Hope you can answr some questions:)
1. How long can a Stuffpack take to create? Is it months/weeks ?
2. Is there any Stuffpack ideas that have been mentioned that have been to much work for Stuffpacks to take on?
3. Who comes up with the ideas for past and future Stuffpacks?
4. Whats the hardest creating area Objects or build mode?
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Comments
EDIT: I know the beds comfort counts...but what about the chairs?
The five-second rule does not apply when you have a two-second dog.
I do not understand how to vote and voted wrong!
The poll is broken!
I will say here, I put 5 points for "Dangerous Stuff".
I vote for "Dangerous Stuff"!
I miss the education career. I think were more than overdue for new jobs!
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Hi @RosiaMia_ , some interesting questions there...
1. We're following the same development schedule for this Stuff Pack that we do for all others. In our FAQ for this Stuff Pack, we mention that it's going to be releasing next year. However, that doesn't mean that we're working exclusively on this pack from now until its release date. We start thinking about packs well in advance - it's a phrase that we call pre-production. During this time we're selecting a theme, getting concept art pulled together, and brainstorming features. We're also in the middle of working on other projects... this Stuff Pack will not be the next Stuff Pack that's released, so there's plenty keeping us busy. Actual internal development of features on this pack - what we call "entering production", won't start until late Summer.
2. I see plenty of ideas discussed on the forums which would be too large for us to accomplish in a Stuff Pack. It's a difficult idea to convey what can "fit", when we haven't traditionally discussed the time/budget it takes to create a specific thing. While I can't discuss our budget while working on this pack, I hope to share a lot more about how long it takes to create certain things. I think a good example of this is a lot of people not understanding why I've said we can't create lounge chairs in a Stuff Pack. While it certainly seems like a very simple object, it would require a ton of animation work to support multitasking - more time than we have available per Stuff Pack.
3. There's no one person who comes up with the idea for a pack. We work as a team and it typically starts with a brainstorm. We consider a number of factors... what players are asking for, what areas of the game we think could use more to do, what time of the year a pack is going to release in, what's going on in culture, etc. The disciplines that get heavily involved in the really early decisions to pick a theme are design, production, art direction, and marketing.
4. Comparing the difficulty of creating objects vs build mode features is a bit of a broad question to give a good answer to. Really you'd have to pick two specific features and compare the complexity of creating them. Sometimes a feature isn't very difficult to create, but can still take a lot of time to do. Sometimes a change can be done quickly, but is very risky and requires a lot of testing and bug fixing. Every feature comes with its own unique challenges that we have to consider. The reason why we don't create build features in Stuff Packs is not a matter of difficulty, we simply don't have any Build Mode engineers dedicated to the Stuff Pack team. They're all assigned to the larger Game and Expansion packs. Partially this is because a new Build feature typically has to be patched in for all users, so that they can continue to download and share content via the Gallery and have it function in their game. Because we're only making a small number of new things per Stuff Pack, the SP team really has to use our resources to make compelling content that gets people interested in buying the pack.
Also, thanks for this insight in how much time it takes to actually START with a stuff pack.
So I'm not the only one who has problems whit that poll. Bit more accurate quide would be nice.
But yes, my votes goes to the Dangerous Stuff too.
Lounge chairs will probably come in a Seasons EP or Beach GP/EP I think.
Unlikely. This is specifically working with the SP team. The GP and EP teams are presumably doing their own thing. And part of the process will be narrowing down the scope of ideas to what can fit in an SP (which I suspect will be a bit of an eye opener!).
The five-second rule does not apply when you have a two-second dog.
I hope so, I miss recliners in game.