How long is it going to take TS4 to end at this pace?

With them not telling us their future plans and the "quarterly teasers" crap, and now I see they are really dividing the content into GP/SP, it seems like it is going to take forever for the game to finish. I mean I really don't know what they are doing. There is still so much they have to add and it's funny how they are doing it.

A "vampire game pack"? Does anyone find this odd? To me it seems even more that they really are trying to stretch the content they have. It's like adding water to juice so it will last longer (but it still taste bitter). That is how I feel about what they are doing with these packs. I mean even GT and CL should've been one pack.

What makes it worse for me is that I'm ready for TS4 to end. LOL (Sorry) But wow they seem to be dragging this one along separating everything like this. I can guess why they are though. I do think it is because of limited resources.

I was laughing when I saw the new packs. It just seems random now: vampire pack, bowling pack. lol
PLEASE FIX TEENS IN TS4! I NEED YOUNGER TEENS NOT YA TEENS! (^_^)Please add Music Bands with lead singers! Please add vehicles and garages! Vehicles have always been part of The Sims.

Comments

  • simgirl1010simgirl1010 Posts: 31,085 Member
    I think it'll probably go on for at least another two years. Maybe even longer with the current release schedule. Or lack thereof.
    TS Forever 💚
  • nanashi-simsnanashi-sims Posts: 4,139 Member
    I think it's fantastic that they are separating supernaturals into their own gamepacks. They really should have done that with aliens and sixam :unamused: This is what option play is about--let players build the type of game they want. TS4 base game and GTW take away options and playability but it seems like the GPs and SPs give that back to players who actually can enjoy this iteration (I'm not one of those players). Granted one could argue that they've done it before in EPs and given players more with each release update, but at this point--who cares about the GPs and SPs when we're still missing basics from the base game? I think players who like vamps are going to be thrilled about this pack.
  • Zeldaboy180Zeldaboy180 Posts: 5,994 Member
    Why are people complaining when they're already the best vampires we've ever had and we don't even know half their content yet?
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  • Uzone27Uzone27 Posts: 2,808 Member
    Goodywood wrote: »
    With them not telling us their future plans and the "quarterly teasers" plum, and now I see they are really dividing the content into GP/SP, it seems like it is going to take forever for the game to finish. I mean I really don't know what they are doing. There is still so much they have to add and it's funny how they are doing it.

    A "vampire game pack"? Does anyone find this odd? To me it seems even more that they really are trying to stretch the content they have. It's like adding water to juice so it will last longer (but it still taste bitter). That is how I feel about what they are doing with these packs. I mean even GT and CL should've been one pack.

    What makes it worse for me is that I'm ready for TS4 to end. LOL (Sorry) But wow they seem to be dragging this one along separating everything like this. I can guess why they are though. I do think it is because of limited resources.

    I was laughing when I saw the new packs. It just seems random now: vampire pack, bowling pack. lol

    Based on the way they seem to be parsing the content my best guess is that it will run a bit longer than previous iterations for two reaons.

    1) If it is indeed the last one they will want to milk it for every last dime they can squeze out of it until they mount the "Out of business" sign on the front door, and everyone goes fishing.

    2) If they intend to make a fifth installment and get it right...they are going to need extra time to pull it off.

  • MarnettiMarnetti Posts: 1,043 Member
    Probably double the lifespan of previous iterations? Possibly more…?

    We still need seasons, university, vacations, pets, more lifestates, missing npcs, srelddot, and the like… so we may have awhile :smiley:
    ~I just like lifestates. Is that too much to ask for?~
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  • okesterokester Posts: 4,136 Member
    Stretching the content was obviously their marketing scheme from day one. There are not only Expansion Packs and Stuff Packs this time around, but also Game Packs, which to me seem like a mix of the two. I'm surprised they haven't already made a Sims 4 Store without a gifting option. From a marketing standpoint it's pretty ingenious, but as a consumer, yeah, it's not fair. Consumer America though ;P
    Origin ID: Okest3r_13 Check out my Sims 4 creations!
  • mirta000mirta000 Posts: 2,974 Member
    my guess is, there won't be a sims 5, so they will go for as long as they can. Which is a shame, because TS4 feels like a disappointment. I wonder would they have done the same to SimCity if Cities Skylines never came?
  • cameronw209cameronw209 Posts: 1,497 Member
    edited January 2017
    mirta000 wrote: »
    my guess is, there won't be a sims 5, so they will go for as long as they can. Which is a shame, because TS4 feels like a disappointment. I wonder would they have done the same to SimCity if Cities Skylines never came?

    SimCity was on its way out well before Cities:Skylines came along. I think the botched launch and the vision they had for the game was a big turn off for a lot of people.

    I also read an article a while back where a former maxis employee was asked why SimCity 4 never got another EP and apparently it was because The Sims had a much higher return on investment and so it wasn't feasible to keep developing SC due to it not making anywhere near as much money.
  • MingYangYoMingYangYo Posts: 362 Member
    edited January 2017
    Hmm idk but with the limited engine I suspect ones game might explode at the end. How much can it take if they have to keep taking shortcuts for this and that. Olympus/sims 4 is a project that needs to be done with at the end of the 4th year like the rest. It was first created 8 years ago it's time to let it go and make something way better and not irritating to the majority.

    *Typo
    Post edited by MingYangYo on
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  • Uzone27Uzone27 Posts: 2,808 Member
    MingYangYo wrote: »
    Hmm idk but with the limited engine I suspect ones game night explode at the end. How much can it take if they have to keep taking shortcuts for this and that. Olympus/sims 4 is a project that needs to be done with at the end of the 4th year like the rest. It was first created 8 years ago it's time to let it go and make something way better and not irritating to the majority.

    On the contrary, the way they designed this game they could keep adding these little "worlds" (hoods) ad infinitum without much performance hit at all (except for HD space)

    That was the problem with TS3...everything had to be loaded at once.
  • MingYangYoMingYangYo Posts: 362 Member
    Uzone27 wrote: »
    MingYangYo wrote: »
    Hmm idk but with the limited engine I suspect ones game night explode at the end. How much can it take if they have to keep taking shortcuts for this and that. Olympus/sims 4 is a project that needs to be done with at the end of the 4th year like the rest. It was first created 8 years ago it's time to let it go and make something way better and not irritating to the majority.

    On the contrary, the way they designed this game they could keep adding these little "worlds" (hoods) ad infinitum without much performance hit at all (except for HD space)

    That was the problem with TS3...everything had to be loaded at once.

    Good points. But still what can they add if what's added will be watered down due to possible problems hmmm
    Let me in I got a heart of gold

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  • Uzone27Uzone27 Posts: 2,808 Member
    MingYangYo wrote: »
    Uzone27 wrote: »
    MingYangYo wrote: »
    Hmm idk but with the limited engine I suspect ones game night explode at the end. How much can it take if they have to keep taking shortcuts for this and that. Olympus/sims 4 is a project that needs to be done with at the end of the 4th year like the rest. It was first created 8 years ago it's time to let it go and make something way better and not irritating to the majority.

    On the contrary, the way they designed this game they could keep adding these little "worlds" (hoods) ad infinitum without much performance hit at all (except for HD space)

    That was the problem with TS3...everything had to be loaded at once.

    Good points. But still what can they add if what's added will be watered down due to possible problems hmmm

    By this I assume you are wondering how they will handle the one's that will have an impact on performance?
    Seasons and Pets? Probably by saving them for last.
  • MingYangYoMingYangYo Posts: 362 Member
    Uzone27 wrote: »
    MingYangYo wrote: »
    Uzone27 wrote: »
    MingYangYo wrote: »
    Hmm idk but with the limited engine I suspect ones game night explode at the end. How much can it take if they have to keep taking shortcuts for this and that. Olympus/sims 4 is a project that needs to be done with at the end of the 4th year like the rest. It was first created 8 years ago it's time to let it go and make something way better and not irritating to the majority.

    On the contrary, the way they designed this game they could keep adding these little "worlds" (hoods) ad infinitum without much performance hit at all (except for HD space)

    That was the problem with TS3...everything had to be loaded at once.

    Good points. But still what can they add if what's added will be watered down due to possible problems hmmm

    By this I assume you are wondering how they will handle the one's that will have an impact on performance?
    Seasons and Pets? Probably by saving them for last.

    That and I mean how they had to leave toddlers out because of problems. What if pets do the same ?? This game just seems odd Im sticking to the other ones.
    Let me in I got a heart of gold

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  • Uzone27Uzone27 Posts: 2,808 Member
    edited January 2017
    MingYangYo wrote: »
    Uzone27 wrote: »
    MingYangYo wrote: »
    Uzone27 wrote: »
    MingYangYo wrote: »
    Hmm idk but with the limited engine I suspect ones game night explode at the end. How much can it take if they have to keep taking shortcuts for this and that. Olympus/sims 4 is a project that needs to be done with at the end of the 4th year like the rest. It was first created 8 years ago it's time to let it go and make something way better and not irritating to the majority.

    On the contrary, the way they designed this game they could keep adding these little "worlds" (hoods) ad infinitum without much performance hit at all (except for HD space)

    That was the problem with TS3...everything had to be loaded at once.

    Good points. But still what can they add if what's added will be watered down due to possible problems hmmm

    By this I assume you are wondering how they will handle the one's that will have an impact on performance?
    Seasons and Pets? Probably by saving them for last.

    That and I mean how they had to leave toddlers out because of problems. What if pets do the same ?? This game just seems odd Im sticking to the other ones.

    I see what you mean. Yes pets would likely be watered down to more closely resemble TS2 Pets....every stary counts as an NPC of sorts.
    So perhaps they will limit strays, and count pets against the household cap the way they did in TS2
    I have no idea about the problem with toddlers. Sure it's a lot of code....but once it's done I don't see why it would imp[act performance any more than any other Sim..
  • MingYangYoMingYangYo Posts: 362 Member
    Uzone27 wrote: »
    MingYangYo wrote: »
    Uzone27 wrote: »
    MingYangYo wrote: »
    Uzone27 wrote: »
    MingYangYo wrote: »
    Hmm idk but with the limited engine I suspect ones game night explode at the end. How much can it take if they have to keep taking shortcuts for this and that. Olympus/sims 4 is a project that needs to be done with at the end of the 4th year like the rest. It was first created 8 years ago it's time to let it go and make something way better and not irritating to the majority.

    On the contrary, the way they designed this game they could keep adding these little "worlds" (hoods) ad infinitum without much performance hit at all (except for HD space)

    That was the problem with TS3...everything had to be loaded at once.

    Good points. But still what can they add if what's added will be watered down due to possible problems hmmm

    By this I assume you are wondering how they will handle the one's that will have an impact on performance?
    Seasons and Pets? Probably by saving them for last.

    That and I mean how they had to leave toddlers out because of problems. What if pets do the same ?? This game just seems odd Im sticking to the other ones.

    I see what you mean. Yes pets would likely be watered down to more closely resemble TS2 Pets....every stary counts as an NPC of sorts.
    So perhaps they will limit strays, and count pets against the household cap the way they did in TS2
    I have no idea about the problem with toddlers. Sure it's a lot of code....but once it's done I don't see why it would imp[act performance any more than any other Sim..

    True. They said it was clipping problems but I see the same problem for picking up a small pet. Yeah they probably will be limited to a little cage or something idk but I got a feeling it's gonna have a catch to it.
    Let me in I got a heart of gold

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  • tonicmoletonicmole Posts: 121 Member
    I don't think there will be Pets, seasons, toddlers, more supernaturals, or anything like that. I don't understand why people still think that it's obviously happening eventually. Seasons won't work with their game set up. The holidays are in real time. Festivals were added with city living. Honestly Pets is possible, but other than that, they have clearly shown a habit of releasing a fraction to represent the whole of Sims 3. So even if pets is released it will be just cats or dogs and they will be objects not Sims.
    What's the deal with the creepy Sim in the yellow shirt, and glasses? The one right up there! I'm guessing what ever he is it starts with "serial".
  • Uzone27Uzone27 Posts: 2,808 Member
    tonicmole wrote: »
    I don't think there will be Pets, seasons, toddlers, more supernaturals, or anything like that. I don't understand why people still think that it's obviously happening eventually. Seasons won't work with their game set up. The holidays are in real time. Festivals were added with city living. Honestly Pets is possible, but other than that, they have clearly shown a habit of releasing a fraction to represent the whole of Sims 3. So even if pets is released it will be just cats or dogs and they will be objects not Sims.

    Lol Okie Dokie B)
  • StrawberryYogurtStrawberryYogurt Posts: 2,799 Member
    Soon, hopefully
    The Sims has currently lost its identity. Bring it back for TS5

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    Personality,depth,humor,consequences,lore,customization.
  • MingYangYoMingYangYo Posts: 362 Member
    tonicmole wrote: »
    I don't think there will be Pets, seasons, toddlers, more supernaturals, or anything like that. I don't understand why people still think that it's obviously happening eventually. Seasons won't work with their game set up. The holidays are in real time. Festivals were added with city living. Honestly Pets is possible, but other than that, they have clearly shown a habit of releasing a fraction to represent the whole of Sims 3. So even if pets is released it will be just cats or dogs and they will be objects not Sims.

    I don't have faith in ts4 I quit it lol I'm just saying when they release stuff people get hyped until they come out with "But here's the catch" they limit stuff so what will come into this game that's truly exciting and not limited. I wouldn't hold my breath on anything and if people want to hope for more content I don't see the problem.
    Let me in I got a heart of gold

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  • catloverplayercatloverplayer Posts: 92,614 Member
    All I know is I want carnivals and amusement parks.
  • halimali1980halimali1980 Posts: 8,246 Member
    Have not visited the forums for quite sometime now and have not played for a long time.
    Let me put it in bold
    THE SIMS 4 HAS ALREADY ENDED IN 2016

    The last expansion pack already confirmed that this game already died and just need to be buried officially. Maybe they are taking time until they announce the next iteration or probably to close the whole franchise and spread the sims team among other games instead of laying them off.

    For the time being they will cash in some money from packs, for example like a vampire pack there might be a cat pack, a winter pack, a dog pack, a hair pack, a trash bin pack etc... All silly and insignificant stuff that will add nothing but few more megabytes that will eat up your PC storage without offering any substantial game play.
    Everything I post is an opinion here and I think every post of others is as well.
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  • FKM100FKM100 Posts: 886 Member
    edited January 2017
    I think it is wrong to assume that Sims 4 will attempt to replicate all the expansions that we had in previous iterations of the game. Some of the content, yes, but at the rate things are going, it is unlikely that we will get everything. And much of what we do get is likely to be broken down and sold off as Game/Stuff Packs. We have seen that happening already.

    For example, I don't believe that we will get a Seasons/Weather EP at all (of course, I might be wrong and I would be happy to be so). I am expecting that we will get a winter world (maybe as a Game Pack), with snowy landscape, winter sports, etc. And then we might also get a tropical holiday world, with beaches, sea-bathing, etc. But I don't think we will get an EP that adds actual weather to the game, let alone all four seasons in one expansion (in fact, I very much doubt that the game has been designed so that weather can be added to existing worlds). And I think that supernaturals will follow the same route. We already know that there will be a Game Pack for vampires and I expect that other supernaturals will be released piecemeal, if at all (to be fair, though, maybe that's not such a bad way of approaching supernaturals. We all have very fixed ideas of which supernaturals we want to see in our worlds and I will never forget the complaints about the zombies in Sims 3).

    When it comes to Pets, well I honestly don't know. My gut feeling tells me we will probably get cats and dogs, plus caged animals/birds (as objects) in one EP (or Game Pack) and then that will be it. I could see horses as part of a farm-life type game pack, but I'm pretty sure that we would be made to pay extra for them. ETA: In any case, horses would probably be pretty pointless without a large open world to ride them in.
    Post edited by FKM100 on
  • jackjack_kjackjack_k Posts: 8,601 Member
    edited January 2017
    Have not visited the forums for quite sometime now and have not played for a long time.
    Let me put it in bold
    THE SIMS 4 HAS ALREADY ENDED IN 2016

    The last expansion pack already confirmed that this game already died and just need to be buried officially. Maybe they are taking time until they announce the next iteration or probably to close the whole franchise and spread the sims team among other games instead of laying them off.

    For the time being they will cash in some money from packs, for example like a vampire pack there might be a cat pack, a winter pack, a dog pack, a hair pack, a trash bin pack etc... All silly and insignificant stuff that will add nothing but few more megabytes that will eat up your PC storage without offering any substantial game play.
    You only say this because YOU choose to ignore any improvements, and only focus on what it doesn't improve on (which is much less than what it doesn't).

    Thankfully, the Critics (and public) don't agree. And actually acknowledge both improvements and disadvantages.

    15974944_1392539734089489_6605103142103668090_o.jpg?oh=dae2b859d4189780a8461fdabd6c2e50&oe=591211A2

    The Sims 4 started off bad, but is now starting to beat it's predecessors. Get Together was also great pack, Dine Out was great. And now we're getting the most indepth and best Vampires of the franchise.

    Apartment Life didn't support Apartment Building without mods or debugging (which could break the game) and Late Night had single Apartments, no neighbours.

    Sure The Sims 4 has some limitations, but the critics agree, what it does improve on makes it better than what we've had previously.
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