MayanMysteries - Update to Final July 21, 2017
I have made some accommodations to this world for Showtime and Supernatural. These are fully explained and links to them are given in a separate post below. If you don't play these expansions, the base game is still the one to use.
I notice photo bucket wants money from me. I will re-host these pictures and update my posts in the near future. In the meantime there is a pdf document referenced in the Resources section of this post with all the pictures and more.Summary
Section to Place World – Island Paradise
Name: MayanMysteries by RRArtie
Tech: Sims 3 base game, World Adventures, Ambitions, Late Night, Generations, Pets, Seasons, University Life, and Island Paradise and no stuff packs. That leaves out Supernatural, Showtime, and Into the Future. WA and IP are essential and lack of others may just leave out a house or change decorations.
Map Size: 1024 x 1024 File Size: 64 MB
Custom Content – No third party custom content, but I used Riverview for its farm objects, decorations and some houses and have created some wall coverings using Create a Style.
Link to populated world with 26 families on Sims 3 Exchange - http://www.thesims3.com/assetDetail.html?assetId=9022262
Link to populated world with 26 families on OneDrive– https://1drv.ms/u/s!AjB9vifjJU2zwzragqrsV0NULj4y
Link to save game with ghosts installed on OneDrive – https://1drv.ms/u/s!AjB9vifjJU2zwzuPpHFPZIitjp8p
Download the file MayanMysteries.Sims3Pack and place it in the Sims3 > Download folder. Double click it or open the launcher to install this world. If you want to see ghosts in the graveyard, then use the save game to start playing. Download the folder MayanMysteries_Ghosts.sims3.zip and unzip it. Place the folder in the Sims3 > Saves folder. When you start the game select this save game to play and either play Matteo Torres or go to Edit Town and select a different household to make active and play.
Theme: A coastal town in Belize on the Caribbean Sea with plenty of scuba diving, fishing, Mayan ruins plus most of the community activities found in a large city.Story
The Housenfluke Rest story continues - In September 1876 a ship with German, Czechoslovakian, and Austrian settlers was bound to Galveston Texas. They intended to settle in the central part of Texas and start farming and businesses. Their ship encountered a hurricane in the Caribbean and they were blown off course and landed in the two islands that they called Housenfluke and Moldenhauer islands. After recovering from the storm, several families set off sailing further west in hopes of finding Galveston. Because they were further south than they expected, they landed at a small village called Nim Li Punit on the Central American coast (in modern day Belize).
As time progressed, this village became a vacation spot. Tourists were drawn to the area by the interesting dive spots, abundant ocean beaches, ocean fishing and fresh water fishing, and three nice resorts. The four dive spots have abundant, fish, sea shells and occasionally a treasure chest or bottle with a message. The town has most community lots allowing for a wide selection of occupations.
To the north of the town is an old Spanish fort which is currently undergoing renovations. Rumors abound about treasure from the Mayan, Spanish, and the pirate Captain Pillsbury, the dough boy. An underwater entrance to the treasure rooms was closed by a recent storm.
In the jungle west of this fort is a Mayan Cave hidden by jungle and a fog. This cave was used by the Mayan for ceremonial burials and may contain Mayan treasure and some tombstones. Visitors are warned not to enter this cave because it may have traps, is natural and has almost no light.
To the south of the town are entertainment venues, an equestrian center and several large farms capable of raising and training horses or providing space for gardens. At the furthest southern tip of land is a light house built on high bluffs. Below the lighthouse is an abandoned boat house which is fenced off. There is a cave on this lot which may have been used by the Mayans and has a small nectary in it. Another cave near the rocks with Mayan glyphs was used by the Mayan people and may contain treasure. Visitors are warned not to enter these caves as storms and high tide may flood them.
In the jungle west of this village are five Mayan ruins rumored to hold tombs with treasure. The easiest to find is the Pitz Ball Court. This sports arena is right near the town graveyard. Deeper in the jungle and shrouded in a mysterious fog are three more Mayan ruins. Another Mayan ruin is buried under a rock slide. These ruins are treacherous to explore and removing any treasure is strictly forbidden by the local police.
These tombs remain unexplored until this day. Will your Sims family find the secret entrances and uncover the treasure?
Historical Note: It is true that many German, Czechoslovakian, and Austrian settled in Central Texas. The Texas Culture museum in San Antonio tells this story. The last names for these families come from there, or are neighbors or relatives. The first names are random and not intended to identify any real person.Build Philosophy
I wanted a world which would run on more modest computers than my previous world and load a lot faster than my previous world. I also wanted this world to be playable by those without the full set of expansions and stuff packs. To accomplish these objectives I did the following:
• Built a medium size world.
• Used only Sims 3 base game, World Adventures, Ambitions, Late Night, Generations, Pets, Seasons, University Life, and Island Paradise and no stuff packs. That leaves out Supernatural, Showtime, and Into the Future
• Restricted the community buildings to reduce the number of NPCs working as bosses and co-workers. There is no criminal enterprise, Tattoo Salon or movie production lot and only one book store, diner and grocery. There are several cash registers and professional nectar bars which could be deleted to reduce the need for NPCs to tend them.
There is no third party custom content or store content. However, I used Riverview items. I have used Create a Style to apply custom colors to objects and walls to reflect the limestone geology of the area.
I like to build dive lots and am beginning to build tombs. Both these type lots take a lot of work. For this reason many of the homes and community buildings are copied from one of the Sims 3 games. Many of these buildings are modified to fit the environment. For instance, the Verona Fire Station has a color and textures more appropriate to the limestone country of the Mayans. The commentary on the lot tells its source and any modifications I made to it.Statistics - Updated 12/18/2016
Community Lots: 57 including Rabbit Holes – 8, Community Lots – 49 including 4 Dive Spots, 6 Ports, 9 Tombs, and 4 Open Lots
Residential Lots: 72 including 3 Houseboats, 4 uncharted areas and 7 open lots
Population: Households that I placed - 26 (plus whatever the game adds for balance)
Performance Warning: This is a medium size world, but has lots of spawners (the usual surface plus underwater and in tombs). It runs smoothly on my portable with a 1.73 GHz i7 processor, 4 GB RAM, and Quatro FX 880M with 1 GB graphics RAM and my desktop with a 3.4 GHz i7 processor, 8 GB of RAM, GeForce 560 with 1 GB of RAM. Both are quad processors and use Windows 10 - 64 bit version. It runs a little jerky, but acceptable on an older machine. This machine has a 3.06 GHz duo processor, 4 GB RAM, and a GeForce 9800 with 1 GB of video RAM. This machine runs Windows 10 - 64 bit version. You can use these examples to see if your computer will run this world reasonably well.Resources - Updated 12/18/2016
A PDF document describing the world with lots of pictures is available – https://1drv.ms/b/s!AjB9vifjJU2zwz3KNAoUkMKcbNJg
My design notes lists all the houses and community lots and briefly describes them. It has a table describing each family and a table showing the spawners in area of the world and in each dive spot. It also has labeled pictures of each tomb and can be used as a helpful instruction for exploring them. Spoiler alert – these figures completely describe all features of the tombs. This PDF document is at - https://1drv.ms/b/s!AjB9vifjJU2zwzyhFQxVCkSSr6Q3Status – Final December
I have played this world during the building process. I would build a few lots, add some road, shape some terrain, add some houses or community buildings and then play until I had 20 mistakes or new ideas listed. Then I would fix the mistakes and add more and repeat the process. I have completed all tombs, stayed in most houses, gone to all community lots and tried several families. I believe this world will function smoothly and will be a fun experience and am calling it my final version.
Changes that I have made since the beta was released in November 12, 2016 include the addition of 3 households, two ghosts in the save game, and two new houses. I also added an additional tomb passageway in one tomb. This passage is useful when mummies have been released and may be blocking escape.Play Tips
I run with modifications to help locate problems and to smooth some of the inconsistencies in Sims and would suggest you use them, if you are comfortable with adding third party content. For my testing I use these NRaas packages Overwatch, MasterController, MasterControllerCheats, MasterControllerIntegration and DebugEnabler.
Note on Dive Lots – A bug exists which occasionally/frequently forces all divers and swimmers in the area to the nearest land when a diver enters a cave to explore it. This occurrence can be reduced by resetting the cave before the diver enters the lot (3 AM for instance) or you can use the modification ShimrodsDiveCaveResetFix155.package. Be sure to read the readme to setup this modification correctly.
• Before a Sim enters any of these home world tombs, they should travel to China, Egypt, or France. While there explore a few tombs and uncover some treasure by following an adventure or going to an open tomb unconnected to an adventure (Pyramid of the Winds, for example). Doing this seems to set a game switch that makes the home tombs generate their treasures. If you don’t do this, many treasures are not generated and a relic required to place on a pedestal to open a door may not be generated.
• Use this travel time to improve your tomb skills such as disarming traps, athletic skill for opening doors and moving statues.
• While in the travel destination buy dry food and shower in a can. These can’t be purchased in the home world. Some tombs require many days to explore and fire traps are always a danger. Some of the tombs in the home world supply limited dry food and occasionally shower in a can.
• A tent or a sleeping bag is necessary to sleep in several tombs which are long and some may lock the door behind the Sim to force forward progress. Sleeping bags or tents can be bought for a home lot in buy mode/outdoor activities and placed in the explorer’s inventory. Tents require a large open space to set up, but two Sims can sleep in one and they get dressed in the morning. Sleeping bags require less space, but the Sim doesn’t get dressed in the morning and continues to explore in their PJs.
• If you score a visa level of 1 and have some ancient coins in these worlds, then shop with the special merchant for Pemmican (special snack), Potion of Liquid Courage (banishes fear) or Mummy Snacks (available in Egypt, distracts a mummy). You may hit some traps, mummies or become hungry and these will help.
• One tomb is revealed by collecting the four map pieces. Two map pieces are available underwater to scuba divers and two are on land. Make sure the same Sim opens these treasure chests because if the map pieces are in different Sim’s inventories, they cannot be combined. However, the IP treasure chests seem to reset with time and a Sim can go back and get the treasure again.
• One tomb is revealed by finding a very rare map in a bottle. Bottles are extremely hard to spot. If you get enough lifetime happiness points, buy the collection helper and set it to flag seashells to reveal seashell and bottle locations. Even with that help the map is rare (I only discovered it once in my testing), so you might have to resort to the “Discoverallunchartedislands” cheat.
• If you spend some time in China, develop the Martial Arts skill because this skill helps a Sim defeat sharks and mummies.Pictorial Overview - added pictures 7/22/2017
The picture above shows the right side of this world. At shore line on the right of this picture is the Spanish Fort. The clouds in the background hide some Mayan tombs. The town is to the left and over the bridge.
The picture above shows the central district of the town. In the water at the center is one of the houseboats. Along the water’s edge in the center are several residents and on the left some party spots. The main community buildings (including the business tower, school and sports stadium, civic center, and hospital and research center) surround a central plaza.
The picture above shows the left side of this world. On the left at water level is an abandoned boat dock and nectar cellar. Beneath this lot is a Mayan Tomb which can be explored with a high scuba diving skill. Near the water are three nice houses. A houseboat is at one of the docks.Summary of Sections Below
Tour of Some Homes – A description of some of the homes including house boats that I created for this world
Community Lots – A description of some of the community lots that I created for this world
Resorts, Fishing and Diving – A description of the three resorts, some fishing spots and scuba diving spots in this world.
Tombs – A description of some of the tombs in this world.