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MC Command Center Local Help/Chat Thread

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  • SimpatsyannSimpatsyann Posts: 1,308 Member
    BabySquare wrote: »
    BabySquare wrote: »
    aldavor wrote: »
    Just as a FYI, I created a new sim for a brand new game (no previous save games in the folder) as a young adult. I'm playing a YA lifespan of 25 days and when I came out of CAS and settled into my first house, I noticed my sim had aged 12/25 days.

    That's significant :o
    I've been told there's an age potion under aspiration rewards; never used it but if might help?

    Yes, the potion of youth will reset the sim back to the beginning of their current life stage. There's no way that I know of though to add or deduct a quantity of days, and the potion won't age a sim back down to another life stage (although that can be done with cheats).

    Thank you :) I'll look up the cheats.

    Oh, and MCCC will do it too. :)
  • BabySquareBabySquare Posts: 7,869 Member
    BabySquare wrote: »
    BabySquare wrote: »
    aldavor wrote: »
    Just as a FYI, I created a new sim for a brand new game (no previous save games in the folder) as a young adult. I'm playing a YA lifespan of 25 days and when I came out of CAS and settled into my first house, I noticed my sim had aged 12/25 days.

    That's significant :o
    I've been told there's an age potion under aspiration rewards; never used it but if might help?

    Yes, the potion of youth will reset the sim back to the beginning of their current life stage. There's no way that I know of though to add or deduct a quantity of days, and the potion won't age a sim back down to another life stage (although that can be done with cheats).

    Thank you :) I'll look up the cheats.

    Oh, and MCCC will do it too. :)

    Ah! I was wondering if that was the case, thank you! :)
    Gallery ID: babysquare
  • BonxieBonxie Posts: 5,695 Member
    There is an option in MCCC to set the age to the beginning of a random lifespan:
    Sim:MCCC > Sim Commands > Set Age

    If you use this command, sim is reset to the beginning of the lifespan of choice. It's not possible to do it daywise.
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • stilljustme2stilljustme2 Posts: 25,082 Member
    Oh dear that second bug looks pretty disastrous. Thank you for the warning @Bonxie

    Does the aging up bug also occur if you edit a sim in CAS from manage worlds?

    My Sims have been aging down when I take them into CAS -- one went all the way back to the beginning of his age stage. And yes, it happens in Manage Households as well as in the Live Mode CAS (clicking on a dresser or closet) and it seems to affect the entire household even if you just change a single Sim's wardrobe.
    Check out my Gallery! Origin ID: justme22
    Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
  • MaggieMarleyMaggieMarley Posts: 5,299 Member
    Oh dear that second bug looks pretty disastrous. Thank you for the warning @Bonxie

    Does the aging up bug also occur if you edit a sim in CAS from manage worlds?

    My Sims have been aging down when I take them into CAS -- one went all the way back to the beginning of his age stage. And yes, it happens in Manage Households as well as in the Live Mode CAS (clicking on a dresser or closet) and it seems to affect the entire household even if you just change a single Sim's wardrobe.

    Oh how strange! Thank you for this information, I will be avoiding CAS!
  • BabySquareBabySquare Posts: 7,869 Member
    Bonxie wrote: »
    There is an option in MCCC to set the age to the beginning of a random lifespan:
    Sim:MCCC > Sim Commands > Set Age

    If you use this command, sim is reset to the beginning of the lifespan of choice. It's not possible to do it daywise.

    Thank you :) I'll make a note of it.
    Gallery ID: babysquare
  • MaggieMarleyMaggieMarley Posts: 5,299 Member
    edited November 2018
    This is probably a silly question, but is MCCC ok to use after you have downloaded GF? I have the latest hotfix for the patch. But, on the website it doesn’t actually say it’s conpatible with GF.
  • rosemowrosemow Posts: 163,594 Member
    This is probably a silly question, but is MCCC ok to use after you have downloaded GF? I have the latest hotfix for the patch. But, on the website it doesn’t actually say it’s conpatible with GF.

    Hello @MaggieMarley
    Deaderpool posted
    This has been tested to be working with (but does not require) GTW, OR, Get Together, Dine Out, City Life, Vampires, Parenthood, Cats & Dogs, Jungle Adventures, Seasons and the patch released November 13, 2018 – PC 1.47.49.1020 / Mac 1.47.49.1220. It will also work with anything after that Sims 4 update unless otherwise specified on Tumblr/Patreon posts I make after the update. Earlier Sims 4 versions may not be compatible so we often do not support anything below the specified version here!
    Get Famous was released after that patch update so it would be included in his words
    It will also work with anything after that Sims 4 update unless otherwise specified on Tumblr/Patreon posts I make after the update.
  • BonxieBonxie Posts: 5,695 Member
    This is probably a silly question, but is MCCC ok to use after you have downloaded GF? I have the latest hotfix for the patch. But, on the website it doesn’t actually say it’s conpatible with GF.

    It's OK to use it also with the EP. The major game changers come always with the patch. Usually the EP only add the content. So, of course there might be something to be fix again after the EP realease, but in the past the major work was always done with that patch beforehand.

    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • MaggieMarleyMaggieMarley Posts: 5,299 Member
  • Shira3000Shira3000 Posts: 348 Member
    hello,
    I have problems since the new patch and I can't get into any households and play them.
    I think it may be connected to the mc command center, can someone read my last exception file and tell me what is it? (if it can be concluded of course)...
    I'm posting it in two comments because it is too long for one :

    sers\mhrug\Documents\Electronic Arts\The Sims 4\Python WIP Mods\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 147, in get_joint_transform File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig KeyError: 'get_joint_transform_from_rig: Joint name [b__subroot__6] was not found in the specified rig [fbdcdbcd778058ea.8eaf13de]. JointNameHash [0x0]().' During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 834, in c_api_set_object_location_ex File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1515, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 349, in location File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 406, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 575, in on_owner_location_changed File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 149, in get_joint_transform KeyError: 'Unable to find joint b__subroot__6 on object_bedDoubleQA_02:0x047907e32c4d0348[6]' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:36</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>part.py:149</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in <function c_api_set_object_location_ex at 0x00007FF4B549BF80>, args: (1013599839923507021, 880743826796052943, {E1107AF23088F4D,2,World}, Transform(Vector3(333.923401, 156.000000, 374.311523), Quaternion(0.000000, 0.000151, 0.000000, 1.000000)), 0, (0, 0), 0), kwargs: {} KeyError('Unable to find joint b__subroot__6 on object_bedDoubleRWPainter_01:0x0c3907d8164c01cf[6]') (KeyError: 'Unable to find joint b__subroot__6 on object_bedDoubleRWPainter_01:0x0c3907d8164c01cf[6]') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper File "D:\Users\mhrug\Documents\Electronic Arts\The Sims 4\Python WIP Mods\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 147, in get_joint_transform File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig KeyError: 'get_joint_transform_from_rig: Joint name [b__subroot__6] was not found in the specified rig [d77ac445ee574502.8eaf13de]. JointNameHash [0x0]().' During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 834, in c_api_set_object_location_ex File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1515, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 349, in location File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 406, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 575, in on_owner_location_changed File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 149, in get_joint_transform KeyError: 'Unable to find joint b__subroot__6 on object_bedDoubleRWPainter_01:0x0c3907d8164c01cf[6]' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:51</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>[manus] sim_info_manager failed to handle on_all_households_and_sim_infos_loaded due to exception (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in wrapped File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 109, in finally_wrap File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 547, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1299, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 252, in on_enter File "T:\InGame\Gameplay\Scripts\Server\game_services.py", line 39, in on_all_households_and_sim_infos_loaded File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 443, in on_all_households_and_sim_infos_loaded File "D:\Users\mhrug\Documents\Electronic Arts\The Sims 4\Python WIP Mods\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 440, in on_all_households_and_sim_infos_loaded File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_manager.py", line 200, in on_all_households_and_sim_infos_loaded File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 3445, in on_all_households_and_sim_infos_loaded File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 3454, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:71</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 71, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:71</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 71, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File
  • Shira3000Shira3000 Posts: 348 Member
    "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>94ba49e0237708655bee7658</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 10:15:54</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>94ba49e0237708655bee7658</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'guid64') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2551, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career AttributeError: 'NoneType' object has no attribute 'guid64' rtim=0</desyncdata></report>
    </root>
  • Shira3000Shira3000 Posts: 348 Member
    Anyone?
  • BonxieBonxie Posts: 5,695 Member
    edited November 2018
    Shira3000 wrote: »
    Anyone?

    Looks like you have a broken school mod in your game. You know that the GF patch broke all script mods?
    There's also borken CC furniture, which has to be batch fixed with S4S.
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • Shira3000Shira3000 Posts: 348 Member
    Bonxie wrote: »
    Shira3000 wrote: »
    Anyone?

    Looks like you have a broken school mod in your game. You know that the GF patch broke all script mods?
    There's also borken CC furniture, which has to be batch fixed with S4S.

    Thank you for your answer!
    I deleted all my script mods one by one, so it is very weird... I had some mods related to school but they were deleted.
    And do you know which batch fix should I run?
    Thanks!
  • BonxieBonxie Posts: 5,695 Member
    Shira3000 wrote: »
    Thank you for your answer!
    I deleted all my script mods one by one, so it is very weird... I had some mods related to school but they were deleted.
    And do you know which batch fix should I run?
    Thanks!

    Don't forget to delete the localthumbcache.package every time you remove mods from your folder.
    The batch fix for the CC furniture is the "Fix objects for Cats&Dogs" patch in "Objects".
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • MeeversMeevers Posts: 5 New Member
    I was wondering if there's any settings in MCC to completely turn off sim walkbys. I know there's Population_MaxSimsInZone, but I think that's just for lots and not neighborhoods from what I can see, is that right? The way I'm playing a sim at the moment is that they're supposed to be completely isolated, but random walkbys are annoying me and I can't seem to find a mod to stop them.
  • BonxieBonxie Posts: 5,695 Member
    edited November 2018
    MC Command Center Hotfix 5.2.4 is out!

    This hotfix for MCCC includes the 3.7 Python script upgrade and changes to make it load correctly with EA's Get Famous update, PC 1.47.49.1020 / Mac 1.47.49.1220.

    If you are using 5.2.3, you don’t necessarily have to update to this hotfix.
    The only fix included in this version that wasn’t in 5.2.3 is for the Manual Renaming dialogs for adoptions and NPC offspring. If you don’t use those, this hotfix will add no other benefit really.

    Included in this hotfix specifically are:
    • Fixed notifications MCCC uses to display setting change messages and such. It made it look like settings weren’t working, but they always were, just the notification about the change being made was causing an error.
    • Fixed an issue with the dialog for picking Sims which had an additional parameter added in this update so it caused an error when it was accessed by MCCC. The dialog was used in various places including picking a Sim for an NPC Sim to become pregnant with. Any command in MCCC that displayed a dialog for choosing a Sim would have gotten an error before this fix.
    • Fixed the "Change Personality Traits" dialog to no longer cause an error.
    • Fixed the "Set Favorite Drink" dialog to no longer cause an error.
    • Fixed the notification message displayed when Sims are adopted to no longer cause an error.
    • Fixed an issue displaying the Manual Renaming dialog for Adoptions and NPC babies.
    • Implemented fixes to the pregnancy tracking system so "Pause Playable Sim Pregnancies", "Manual Renaming of NPC babies" will now work. I think EA's new implementation for pregnancy will also allow pet pregnancies to work correctly.

    Known issues with MCCC and the current version of Sims 4 after the update:
    • EA has changed the way that story progressions are handled. It's possible that culling may fall-through the bypasses that MCCC had in-place previously.
    • The functionality used previously to handle pregnancies for NPC's that were not on the lot is no longer handled the same way. As a result, the tie-in I used to this functionality to handle "Pause Playable Sim Pregnancies", "Manual Renaming of NPC babies" and Pet pregnancy progression will not work. These have to be reworked to work with the new way EA is handling pregnancies.
    To my knowledge, this is all of the known MCCC issues at this point. If more show-up on Discord, then another hotfix may come out later.

    Find the download link on this page:
    https://deaderpool-mccc.com/#/releases

    Alternative DL site, just in case you're facing issues.
    https://www.patreon.com/posts/mc-command-5-2-4-22758678 - FREE DOWNLOAD!

    An installation guide can be found here:
    https://deaderpool-mccc.com/#/help/installation

    If you're experiencing problems with the installation, look into the troubleshooting guide:
    https://deaderpool-mccc.com/#/help/troubleshooting

    Find the FAQ and the answers to fix your MCCC related issues here:
    https://deaderpool-mccc.com/#/help/faq

    If you have any questions, please ask.

    ☆☆☆ Have Fun! ☆☆☆

    #MCCC #Patch #Update
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • BonxieBonxie Posts: 5,695 Member
    Meevers wrote: »
    I was wondering if there's any settings in MCC to completely turn off sim walkbys. I know there's Population_MaxSimsInZone, but I think that's just for lots and not neighborhoods from what I can see, is that right? The way I'm playing a sim at the moment is that they're supposed to be completely isolated, but random walkbys are annoying me and I can't seem to find a mod to stop them.

    As far as I know there is no option in MCCC to stop it.
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • Hoppel785Hoppel785 Posts: 122 Member
    The MCCC 5_2_4 has reported all already updated script mods as an error with me. Andrew's Pets Mod, custom food interaction and custom drink interaction. I did not have the Poseplayer and Teleporter in it.
  • BonxieBonxie Posts: 5,695 Member
    Hoppel785 wrote: »
    The MCCC 5_2_4 has reported all already updated script mods as an error with me. Andrew's Pets Mod, custom food interaction and custom drink interaction. I did not have the Poseplayer and Teleporter in it.

    Hi Hoppel, long time no see. Do you get a LastException?
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • Hoppel785Hoppel785 Posts: 122 Member
    edited November 2018
    @Bonxie

    Hello Bonxie, with the MCCC 5_2_3 everything was fine, I have not had a Last Exception. Only when I did the new MCCC in the game, the messages came constantly, I looked and saw that it was probably due to the script mods. In addition to the Last Exception, I also had a Last Crash in it. I removed the script mods from the game and cleaned everything up. Then I'm in the game and for a few minutes was quiet until I then repeatedly got the message in. I have then again the MCCC 5_2_3 into the game and it is quiet again, so far not a single message.





  • PrinceColdPrinceCold Posts: 2 New Member
    Hi looking to get some help, MCCC is reporting last exception errors I've tried to fix it myself. Cleared the cache, figured it might be ww so i removed it and cleared the cache again. The last exceptions are still popping up, but I did notice recently that the errors pop up in the kitchen when my sims go to grab some popcorn or leftovers, they t-pose for second, drop the food on the floor and try to grab another repeatedly.

    I can't post links so I don't know how I should share my screenshot or the text from the last exception (without posting a huge block of text)
  • rosemowrosemow Posts: 163,594 Member
    PrinceCold wrote: »
    Hi looking to get some help, MCCC is reporting last exception errors I've tried to fix it myself. Cleared the cache, figured it might be ww so i removed it and cleared the cache again. The last exceptions are still popping up, but I did notice recently that the errors pop up in the kitchen when my sims go to grab some popcorn or leftovers, they t-pose for second, drop the food on the floor and try to grab another repeatedly.

    I can't post links so I don't know how I should share my screenshot or the text from the last exception (without posting a huge block of text)

    Hello @PrinceCold
    This AHQ EA Thread may refer to your issue. You may like to post feedback there
    https://answers.ea.com/t5/Bug-Reports/TO-ADD-Sim-reset-on-eating-food-using-Digitalistic-Sketchpad/m-p/7166222#M75954
    First though, try moving your whole mods folder to the desktop. Delete the cache files
    Then start the game and test to see if the issues remain.

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