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MC Command Center Local Help/Chat Thread

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    VeeDubVeeDub Posts: 1,862 Member
    procian wrote: »
    Also is there a setting in mccc that lets sims keep their original build?
    Click on the sim (they must be age teen or up for it to work) and choose MC Command Center > Sim Flags > MC CAS > Flag Freeze Physique.

    Note that doing this will prevent that sim from showing any effects of either gaining or losing weight (they don't change body shape at all) if you leave the flag in place permanently. If you just want it temporarily, you can remove the flag whenever you're ready.
    FYI: Just because you can see my signature, don't assume that I can see yours.
    Because I can't; I keep all sigs turned off. ;)
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    GalacticGalGalacticGal Posts: 28,565 Member
    Brd709 wrote: »
    procian wrote: »
    When it's time for a sim to age up is the cake used supposed to affect anything? My sim aged up from Y/A to Adult ans her body ballooned to almost twice her original size ( no body shaming intended) when using the chocolate cake.So I went into CAS and turned her back to her original size then used mccc to turn her into a Y/A again...This time I used the coconut cake and she hardly changed at all....just a fluke or was it the cake?
    Also is there a setting in mccc that lets sims keep their original build?

    I've found that child sims also gain weight over time depending on what they eat and i think that shows on their next life stage figure.

    Any time my Sims go to the next age level, I take them into CAS. If they are showing signs of being overweight, I fix it right then and there. I also use the Flag System to help them keep their physique. I thought I had flagged Kayleigh but in Uni she appeared a little chunky around the middle. Packing that Freshman Fifteen right into her Senior year! :open_mouth: I'm really annoyed that the breast fed babies are very chubby Toddlers. That goes against Science. It's the formula that makes a baby fat! Usually, anyway.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
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    GalacticGalGalacticGal Posts: 28,565 Member
    procian wrote: »
    When it's time for a sim to age up is the cake used supposed to affect anything? My sim aged up from Y/A to Adult ans her body ballooned to almost twice her original size ( no body shaming intended) when using the chocolate cake.So I went into CAS and turned her back to her original size then used mccc to turn her into a Y/A again...This time I used the coconut cake and she hardly changed at all....just a fluke or was it the cake?
    Also is there a setting in mccc that lets sims keep their original build?

    I don't think it's the cake. I've aged up Teens to YAs before and never noticed any of them 'gaining' weight. Like we do, they may fill-out a bit more. But not to the point of being considered overweight.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
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    MsDSweetsMsDSweets Posts: 86 Member
    Greetings Simmers - MCCC is one mod I just cannot live without. Thanks to the entire MCCC team for keeping it running.
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    GalacticGalGalacticGal Posts: 28,565 Member
    Ditto, what @MsDSweets said. :)
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
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    BonxieBonxie Posts: 5,695 Member
    ☆☆☆ New S4 Game Update will be released today! ☆☆☆

    As announced yesterday by EA on twitter we're expecting the next sims 4 game update to be released today.


    Quote: "Sul Sul Simmers! Today's Sims Delivery Express drop is in preparation for tomorrow's base game update"

    Regarding the announced features of the upcoming werewolves game pack, there might be - as usual - some damage regarding mods.

    Patch will probably drop according to the usual time scheme:
    • US West Coast - 10am PT
    • US East Coast - 1pm ET
    • Western Europe - 18:00 UTC/GMT
    • Central Europe - 19:00 CET
    • Central Asia - 22:30 IST
    • Korea, Japan - 2am KST/JST (next day)
    • Australia East Coast - 3am AEST (next day)

    Have a look at this post https://forums.thesims.com/en_US/discussion/comment/17521730/#Comment_17521730 for some patch prep tips.

    Join our Discord MCCC community!
    Get support not only for MCCC issues but for all game related problems including lastException file analysis.
    • Live chat with hundreds of fellow MCCC users from all over the world
    • Live chat with some well-known Mod creators
    • Live support from the legendary MCCC support team, even in different languages (i. e. Korean, French, Spanish, Russian, German)
    • Live support even from MCCC creator Deaderpool
    https://discord.gg/mccc
    One of the biggest Sims 4 Discord servers!

    #MCCC #Patch #Update
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
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    BonxieBonxie Posts: 5,695 Member
    MsDSweets wrote: »
    Greetings Simmers - MCCC is one mod I just cannot live without. Thanks to the entire MCCC team for keeping it running.

    Thank you very much. I will forward your post to deaderpool.
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
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    GalacticGalGalacticGal Posts: 28,565 Member
    @Bonxie, thank you for the news and especially for the Time Zones. I know some players struggle with it. I'm lucky I used to live on the West Coast and now am only slightly east of it in Mountain Time. I just have to add an hour. :) Happy about meteors coming, but we'll see what damage they do to the mods. LOL Oi! Why am I laughing? This generally wreaks havoc on my save!
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
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    HillyBethHillyBeth Posts: 3,505 Member
    I'm torn about the update. We didn't get to see the body hair in cas, which we'll be getting today. So I'm a little skeptical over that. The telescope I'm excited for <3
    Origin ID
    HillyPlays
    P.A.C.E- Positive Attitude Changes Everything
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    BonxieBonxie Posts: 5,695 Member
    Meteor Showers of another kind :smile:

    y4myGtZJzl1DvehHtU9eO4hgCJFzPvzA39O4uThKvxKlaEGzc-hSvoL_yXOwBNoGRgpCZHRgpblbcalrxkmyuGCSOiXrpcMS_IcmG8fxKyTKs-RPDvyqPS7AeYT768eTti-YDP_qsI8Ycn8DI2yx949KmY0nQ0IjoBAuBzibJAuWTOQEL586hUB0Obu5SZtt_Cr?width=883&height=485&cropmode=none
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
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    BonxieBonxie Posts: 5,695 Member
    edited June 2022
    MCCC v2022.3.2 hotfix for Sims 4 game version 1.89.214 is out now!

    Please re-download the newest public release for MCCC/MC Woohoo!
    deaderpool wrote:
    Version 2022.3.2 is a hotfix with fixes for issues caused by the Sims 4 update on June 14.
    NOTE: The in-game notification will still say 2022.3.1, do not worry about that, as long as you have downloaded it after reading this post. Thanks!

    Find the download link on this page:
    https://deaderpool-mccc.com/#/releases

    Alternative DL site, just in case you're facing issues.
    https://www.patreon.com/posts/mc-command-2022-67300289 - FREE DOWNLOAD!

    If you are a Legacy user, stay on MCCC version 6.6.0.
    https://deaderpool-mccc.com/#/releases
    https://www.patreon.com/posts/mc-command-6-6-0-31490960 - FREE DOWNLOAD!

    If you have any questions please ask,
    or visit our Discord: https://discord.gg/mccc

    ☆☆☆ Have Fun! ☆☆☆
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
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    GalacticGalGalacticGal Posts: 28,565 Member
    @Bonxie Thank you!
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
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    GirafHuntrGirafHuntr Posts: 759 Member
    Is there a way to randomize walkstyles with MCCC? I see the setting to set a default walk style for all ages and genders, but I don’t want them all to walk the same. I would like more random diversity of walk styles among townies and even my played Sims when they age up to teen.
    My username has been my internet handle for over 20 years since I was 16 and refers to when I had a crush on a very tall boy. I intend absolutely no violence toward beautiful giraffes. <3
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    BonxieBonxie Posts: 5,695 Member
    edited July 2022
    GirafHuntr wrote: »
    Is there a way to randomize walkstyles with MCCC? I see the setting to set a default walk style for all ages and genders, but I don’t want them all to walk the same. I would like more random diversity of walk styles among townies and even my played Sims when they age up to teen.

    No, there is no setting like this in MCCC. As you already said, you can specify certain wallkstyles for different ages and genders.

    But isn't assigning random walkstyles for newly created sims the default game behaviour?
    Post edited by Bonxie on
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
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    GirafHuntrGirafHuntr Posts: 759 Member
    Bonxie wrote: »
    GirafHuntr wrote: »
    Is there a way to randomize walkstyles with MCCC? I see the setting to set a default walk style for all ages and genders, but I don’t want them all to walk the same. I would like more random diversity of walk styles among townies and even my played Sims when they age up to teen.

    No, there is no setting like this in MCCC. As you already said, you can specify certain wallkstyles for different ages and genders.

    But isn't assigning random walkstyles for newly created sims the default game behaviour?

    Thanks! I thought it was default game behavior, but I don't seem to see any variety in my game other than with premade Sims. New townies spawned all just seem to be "normal" unless they are in a strong mood. Thank you again for the response
    My username has been my internet handle for over 20 years since I was 16 and refers to when I had a crush on a very tall boy. I intend absolutely no violence toward beautiful giraffes. <3
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    GalacticGalGalacticGal Posts: 28,565 Member
    I have a question. I set my lots to have more than 8 Sims. My Sim is now expecting her seventh child. I know I can use MCCC to stop the pregnancy, but that's too much like something else. Besides, if it were to be a miscarriage, she's nearly in her third term! What happens if I change the number of Sims allowed to live on a lot back to 8? Would the pregnancy just disappear? I don't wish for my Sims to go through the sadness of losing a baby. They've already had a plethora of death surrounding them.

    This pregnancy wasn't planned at all. I used an interaction from SOL (which I'm about to uninstall) that was essentially baby roulette. :open_mouth: I've goofed up this save so badly I will either roll back and start the kids all over again, or stick with the Flashback save I began just to take my Global Superstar through high school with the new EP. I'm very upset with myself for not following my own instincts. I tried to have the second child be identical twin girls, I set MCCC for 2 baby girls and had the percentage for Identical all the way up to ensure I got what I wanted. Instead, I got triplets. :open_mouth: Then, I decided to not check and fix the gender of the next two kids. Instead of Erik having the six children as follows: boy; twin girls; boy, boy and a girl. I've got a mess on my hands. I'm not a happy camper at the moment. I have 43 installments written and shared on this save.

    Please, let me know if I set things back to 8 on a lot, if the pregnancy will no longer be. Thank you.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
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    NaemiNaemi Posts: 21 Member
    Hi there, thanks for an awesome mod. I've been using it since it came out and never stopped.

    I've run into a snag tho. Nude woohoo enabled, nude ages enabled (teen to elder) but my sims still go woohoo fully clothed. If they're weaping a swimsuit they'll change to everyday clothes before bed woohoo. Never had this problem before. Am I missing something ? Could it have something to do with the situational outfits fix you added ?

    Thanks ahead
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    BonxieBonxie Posts: 5,695 Member
    I have a question. I set my lots to have more than 8 Sims. My Sim is now expecting her seventh child. I know I can use MCCC to stop the pregnancy, but that's too much like something else. Besides, if it were to be a miscarriage, she's nearly in her third term! What happens if I change the number of Sims allowed to live on a lot back to 8? Would the pregnancy just disappear? I don't wish for my Sims to go through the sadness of losing a baby. They've already had a plethora of death surrounding them.

    This pregnancy wasn't planned at all. I used an interaction from SOL (which I'm about to uninstall) that was essentially baby roulette. :open_mouth: I've goofed up this save so badly I will either roll back and start the kids all over again, or stick with the Flashback save I began just to take my Global Superstar through high school with the new EP. I'm very upset with myself for not following my own instincts. I tried to have the second child be identical twin girls, I set MCCC for 2 baby girls and had the percentage for Identical all the way up to ensure I got what I wanted. Instead, I got triplets. :open_mouth: Then, I decided to not check and fix the gender of the next two kids. Instead of Erik having the six children as follows: boy; twin girls; boy, boy and a girl. I've got a mess on my hands. I'm not a happy camper at the moment. I have 43 installments written and shared on this save.

    Please, let me know if I set things back to 8 on a lot, if the pregnancy will no longer be. Thank you.

    Honestly, I have no idea. Never tested what happens, if you disable this setting, while your sim is pregnant. Everything is poosible in that case. Make a backup of your game data and check it out.

    Plese note, that you should only use the HH>8 feature, if you are very sure of what you're doing. That's one of the biggest desaster options in MCCC.
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
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    GalacticGalGalacticGal Posts: 28,565 Member
    Bonxie wrote: »
    I have a question. I set my lots to have more than 8 Sims. My Sim is now expecting her seventh child. I know I can use MCCC to stop the pregnancy, but that's too much like something else. Besides, if it were to be a miscarriage, she's nearly in her third term! What happens if I change the number of Sims allowed to live on a lot back to 8? Would the pregnancy just disappear? I don't wish for my Sims to go through the sadness of losing a baby. They've already had a plethora of death surrounding them.

    This pregnancy wasn't planned at all. I used an interaction from SOL (which I'm about to uninstall) that was essentially baby roulette. :open_mouth: I've goofed up this save so badly I will either roll back and start the kids all over again, or stick with the Flashback save I began just to take my Global Superstar through high school with the new EP. I'm very upset with myself for not following my own instincts. I tried to have the second child be identical twin girls, I set MCCC for 2 baby girls and had the percentage for Identical all the way up to ensure I got what I wanted. Instead, I got triplets. :open_mouth: Then, I decided to not check and fix the gender of the next two kids. Instead of Erik having the six children as follows: boy; twin girls; boy, boy and a girl. I've got a mess on my hands. I'm not a happy camper at the moment. I have 43 installments written and shared on this save.

    Please, let me know if I set things back to 8 on a lot, if the pregnancy will no longer be. Thank you.

    Honestly, I have no idea. Never tested what happens, if you disable this setting, while your sim is pregnant. Everything is poosible in that case. Make a backup of your game data and check it out.

    Plese note, that you should only use the HH>8 feature, if you are very sure of what you're doing. That's one of the biggest desaster options in MCCC.

    Yes, I know. I've used it in the past because when I play my Ancestral game file, I can't choose which one of my Ancestor's children shouldn't be born. :open_mouth: But, I have also made the unfortunate mistake of taking the family into the game's CAS, forgetting, even briefly, that this is a no-no. I have lost Sims as a result. I may see what happens to the pregnancy (making that back -up first). Or, since she's due any minute, I could wait until the kid is born and is a toddler, then take them all into the game's CAS. That new extra kid might just be eliminated and it will be as if it never was. No mourning, now weeping, no sorrow. Yeah, I've gotten myself into a mess. Thanks for the response!

    ETA: I just now went back to the default number for the lot, 8. Kayleigh was still pregnant. Scratching my head I took the family into cas.fulleditmode. Kayleigh still had her pregnant belly. I opted to remove the youngest daughter and wasn't able to edit anybody else into the family, as planned. Got out and Kayleigh was indeed still pregnant. Happily, I put her in labor. The desired boy was born. I am now a happy camper. But I thought you may like to know what happens.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
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    BonxieBonxie Posts: 5,695 Member
    Naemi wrote: »
    Hi there, thanks for an awesome mod. I've been using it since it came out and never stopped.

    I've run into a snag tho. Nude woohoo enabled, nude ages enabled (teen to elder) but my sims still go woohoo fully clothed. If they're weaping a swimsuit they'll change to everyday clothes before bed woohoo. Never had this problem before. Am I missing something ? Could it have something to do with the situational outfits fix you added ?

    Thanks ahead

    Please come over to our MCCC discord server to discuss this issue.
    You should post your test in the channel with the label #mccc-support.

    Use this invitation to get access: https://discord.gg/mccc

    Thanks
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
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    Sorak4Sorak4 Posts: 3,935 Member
    edited July 2022
    Is there a way to set Sims to be enemies or at least know others through MC? I wanted to create a story with rivaling crews that all absolutely despise each other, so they can fight when on public lots together, but I don't see an option to through MC, all I can see is to set someone as brothers/sons, ect.
    L9q8VGi.png
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    GalacticGalGalacticGal Posts: 28,565 Member
    Yes, there is. I'm going to let others talk you through the steps, as at this moment I can't recall the exact setting.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
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    BonxieBonxie Posts: 5,695 Member
    edited July 2022
    Sorak4 wrote: »
    Is there a way to set Sims to be enemies or at least know others through MC? I wanted to create a story with rivaling crews that all absolutely despise each other, so they can fight when on public lots together, but I don't see an option to through MC, all I can see is to set someone as brothers/sons, ect.

    Try this command from the target sim's MCCC menu once the sim you want to be the enemy is on the same lot as your active sim:
    Sim:MCCC > Relationships > Set Active Relationship Levels > Set Active Friendly > Enemies

    If those sims are alrady aquainted, there is no need to have the other sim on the same lot. You can click on the sim's thumbnail in the relationship panel and select the MCCC menu from this position.

    Besides "Enemy" you can also set all other friendship and romance levels from Sim:MCCC > Relationships > Set Active Relationship Levels.

    You might also type the ingame cheat "Modifyrelationship <firstname lastname> <firstname lastname> -100 LTR_Friendship_Main" in the comnand line with -100 as the value for level "enemy". This works with every pair of sims, no matter where they are at the moment when you execute the cheat.
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
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    BonxieBonxie Posts: 5,695 Member
    edited July 2022
    ☆☆☆ Huge S4 Game Update expected ☆☆☆

    Most of you will be already aware that prior to the release of "High School Years" at Thursday, 2022/07/28
    there will be (as usual) a big patch with a huge game breaking potential.
    We expect this patch to be released some days before the EP.

    According to previous EA schedules, Tuesday, 2022/07/26 might be a good day for the patch.

    As a consequence
    we again expect most of the script mods - INCLUDING MCCC - to break
    after the upcoming Sims 4 patch deployment!


    Most probably there will be also an MCCC update, but as always it will take its time.
    You know @Deaderpool and his willingness to work on this matter, so I'm convinced,
    that there will be a solution in a reasonable time frame.

    What could you do?
    If you decide to install the upcoming S4 July patch, you should be prepared for game errors and to update your mods.
    Check now which script mods you are using in your game:
    Game Options > Others > View Custom Content > scroll down to section "Script Mods"
    Probably everything you find in this section has to be updated to the new game version or to be deleted.
    You find the corresponding files in your S4 folder ...\Documents\Electronic Arts\The Sims 4\Mods and its subfolders.
    Script mods are usually (but not necessarily) files with an ts4script extension (i. e. mc_cmd_center.ts4script).

    You might also consider to deactivate the automatic update function in Origin,
    which gives you the opportunity to wait until updates of your favorite mods are available.
    There is no need to install the patch at once!

    But note also, that if you plan to install "High School Years" on release day (Thursday, 2022/07/28)
    you have to patch beforehand or during pack installation.


    I will keep you informed about the newest developments.

    This might sound serious, but I'm confident that this challenge will be mastered like all other game breaking changes before.

    Have a look at this post https://forums.thesims.com/en_US/discussion/comment/17521730/#Comment_17521730 for some patch prep tips.

    If you have any questions please ask,
    or visit our Discord: https://discord.gg/mccc

    ☆☆☆ Have Fun! ☆☆☆
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
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    GalacticGalGalacticGal Posts: 28,565 Member
    Thank you! @ Bonxie
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/

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