MC Command Center Local Help/Chat Thread

Comments

  • GalacticGalGalacticGal Posts: 23,709 Member
    Brd709 wrote: »
    GirafHuntr wrote: »
    Brd709 wrote: »
    Bonxie wrote: »
    Brd709 wrote: »
    Does the break-up option include sims who are already married but separated as in living in different households or is it just completely random?

    I don't know, if I understand your question. The break-up option includes all sims with the exception of those, who are affected by the respective bypass-options or who have been individual flagged.

    So i'm guessing the break-ups and divorces with MCCC are just random then?

    I think what you're asking, is whether the MCCC break-up/divorce feature will cause a divorce or break up between Sims who are living separately but married, or only Sims living under the same roof? If I understand this correctly, I think the break up affects the relationship itself and has nothing to do with where the respective couple is living. It just changes their status from "married" to "divorced." They are random just like the marriages. Though they are affected by things that can cause relationships to gain or lose points. Some examples are when one of the couple hates children, but they have children, when they are living with children from a previous relationship, living with in-laws, or different occult types.

    This is what I am asking! I've set it so MCCC can have an influence on the outcome of
    My Sim self and his wife Liberty's marriage
    but so far i've had no pops updating me on their relationship.

    Best of luck on that relationship. Some couples can reconcile and yet others just can't. As the 'writer' you're going to have to discern what's best for the storyline you have in mind.

    Back when I was playing Sims3, I had to make the decision to have Erik divorce the Sim he finally married. (His love life wasn't a good one. He got engaged too quickly and found creative ways of breaking it off before they walked down the aisle, once he realized she wasn't the One for him.) But, the one he did marry, wasn't the one for him, either. She kept leaving their newborn son out on the front lawn, at night, in the pouring rain! This was autonomous behavior on her part. I had him come straight home from a concert, rather than unwind via dancing at the nightclub. He rescued his son and then had it out with Torrie, his wife. When she did it again (also autonomous) I had him rush home a second time. They argued again. The first time must have been far more intense than I realized. Didn't take long before the Break-Up interaction appeared. I sat back in my desk chair for only a moment. (Between Sims2 & 3 I can count on one hand the number of divorces I've allowed in my game). I hit the break-up and then quickly moved her into an apartment of her own, lest she take the baby with her. Erik got a Nanny for the infant and she turned out to be the One. LOL
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • Brd709Brd709 Posts: 1,196 Member
    edited September 15
    Brd709 wrote: »
    GirafHuntr wrote: »
    Brd709 wrote: »
    Bonxie wrote: »
    Brd709 wrote: »
    Does the break-up option include sims who are already married but separated as in living in different households or is it just completely random?

    I don't know, if I understand your question. The break-up option includes all sims with the exception of those, who are affected by the respective bypass-options or who have been individual flagged.

    So i'm guessing the break-ups and divorces with MCCC are just random then?

    I think what you're asking, is whether the MCCC break-up/divorce feature will cause a divorce or break up between Sims who are living separately but married, or only Sims living under the same roof? If I understand this correctly, I think the break up affects the relationship itself and has nothing to do with where the respective couple is living. It just changes their status from "married" to "divorced." They are random just like the marriages. Though they are affected by things that can cause relationships to gain or lose points. Some examples are when one of the couple hates children, but they have children, when they are living with children from a previous relationship, living with in-laws, or different occult types.

    This is what I am asking! I've set it so MCCC can have an influence on the outcome of
    My Sim self and his wife Liberty's marriage
    but so far i've had no pops updating me on their relationship.

    Best of luck on that relationship. Some couples can reconcile and yet others just can't. As the 'writer' you're going to have to discern what's best for the storyline you have in mind.

    Back when I was playing Sims3, I had to make the decision to have Erik divorce the Sim he finally married. (His love life wasn't a good one. He got engaged too quickly and found creative ways of breaking it off before they walked down the aisle, once he realized she wasn't the One for him.) But, the one he did marry, wasn't the one for him, either. She kept leaving their newborn son out on the front lawn, at night, in the pouring rain! This was autonomous behavior on her part. I had him come straight home from a concert, rather than unwind via dancing at the nightclub. He rescued his son and then had it out with Torrie, his wife. When she did it again (also autonomous) I had him rush home a second time. They argued again. The first time must have been far more intense than I realized. Didn't take long before the Break-Up interaction appeared. I sat back in my desk chair for only a moment. (Between Sims2 & 3 I can count on one hand the number of divorces I've allowed in my game). I hit the break-up and then quickly moved her into an apartment of her own, lest she take the baby with her. Erik got a Nanny for the infant and she turned out to be the One. LOL

    I don't want to divorce them myself, that won't feel right for me. If MCCC can influence them somehow then i want to be surprised while i'm playing another household and see that notification pop up. If they do part via MCCC, i've already plotted the next act(s) of their story that start from 1990 and go as far as 1995.
  • Chesster_WammyChesster_Wammy Posts: 80 Member
    May I ask something? Can we change NPC Sim's autonomy with MC Tuner, or just for an active selected Sim?
  • BonxieBonxie Posts: 5,505 Member
    edited September 29
    May I ask something? Can we change NPC Sim's autonomy with MC Tuner, or just for an active selected Sim?

    I don't know if I understood your question. In general the settings in Computer:MCCC > MC Tuner > Change Interaction Autonomy are global settings and therefore valid for all sims. There is no possibility in MCCC to limit these autonomy settings to special groups of sims. There are settings in several MCCC modules called "Bypass Played Households", which - as the name says - bypasses any household flagged as a 'Played Household' in the Manage Households screen so it will not be used for the particular setting in case. I hope this answer makes sense.
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • Chesster_WammyChesster_Wammy Posts: 80 Member
    @Bonxie Thanks a lot for reaching out to help me although you were not sure. But you totally answer my question. I have reached the same conclusion after running my own tests. Thanks again :)
  • BonxieBonxie Posts: 5,505 Member
    edited October 12
    MCCC 2022.5.0 is cleared by Deaderpool for use with patch v.1.92.145, released OCT 11, 2022, no update necessary!

    There have been no errors reported so far after that EA update.
    Everything seems to work as expected.

    Find the download link on this page:
    https://deaderpool-mccc.com/#/releases

    Alternative DL site (MCCC only)
    https://www.patreon.com/posts/mc-command-2022-71267708 - FREE DOWNLOAD!

    If you are a Legacy user, stay on MCCC version 6.6.0.
    https://deaderpool-mccc.com/#/releases
    https://www.patreon.com/posts/mc-command-6-6-0-31490960 - FREE DOWNLOAD!

    You might also have a look at @luthienrising's post regarding broken mods and CC:
    https://forums.thesims.com/en_US/discussion/1003466/broken-updated-mods-cc-sept-13-2022-patch/p1

    If you have any questions please ask,
    or visit our Discord: https://discord.gg/mccc

    ☆☆☆ Have Fun! ☆☆☆

    #MCCC #Patch #Update
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • olkraiolkrai Posts: 1 New Member
    I’ve downloaded the latest version of the mod (deleted and redownloaded it a second time just to make sure I was doing it right), unzipped the file, kept it only one file deep into the mods folder, deleted the resource files in case they were corrupted (they’d sorta reappear soon after)and deleted the local cache files, but I still get the same installation error whenever I load up my game :((. the mod doesn’t show in the in-game mods pop-up either. I suspect this may have also affected my sims; they won’t follow any commands (if I try to make a sim cook, for example, the little icon will pop up for a split second before it just disappears). They don’t seem to be doing any activities on their own either, the only way I can get them to move is by making them go somewhere (that “go there/here” command) or turn on the tv (they just stand there watching it, they won’t even sit down). I’ve enabled cc and script mods and all that stuff (WonderfulWhims, for example, has been working just fine from what I can tell). I can’t for the life of me figure out what’s going on D; Can anyone help, please?
  • BonxieBonxie Posts: 5,505 Member
    edited October 23
    olkrai wrote: »
    I’ve downloaded the latest version of the mod (deleted and redownloaded it a second time just to make sure I was doing it right), unzipped the file, kept it only one file deep into the mods folder, deleted the resource files in case they were corrupted (they’d sorta reappear soon after)and deleted the local cache files, but I still get the same installation error whenever I load up my game :((. the mod doesn’t show in the in-game mods pop-up either. I suspect this may have also affected my sims; they won’t follow any commands (if I try to make a sim cook, for example, the little icon will pop up for a split second before it just disappears). They don’t seem to be doing any activities on their own either, the only way I can get them to move is by making them go somewhere (that “go there/here” command) or turn on the tv (they just stand there watching it, they won’t even sit down). I’ve enabled cc and script mods and all that stuff (WonderfulWhims, for example, has been working just fine from what I can tell). I can’t for the life of me figure out what’s going on D; Can anyone help, please?

    Please come over to our MCCC discord server to troubleshoot the issue. Posting and reposting in the Forums isn't an effective way to analyse what's going on in your game. This should be done in direct communication.

    Please use this invitation: https://discord.gg/mccc and go to the "mccc-support" channel for your question.

    Thanks!
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • BonxieBonxie Posts: 5,505 Member
    MCCC v2022.6.0 for Sims 4 game version 1.92.145 is out now!

    Find the download link on this page:
    https://deaderpool-mccc.com/#/releases

    Alternative DL site (MCCC only!):
    https://www.patreon.com/posts/mc-command-2022-73599536 - FREE DOWNLOAD!

    Find the complete change log here:
    https://deaderpoolmc.tumblr.com/private/695661368489230336/tumblr_mYfpOzAFSfT1xK9Ys

    An installation guide can be found here:
    https://deaderpool-mccc.com/#/help/installation

    If you're experiencing problems with the installation, look into the troubleshooting guide:
    https://deaderpool-mccc.com/#/help/troubleshooting

    Find the FAQ and the answers to fix your MCCC related issues here:
    https://deaderpool-mccc.com/#/help/faq

    This release has been tested to be working with (but does not require) GTW, OR, Get Together, Dine Out, City Life, Vampires, Parenthood, Cats & Dogs, Jungle Adventures, Seasons, Get Famous, Strangeville, Island Living, Realm of Magic, Discover University, Eco Living, Journey to Batuu, Snowy Escape, Cottage Living, Werewolves, High School Years and the patch released October 11, 2022 - PC: 1.92.145.1030 / Mac: 1.92.145.1230.

    Versions before this most likely won't work, so don’t be surprised if that’s the case!

    The mod folder will look more or less like this after MCCC 2022.6.0 installation/update:
    y4mjP7yA6bAeGPz4_K0ltNr133A_DT8E49i6zEpXO1JoCkr8fL9YF0G_XKhWdH4NUPeznSLdYrWWCnWy7i6piXz8y0caFjIrjtoW642IaQzZ_JB4HPCmtGe8katnINeYe9lBbJla_hplhpl2jkh4P5j7PZSXqjl7LQjlAermRoUBpf-YJgRVGfDa3xENn7BqZ0I?width=649&height=454&cropmode=none

    As proof of installation the welcome screen of MCCC 2022.6.0 looks like this:
    y4miFzVNHyYT2_q8KyMJFeTpPWpeHYJKliHf9Sxqi-0k_6WLdYh58egyBaWpk-zG45sh5r-ua9PAgcgEp4-CSsg7fbOuqy3VIKG4irATLLyns8UaAvbbU0tfVRD-XEGb66mvIMBZT5zcMWgXLV0QzNRhw7e8Im8bRGoSIVz6FNdSjzxb0ucF5AsTr113E_1FjT4?width=276&height=301&cropmode=none

    Check the CC and Mods in your game and use current versions only. Be careful when using outdated or orphaned DLC. If you get an orange error message referring to a Last Exception, the reason is most likely broken 3rd party stuff.

    Legacy players (32-bit) should keep MCCC version 6.6.0:
    https://deaderpool-mccc.com/#/releases

    Alternative MCCC 6.6.0 download site, just in case you're facing issues.
    https://www.patreon.com/posts/mc-command-6-6-0-31490960 - FREE DOWNLOAD!

    If you have any questions please ask,
    or visit our Discord: https://discord.gg/mccc

    ☆☆☆ Have Fun! ☆☆☆

    #MCCC #Patch #Update
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • GalacticGalGalacticGal Posts: 23,709 Member
    Thank you!
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • Brd709Brd709 Posts: 1,196 Member
    Is there a way in MCCC i can turn moving sims off? Like Neighbourhood Stories, MCCC is moving large families in the manage households bin in to tiny 1 bedroom houses. I just moved out a family of 6 who MCCC put in a one bedroom house!
  • BonxieBonxie Posts: 5,505 Member
    Brd709 wrote: »
    Is there a way in MCCC i can turn moving sims off? Like Neighbourhood Stories, MCCC is moving large families in the manage households bin in to tiny 1 bedroom houses. I just moved out a family of 6 who MCCC put in a one bedroom house!

    You might try the settings from this menu on a in game computer:
    Computer:MCCC > MC Population > Move Settings
    There are several settings, you might check out which combination suits you most.

    A pretty good way to stop moves are the following settings.

    This setting should be set to a high value:
    Computer:MCCC > MC Population > Moving Settings > Open Houses
    When moving homeless Sims into empty lots, this setting determins how many lots in the world should we leave unoccupied. Setting this to a high number like 50 will prevent move-ins by homeless Sims. Additionally, individual lots can be edited and if the number of beds is set to zero in the Lot Info, then no Sims will move into the house.

    This setting should be enabled:
    Computer:MCCC > MC Population > Moving Settings > Bypass Played Households
    When considering Sims for moving single Sims out of households on lots into a new lot, or considering elder Sims to move into the retirement homes, bypass any played Sim households rather than just the active household if this setting is enabled.
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • YunifiYunifi Posts: 1 New Member
    I'm new to Mods and I've been having trouble making MCCC work. I would greatly appreciate any advice anyone could give me.

    My version of the Mod is the latest on the official website, 2022.6.0, and I installed the game only a week or so ago. I've unzipped the file and kept it one folder deep, as you can see from the MCCC files attachment. I have enabled custom content and script mods, but the Mods do not appear in the Viewing folder as can be seen in 'Sims 4 Mods Settings'. The Sims Version is 1.92.145.1030.
  • BonxieBonxie Posts: 5,505 Member
    Yunifi wrote: »
    I'm new to Mods and I've been having trouble making MCCC work. I would greatly appreciate any advice anyone could give me.

    My version of the Mod is the latest on the official website, 2022.6.0, and I installed the game only a week or so ago. I've unzipped the file and kept it one folder deep, as you can see from the MCCC files attachment. I have enabled custom content and script mods, but the Mods do not appear in the Viewing folder as can be seen in 'Sims 4 Mods Settings'. The Sims Version is 1.92.145.1030.

    Welcome to the community. Nice to meet you.

    Your issue is easy to resolve: You're using the wrong folder to store the mod files.

    The MCCC files in your case are in
    C:\Program Files\EA Games\The Sims 4\Mods
    That's the place where only the game core files are installed by the EA App or Origin. Mods in these folders won't be recogniced by the game.

    By all means the MCCC files must be located in
    C:\Users\<username>\Documents\Electornic Arts\The Sims 4\Mods
    At least if you use a standard windows installation. Regarding to the level of your OS customization this location might differ. But the correct location is always in your userprofile. All mods, not only MCCC, have to be copied into this particular directory and it's subfolders (according to the rules you quoted above). Any other location is not valid and will not work.

    Have a look at my screenshot here for better understanding. The correct path can be seen in the adress bar of the exploerer window:
    https://forums.thesims.com/en_US/discussion/comment/18195505/#Comment_18195505

    If you have any further questions please ask,
    or visit our Discord: https://discord.gg/mccc

    ☆☆☆ Have Fun! ☆☆☆
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • Brd709Brd709 Posts: 1,196 Member
    Bonxie wrote: »
    Brd709 wrote: »
    Is there a way in MCCC i can turn moving sims off? Like Neighbourhood Stories, MCCC is moving large families in the manage households bin in to tiny 1 bedroom houses. I just moved out a family of 6 who MCCC put in a one bedroom house!

    You might try the settings from this menu on a in game computer:
    Computer:MCCC > MC Population > Move Settings
    There are several settings, you might check out which combination suits you most.

    A pretty good way to stop moves are the following settings.

    This setting should be set to a high value:
    Computer:MCCC > MC Population > Moving Settings > Open Houses
    When moving homeless Sims into empty lots, this setting determins how many lots in the world should we leave unoccupied. Setting this to a high number like 50 will prevent move-ins by homeless Sims. Additionally, individual lots can be edited and if the number of beds is set to zero in the Lot Info, then no Sims will move into the house.

    This setting should be enabled:
    Computer:MCCC > MC Population > Moving Settings > Bypass Played Households
    When considering Sims for moving single Sims out of households on lots into a new lot, or considering elder Sims to move into the retirement homes, bypass any played Sim households rather than just the active household if this setting is enabled.

    @Bonxie Thank you! I have now made the adjustments. At least i will now have some vacant houses needed for my sim selfs grandchildren when they move out!
  • BonxieBonxie Posts: 5,505 Member
    edited November 2
    @Deaderpool is away, and will not be able to OFFICIALLY clear MCCC until closer to the weekend. However, I feel pretty comfortable with "unofficially" advising you that it's okay to keep 2022.6.0 in your Mods folder, based on the test results of yesterday's 1.93.129 patch!

    There have been no errors reported so far after that EA update.
    Everything seems to work as expected.

    Find the download link on this page:
    https://deaderpool-mccc.com/#/releases

    Alternative DL site (MCCC only)
    https://www.patreon.com/posts/mc-command-2022-73599536 - FREE DOWNLOAD!

    If you are a Legacy user, stay on MCCC version 6.6.0.
    https://deaderpool-mccc.com/#/releases
    https://www.patreon.com/posts/mc-command-6-6-0-31490960 - FREE DOWNLOAD!

    You might also have a look at @luthienrising's post regarding broken mods and CC:
    https://forums.thesims.com/en_US/discussion/1004472/broken-updated-mods-cc-nov-1-2022-patch/p1

    If you have any questions please ask,
    or visit our Discord: https://discord.gg/mccc

    ☆☆☆ Have Fun! ☆☆☆

    #MCCC #Patch #Update
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • BonxieBonxie Posts: 5,505 Member
    edited November 4
    As expected MCCC 2022.6.0 is working toghether with patch v1.93.129 (2022/11/01) without issues.

    y4mSIcIkkUBBu4L6qZ6nZEkXdXvaNcGvVaW1ZBun7kXVeaVuruTsiO0Vb1788VkLZmTW3ont6kruvhYygojZN0L5XCY55UJo6eSPqeZNE_fzHmIpNvwfanZRPyXr9l6BdxMtjeQzYC0VQ_tp29NxECuBMZ0qbNtv3p3LcofPEuAJnOU5l3QTOEkdvpQ66svyeFk?width=919&height=109&cropmode=none

    Thank you very much for your patience.

    If you have any questions please ask,
    or visit our Discord: https://discord.gg/mccc

    ☆☆☆ Have Fun! ☆☆☆
    Post edited by Bonxie on
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • GalacticGalGalacticGal Posts: 23,709 Member
    Thank you @Bonxie!
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • ZiafarZiafar Posts: 460 Member
    Hi @Bonxie! I discovered that one of my Sims got pregnant when I was playing with another family. I do not want that Sim to be pregnant. The family is already large enough for my taste. Is there a way in MCCC to terminate the pregnancy. I seem to remember that I did it once but I cannot find anymore wich settings permitted to end an already started pregnancy.
  • BonxieBonxie Posts: 5,505 Member
    Ziafar wrote: »
    Hi @Bonxie! I discovered that one of my Sims got pregnant when I was playing with another family. I do not want that Sim to be pregnant. The family is already large enough for my taste. Is there a way in MCCC to terminate the pregnancy. I seem to remember that I did it once but I cannot find anymore wich settings permitted to end an already started pregnancy.

    Try this command from a sim's MCCC menu:
    Sim:MCCC > MC Pregnancy > Pregnancy Phase > Pregnancy End
    This setting is of course only available on pregnant sims and it clears the pregnancy immediately.
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • ZiafarZiafar Posts: 460 Member
    Thank you @Bonxie You have made my day! :)
  • Brd709Brd709 Posts: 1,196 Member
    Has aging changed at all again? When i left my sim self he was ages away from aging up. When i switched back to his household just now it seems he has aged up with only two days left until aging up to an elder. It's lucky i caught this because i haven't played him at all this week as i've been playing another household who were at university.
  • PixieSprinklesPixieSprinkles Posts: 3 New Member
    I'm not sure if you are the person to ask, or if this is even the right forum. I'm new to all of this and having a hard time figuring out how to get help. I'm trying to find out if there is a way to keep one season only in a save file. Here's what I'd like to do. Have my normal regular vanilla game with all 4 seasons. Have a completely separate save file that is a Christmas world and always only the winter season. Have a 3rd separate save file that is a Halloween world that is always only the Autum season. Is it possible to do this? Thank you so much! 😊
  • BonxieBonxie Posts: 5,505 Member
    I'm not sure if you are the person to ask, or if this is even the right forum. I'm new to all of this and having a hard time figuring out how to get help. I'm trying to find out if there is a way to keep one season only in a save file. Here's what I'd like to do. Have my normal regular vanilla game with all 4 seasons. Have a completely separate save file that is a Christmas world and always only the winter season. Have a 3rd separate save file that is a Halloween world that is always only the Autum season. Is it possible to do this? Thank you so much! 😊

    I never have played a similar scenario, so I might be wrong, but as far as I know, that's not possible in the game.

    You can manually set the seasons with MCCC but there is no option to set the current season as permanent. You can only set the season's lenght to 7, 14 or 28 days. But if you do this the holidays in the calendar might get out of sync because afaik they follow a fixed number of days and not the season itself.

    What might work is to always reset the season manually with MCCC once the season's end is reached, but you have to take care of it on your own. Maybe there is a mod with that function but I've never heard of something like this. But I also never actively searched for it, so maybe there is a solution.
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • BonxieBonxie Posts: 5,505 Member
    edited November 7
    Brd709 wrote: »
    Has aging changed at all again? When i left my sim self he was ages away from aging up. When i switched back to his household just now it seems he has aged up with only two days left until aging up to an elder. It's lucky i caught this because i haven't played him at all this week as i've been playing another household who were at university.

    Sorry for the late reply. Don't know if it helps, but this are the four passages of the MCCC 2022.6 change log dealing with ages. Since EA changed the aging with HSY it's hard to tell what's going on.

    1. Changed the way I was storing the settings for age spans. There is now a AgeSpanNormal setting for human sims, an AgeSpanCatNormal for cats and an AgeSpanDogNormal for dogs. Existing settings should convert over to the new settings with no noticeable difference to the player.

    2. I changed age span settings to have a default value of zero. This is in response to the headaches caused when the Sims 4 was recently updated with new default age spans. When any of the age spans are set to zero for any age now with MCCC, it will always just default to EA's aging process. There wasn't really a "default" process in age spans, previously, which made things a lot harder when the core defaults changed.

    3. In the dialogs to set age spans for Sims in MCCC, there is now an additional step. The player must define the lifespan for the age spans being defined. This allows us to define the specific age values for Short, Normal and Long age spans since the Short and Long are no longer calculated from the Normal lifespan values the way they were before HSY. Like mentioned before, leaving the Long or Short lifespan age span settings to zero will just use EA's default settings for those. Everything defaults to zero unless otherwise changed to a different value.

    4. Increased the maximum days in any sim age span to 4000. Before HSY's age span changes, players could set maximum age span on normal for any age to 1000. For long lifespan, this would turn into 4000 as it used 4x the normal age span setting to determine the length. To give players that same maximum length, I've just set the maximum on all age spans to 4000 now. Basically, that means if someone wanted to have 4000 days in Young Adult, they could do it on Normal now as well and there would not be a need to change to Long lifespan at all.

    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
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