Hi all! Since I've been reading through some of these threads and participating in idea posts, I came across a combination concept for the Dangerous Pack and Wedding pack that both
@Movotti and one other person (I'm so sorry, I don't remember who suggested it, feel free to shout out!) suggested, for making a bigger pack with a "Ceremonies" theme. [Edit: It was an idea spawn from
@FKM100. Thanks!]
Now, "Dangerous" was my first choice on the stuff pack list, and "Weddings" was my last, but the more I thought about this concept, the more I liked it, the more I brainstormed, and now I need to get these suggestions out of my system, because this is something I really, really want. Of course, this entire concept would have to be a game or expansion pack, and this thread could very well end up in the ideas forum, but since the devs have graciously opened up a window into possibilities and offered their listening ears, I need to throw this out there. Please feel free to add your own input and ideas.
As I've mentioned, the main theme could be Ceremonies, ....or Black Tie, or Black and White Affairs, or something like that, and the focus is on two things: Weddings, and Funerals, and all of the fillers, circumstances, and idiosyncrasies revolving around those two celebrations, or that lead up to them. So here is a list of what I think would make such a pack extremely desirable:
~ New CAS formal and casual wear for all ages, that comes in a variety of colors, especially black and white, that can be used for either occasion. This includes wedding/mourning veils, undertaker/groomsman hats, suits and gowns for children, toddlers, elders, etc.
~ New romance interactions, an attraction system, matchmaker, blind dates, speed dating, etc. for sims to find their soulmate.
~ New interactions with "in-laws" to "ask for blessing" and "welcome to the family".
~ New romantic destination for the honeymoon, perhaps to a tropical island paradise. (Also much requested.)
~ An inheritance/will and dowry system for transferring family funds to specific sims.
~ Podiums with interactions for "eulogy" and "make a toast"
~ New build items for cathedral/church style buildings and mortuaries, including stained glass windows, spires, and maybe new circular room builds.
~ New "Cemetary" lot type where we can place urns and graves of the deceased, and which ghosts will haunt.
~ New lot traits of "festive" to keep sims in a celebratory mood, and "solemn", that debuffs happiness for funerals and cemeteries.
~ New interactions at graves, like the ones we got during the Day of the Dead festival. Maybe a way to leave an offering for the dead, or to summon the ghost.
~ A gravedigger NPC! (Because that's just awesome!)
~ New death types and "high risk" items that increase the chance of a sim's demise.
~ New interactions with the Grim Reaper. Perhaps a way to summon him, make deals, challenge to a game in exchange to save a loved one, and "sacrifice self" to switch places with the deceased.
~ Uncover secrets of death to become the Reaper.
~ Create ghosts in CAS and play independently. Maybe a little revamping to current ghosts and a few minor ghost powers.
~ New careers: Party Planner and Undertaker
~ New interactive coffins for mourning. (and new beds for vampires!)
~ New tombs, urns, and graves, to choose for the loved one, with customizable epitaph.
~ Customizable picture frames for displaying the deceased, to put on easels, walls, or tables.
~ A variety of flower arrangements for weddings and funerals, including black roses.
~ New club activities of "celebrate" and "mourn" so sims can do these in groups, together.
~ New interactions for sims to comfort each other and give sympathies.
I was also throwing around the idea of hotels for the honeymoon island and new Christening cribs and outfits, but I think that maybe that's starting to stray too much from the main focus.
Anyway, I'd REALLY appreciate if the devs and gurus would consider these suggestions. I feel like there would be enough in it to appeal to a wide variety of Sims players, it would include a whole lot of requests, and it's also a fairly new(ish) theme. Plus, it looks like the Eco pack is going to win, and I desperately want these concepts to still become a thing.
So please, take this, devs. Take the idea and run with it, run like you have scissors in one hand and a Death Flower in the other! (Sorry, it's late here. I had a long day, lol)
Comments
You've thought this through better than most people do when they post about this sort of pack.
Name for the pack: Hatched, Matched and Dispatched.
Something small, like the size of Granite Falls, with a hotel, a couple of cabbins, a b&b, and a beach or two for swimming.
Wasn't there some interaction like that in TS3?
And some carryable.
Naming day. It's more universal.
Thanks for your added suggestions. I was definitely thinking the destination would be the size of Granite Falls and work the same way.
And Naming Day makes much more sense.
My idea at the time was that it was a concept that could accommodate a lot of cultural diversity, so, while there would certainly be scope for western style weddings, funerals and christening/baby-naming ceremonies, we could also get a glimpse of how these rites of passage are celebrated in some other cultures.
Ahh yes. That would be brilliant!
@LiELF considering you mentions dowry system what would you be able to think the OPTION of having arranged marriage if this Wedding/Dangerous packs being made into a gamepack/EP?
I know everyone might not want the option because its "oppress women" and blah, blah. If you want to hear some of my three DIFFERENT ways of how you could play with this..tag me if you want to know!!
@MadameLee I personally have no problem with playing arranged marriages in Sims 4. I often like to play games set in the past (as well as I can, anyway, but those cell phones really can kill the setting, haha) and I try to stay open to a variety of cultural traditions. I think it would broaden the scope of gameplay and be more inclusive, rather than oppressive. I'd love to hear your ideas.
The first style:
two Queens (or two king's wives) are expecting children and they decided that maybe one's daughter will marry the other's ones son when they're YAs When they children are child the non-playable family's child moves into the playable famiy's home and is a guest ( not taking up space) until they're teens and then will return home and during this time the two sides will date (there can be the added option of a person chaperoning them you can choose if this happens or not) and if they fall in love with someone else, they can agree NOT to get married to each other but if they don't fall in love with a 3rd party, they will agree to marry each other when they're YAs.
(unless falling in love happens with a 3rd party when they're in college and they can call it off at anytime)
Type 2 "Swan Princess/Simba-Nala/Sleeping Beauty style"
two Queens(or two king's wives) are expecting children and they decided that maybe one's daughter will marry the other's ones son when they're YAs. When they're children they both go to the (same) school and either they hate each other or they're best friends!! When they're teens their parents tell them that they're betrothed to each other and depending on wether they hate each other or they're best friends their reaction will be different. during this time the two sides will date and if they fall in love with someone else, they can agree NOT to get married to each other but if they don't fall in love with a 3rd party, they will agree to marry each other when they're YAs
Type 3 Modern style (er Jasmine style)
The Prince and Princess are tees and have many people who tried to win the heart of the Prince/Princess and both of them have turn the potential wives/husbands down and a 3rd party (a matchmaker, a relative, a family friend) tells them the Princess family that the Prince's family has the same problem with the Prince and the families agreed to have a meeting between the Prince and Princess and see what happens. If they have good chemistry, they will go on "dates" and if they don't fall in love with a 3rd person they will get married as a YAs
Your story ideas make me want a "Kingdoms" pack now, where we could have Sims royalty households and peasants and farmers and blacksmiths. Like Sims Medieval.
the first idea actually came to me from a the Royal Diaries series (a series about different Princess-and yes the Series does include Queen Elizabeth I and Queen Victoria "diaries" at the ages of 10-13 and in the one about the Indian Princess, Jahanara (ie she's was at the time "Princess of Princess"), who is Not allowed to get married-is where I got the idea from of child 1 moving into child 2's parents home)
Yes!!!!!!!!! I would love that so much. I really wanted Sims Medieval to be more like a regular sims game.
Right?! Me too! I didn't like how linear it was and I really wanted to just do my own thing. I've been considering putting some concepts together for the Ideas forum. Although, there's probably already one on there somewhere, haha
I think also a good idea could be Baby Showers. And Proms for the teens-- and "ask to prom" could be a casual, easy feature where you don't have to be romantically attached to your date. Special occasions and ceremonies would be such a great addition. (And seasons... I mean just imagine if it was raining at your funeral... or wedding!)
If they made some theme or period specific sims games, that would be amazing. A medieval one or other time period that plays like regular sims but more specific to the era would be awesome. They could do lots of stuff like that, too. For instance, making a one just about afterlife (and I don't mean just annoying ghosts). That would be incredible. They could do fantasy stuff, too. So many possibilities.
Check out my Random Sims Skills Generator and more.
Since the TS4 family pack looks like it focusses on family play instead of generational play, this pack could act as a pack that leads a sim through their life through major celebrations like a baby shower, birthdays, prom (if it isn't added to the family pack), weddings and funerals, and gives more meaning to their life. Special, detailed and in-deph social and emotional interactions for these events would be added in the pack that really affects the sim's life, thus a memory system would also be required. It would be preferable if this memory system is more advanced than TS3, where sims simply had pictures with descriptions in a scrapbook. Since TS4 sims are supposed to be smarter and be shaped by events in their life, memories should influence, or even change, traits and emotions. As an example:
Toddler is barely given any attention and parents are constantly mean to him/her. Upon aging up, might aquire a negative trait like gloomy or mean, because the childhood was damaging. However, the trait can be changed during the life of the sim if he/she makes many good relationships, is loved and is happy.
Emotional example:
A very beloved member of a sim's family dies. The sim might be reminded of that family member's death when they are on the lot where the death took place, making them sad and want to leave. If a beloved sim died at the sim's house, they may even want to move.
It sounds complicated, but it really isn't so complicated at all. All it really needs, are certain situations or near constant emotional states that trigger a certain outcome etc. One sad moment won't magically turn your sim gloomy - the sim has to near constantly be sad for that to happen. You get the picture.
As for a small world, I think a mini-version of Sunset Valley would be great:
- A graveyard. Funerals can be held here.
- A pretty, neat park with a pond and lots of trees and flowers. A wedding can be held here.
- A cliff and long beach stretch. On one side of the stretch, there's a bigger public beach lot, and on the other, two small honeymoon beach bungalows available for rent and a pretty, small romantic beach. Weddings can be held on any of the two beaches.
- A Community Hall slash library where sims can get documents like certificates, change their name etc. at the counter, and obviously read at the library section. There is also a hall area with chairs and a small eating/coffee corner, which can be used when holding a funeral at the lot.
- Two residential lots would be nice, so we can live there if we want.
I think romantic stuff like an attraction system should either be in a Romance GP or patched in, so I would rather not have them in this pack, to make space for depth regarding a sim's life, death and celebrations of both. Wedding gameplay and stuff, of course, would still be added to this pack. The other fun romantic stuff you mentioned, would go well with a Romance GP. Except slow-dancing! That's got to be in this pack because it's a major moment in life. Come on, every slow dance is something to remember. There's something magical about it. Thus, slow-dancing at the sims' wedding, as an elderly couple and then with their children at the funeral when one of the parents died, is a big must.
Celebration of Life and Death GP. Better be coming soon
Pirates!! http://forums.thesims.com/en_US/discussion/906481/pirate-gp-smuggling-dueling-live-on-ship-or-build-own-and-more#latest
It makes me a little sad that there's not much to do post-death. Sims are sad for a couple days and that's sort of it. Funerals would be a great asset to the game. The ceremony could function similarly to weddings but with sad moodlets. New interactions could be introduced which could have comparable animations too, like giving speeches at either event, choosing best men/bridesmaids, arranging flowers - the last of which could be introduced as a career option maybe? Maybe I'm going too deep lol.
Saying your vows, while jumping from a plane
Under water vows
Bungy jump 'I do'
Vows while going down rapids.
Vows on a roller coaster. 'I dooooooooooooooooooooooooooooooooooooooooooooo'
Vows while water skiing
And then there's this:
Yay! Hopefully the devs like it too, haha...