Depends. If the vote is advertised when you log in (and I suspect it is), then it won't be just be the typical "forum-people" who vote. Because of that, I think it might be the wedding theme that wins (if the *younger* players are as plentiful as the marketing sometimes seems to hint at).
I have a feeling it will be eco-living or wedding. I'm crossing my fingers for dangerous stuff though. They honestly all sounded pretty awesome except for the starter home one.
I think it's going to be either Eco stuff or Wedding stuff. I would really like to see Dangerous winning, but I think it's too divisive concept to get enough votes
I'd prefer if Starter Home stuff won, (because I make starter homes more than other residences) but I'd be happy if Arcade or Eco-living won too. Only mildly interested in the actual stuff from the Dangerous pack (though I have a feeling any actual gameplay from it will just annoy me as much as vampires do), and I have no interest in Weddings.
Personally I think either Eco living or Dangerous stuff they were my second and third choice anyway I like laundry and having funerals that is something new.
I made a thread basically summarizing why I think Eco has a bit of an advantage of this; it's based off established concepts that we know can work whilst Dangerous is a new concept entirely, alongside the risks that come with newfound territory.
Pleasantly surprised by Dangerous' popularity though. I would either attribute it to a relatively undetected popularity for funerals as a concept, or a desperate desire for gameplay features; Dangerous seems to be the most gameplay-heavy idea on the list.
In the end, what matters is execution. I'm a firm believer any concept can sink or float, it just depends on how it's done.
I'm really hoping the wedding stuff since that was my number one pick. If that doesn't win, then I really hope it's the dangerous SP. I could care less about all the other ones.
Dangerous stuff! We need some danger in our overly happy game! Then again, I would be totally fine with danger being expanded into a game pack instead.
I'm rooting for Dangerous but that and Eco are looking really close by forum voting anyway. I don't think the forums are the be all end all for opinions though so it's a wait and see thing.
I am hoping that eventually we see all of them implemented in the future. Have no idea which one will win. Seems eco and dangerous are getting a lot of attention right now but that doesn't mean much.
Definitely dangerous stuff, we need burglars back! Also hoping we can organize funeral "parties" (for the lack of a better word) and have that whole grim thing going on.
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origin ID: maureenponderosa
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I made a thread basically summarizing why I think Eco has a bit of an advantage of this; it's based off established concepts that we know can work whilst Dangerous is a new concept entirely, alongside the risks that come with newfound territory.
Pleasantly surprised by Dangerous' popularity though. I would either attribute it to a relatively undetected popularity for funerals as a concept, or a desperate desire for gameplay features; Dangerous seems to be the most gameplay-heavy idea on the list.
In the end, what matters is execution. I'm a firm believer any concept can sink or float, it just depends on how it's done.
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