want to run a restaurant myself. Just like the OFB aspect in GTW, the pack was not done sufficiently well and I doubt that any changes will be made to improve it.
I would say 'Dine Out' lives up to its name. The pack is all about dining out, eating food and learning experimental dishes. The option of running a restaurant is more of an afterthought for it.
Dine out does not equate to management of a restaurant.
Then it's odd why they included the management aspect into it
If you read my post, I said the management part of running the restaurant was an afterthought.
The statements claiming it to be a focus area suggests otherwise. Pretty sure when asked why employee roles can't be filled with player Sims they said they wanted to focus on the management aspect more, but if you say it was an afterthought then what gives?
Guess I'm just not their target audience. I'm tired of the issues. They seem to be worse each time instead of better. I had major issues near the beginning of S2 where I rage quit due to the jump bug. I literally couldn't play my game because sims could not interact. They fixed it and I never had an issue with it again.
It was then that I swore I wouldn't put up up with this bull pooh any more. But I eventually bit the bullet and learned what hoops to jump through for 3.
I'm just not going to do it any more. I'm not going to pay for this or make or accept excuses for it any more. It's worse this time around. It's every flipping month. Too much for me to excuse.
I waited five years for restaurants in TS3, which never actually happened (store set was the worst) and then two years in TS4...I don['t know I have fun with this one. I had fun with TS2's restaurants, but it did have problems, too. If you were there as owner and let Sims go home you couldn't call them back, (you had to think ahead and hire more and not call everyone in at the same time, it was tricky) and if your Sim took a turn at being the cook, waiter, or host/hostess, it would throw everything off on orders and Sims sat there never getting the food. So, I love TS2 but it needed tweaks.
What gives? I am not a developer, I can't speak for them.
Dine Out is about sims eating out in a restaurant, either as a date, a family gathering or whatnot. The name chosen for the pack is perfectly correct ... Dine Out. The pack handles that part well. Sims going to a restaurant to eat. The eating out part, from the appetizer and drink down to dessert, with all the animations of the menus and ordering is done well. The actual running of the restaurant appears to be an afterthought. It is not well planned, it appears to have been shoehorned in.
Even with what you said, it doesn't make sense. Employee roles can't be filled with player sims cause they wanted to focus on the management aspect more ... how is it focusing on the management aspect more if you can't hire the employees you want. It is managements job to hire and manage their employees.
Dine Out is good for what it is, an eating experience. Dine Out is not good for running an actual restaurant.
When they arrived, the available hires showed six new sims that I didn't want, lol! So I called those ones over, too. Six new sims that I didn't want. Call them over. Again. Again.
In the end, I had like 40 sims on my lot but the guy I wanted finally showed up on the hiring panel for chef. Geez!
I actually agree, but they did push the management angle. It really just shows to the limits on what they can provide with GP's.
This is pretty clever! It may be a little tedious but it does work- lol. In the end I never much cared who was chef. I considered part of running the business to be increasing my chef's skill through training and praise, same for the other two posts but I like this idea should I ever decide otherwise. I definitely get the frustration OP if you are trying to open a five star restaurant from the start and end up with a chef with no skill.
I will be trying this if/when I have a sim who wants to own a lot.
No argument there. Tried running a restaurant a couple of times just to shake things up in 2. Can't say I really invested much time in it. It wasn't like the other businesses and had its fair share of grinding. Restaurants always seemed liked they went above and beyond in the headache area.
Probably true to real life. I don't run one. So I don't know.
Actually can't say I ever cared for running businesses in the game. Too time consuming and never enough time. I play a lot of families and families offer their own level of grinding.
Sure there could be a happy medium though. Maybe some day. *fingers crossed*
The dining out experience in 3 is just not there. Agreed on that one. Crumplebottom always ruined it in 2, and I haven't gotten the pack for it in 4. If crumplebottom didn't exist in 2, I probably would have gone out on more dates. Same goes for social hording in 4. Im still waiting. Guess that's my 5 + 2 years for me. And counting.
I use the restaurants to bolster relationships between sims. It's the only place they'll keep seated together.
I guess the point is that it's crazy to have to go through all that trouble to hire your own Sims; IMO that should have been built into the game. Hearing the concept, 'You Rule' & having a limitation of who I can hire, is bit lackluster. However, that's the only drawback. I play with restaurants and make it work. I also like that they didn't do the same thing with Restaurants as they did with Retail, where Retail employees do absolutely nothing but stand there and you're unable to move your household to a new home/lot without losing perk points/rewards at the retail shop. At least with restaurant ownership, employees work & your household can move freely without losing progress.