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The Drifter Challenge House 021 - Rules

VihishaVihisha Posts: 2,761 Member
GAME SET UP FOR THOSE CONTINUING THE FULL 24 HOUSE CHALLENGE
-Built Lots in Oasis Springs and Willow Creek worlds may be replaced (with the same lot type)
-Place a Cafe' on the Movers And Shakers Lot in Willow Creek (Get Together needed))
-You are free to evict and/or delete any Sims except The Heir from House 020
All other worlds and vacation destinations may be built upon or populated however you'd like
*Adding in unique Lot types from other packs is encouraged

MAKING THE SECONDARY SIM
Place a Sim into a household with the previous heir from House 020 who is a:
-Young Adult
-Humanoid or other Occult from the following list:
*Alien (Get To Work needed)
*Mermaid (Island Living needed)
*Spellcaster (Realm Of Magic needed)
-Based off of a Celebrity
-Relationship status is Roommates
*Using Story Mode for creating the Secondary Sim is not allowed
*If you download a Sim, you will need to make sure that they do not have any Skills or extra Traits gained as this could give unwanted advantages


GAME SET UP FOR THOSE PLAYING JUST HOUSE 021
-Evict any Sims who are living on the Ophelia Villa Lot in Willow Creek world
-Demolish the Ophelia Villa Lot
-Set the Ophelia Villa Lot to Residential
All other worlds and vacation destinations may be built upon or populated however you'd like
*Adding in unique Lot types from other packs is encouraged

MAKING THE DRIFTER AND THE SECONDARY SIM
Create two Sims who are:
-Young Adult
-Humanoid or other Occult from the following list:
*Alien (Get To Work needed)
*Mermaid (Island Living needed)
*Spellcaster (Realm Of Magic needed)
-Make one based off a Celebrity
-Relationship status is Roommates
-Designate which Sim will be The Drifter and which will be the Secondary Sim
*Using Story Mode for creating The Drifter or the Secondary Sim is not allowed
*If you download your Sims, you will need to make sure that they do not have any Skills or extra Traits gained as this could give unwanted advantages




REQUIRED GAME SETTINGS
Under Gameplay tab in the Game Options menu select the following:
-Autonomy - Full
-Auto Age (Played Sims) - Yes
-Sim Lifespan - Normal

WHERE TO START AND LAST MINUTE PREPARATIONS
-In Game Options set Season length as as well as rain/snow options (Seasons needed)
-In Game Options you may choose to opt out of Fame (Get Famous needed)
-Move The Drifter and the Secondary Sim onto the Ophielia Villa Residential Lot in Willow Creek
-You may select 1-3 Lot Traits in Build Mode (these can be changed at any time)
-Using the Calendar create/add any Holidays or Events you'd like (Seasons needed)
-Sell or Delete any objects that The Drifter has brought along in their inventory
*If you choose to keep any items, you must deduct the cost of the object(s) from the Active Household Funds before ANY other object(s) are allowed to be purchased
-Drop the Active Household Funds to $0 Simoleons (testingcheats on + Money 0)
-Save your game
-Make a backup save (start of House 021)
*I highly recommend that you make these separate game save files so that if you are unsatisfied with how things turn out or you experience a House Challenge fail, you will have the option to redo House 021 without losing all prior world progress

THE PLAYABLE SIMS THIS HOUSE CHALLENGE ARE:
-The Drifter (the previous heir coming from House 020 if you are continuing)
-The Secondary Sim
*The two Sims you created if you are just doing House 021
*All other Household Sims are considered non-playable who may only be controlled using options available through their portrait in the bottom left hand corner

REQUIRED GOALS OF HOUSE 021
1. As a minimum create a 4 Bedroom, 2 Bathroom home worth at least $200k Simoleons

2. Achieve level 10 in either branch of the Business career

3. Complete the Fabulously Wealthy Aspiration

4. Produce and raise The Heir to the Young Adult life stage
*When The Heir reaches the Young Adult stage, you must stop game play and save if you are continuing on to House 022

ALL ABOUT THE HEIR
-The Heir is the firstborn baby made between The Drifter and another Sim who is part of the Active Household at the time the WooHoo For Baby interaction is used
*Vampire babies cannot be considered as The Heir

IT IS A HOUSE CHALLENGE FAIL IF:
-Any Required Goal was not completed before The Heir ages to Young Adult
-The Heir dies or is otherwise removed from the Active Household

WHERE AND WHEN YOU CAN TRAVEL
$1k Simoleons sitting in Active Household Funds is required ANY time you travel to:

-Party or Event locations the Household is asked to attend or playable Sims host
-Willow Creek - to access the tree to Sylvan Glade
-Sylvan Glade
-Parks
-The Grotto
-Nightclubs
-Gyms
-Museums
-Lounges
-Libraries
-Granite Falls (Outdoor Retreat needed)
-Spas (Spa Day needed)
-Cafe's (Get Together needed)
-The Bluffs (Get Together needed) - invite required
-The Ruins (Get Together needed) - invite required
-The Von Haunt Estate (Get Together needed) - invite required
-Club locations the Household is asked to attend or playable Sims host (Get Together needed)
-Festival locations (City Living needed) - invite required
-Restaurants (Dine Out needed)
-Vet Clinics (Cats And Dogs needed)
-Selvadorada (Jungle Adventures needed)
-Strangerville (Strangerville needed) - to purchase items from the Curio vendor
-Beaches (Island Living Needed)
-Glimmerbrook - to access the portal to the Magic Realm (Realm Of Magic needed)
-The Magic Realm *HQ, Gardens, Dueling Grounds and Casters Alley* (Realm Of Magic needed)

*The Active Household Funds requirement does not apply if you travel to:
-Visit the Final Resting Place of Sims - to strengthen ties or release spirits
-Lots required for work or Aspiration Milestones - for the required updates
-Retail Lots that the Active Household owns (Get To Work needed)
-Hospital (Get To Work needed)
-Police Station (Get To Work needed)
-Science Station (Get To Work needed)
-Sixam (Get To Work needed)

ADDING SIMS TO THE ACTIVE HOUSEHOLD
-Sims that join the Active Household MUST be added using the Move In interaction except:
*Adopted Sims
*Created Clones (Get To Work needed)
*Whispering Wishing Well acquired Sims (Romantic Garden Stuff needed)
*Adopted Pets (Cats And Dogs needed)
*Duplicato Spell Created Clones (Realm Of Magic needed)
-If a Sim you are inviting to Move In has other Household Members attached, you may split their Household or Move In any number of them
-Check mark "Sell All Lot Furnishings" if the option is available
-Active Household Funds MUST be reset to the amount it was before the new Sim(s) Moved In

NON-PLAYABLE SIMS CAN:
-Redeem their points in the Rewards Store
-Answer phones and respond to pop-up events
-Use the following interactions:
*Blow Out Candles, Make A Wish, or Taste Frosting (Age Up)
*Change Outfit
*Claim Bed
-Spend Fame Points (Get Famous needed)

YOU ARE NOT ALLOWED TO:
-Use any age altering or life prolonging items
-Create or designate other Sims to fill the role of The Drifter, the Secondary Sim or The Heir should any of them die or be removed from the Active Household
-Move any Sims OUT of the Active Household
-Host Club Gatherings on the Active Home Lot (Get Together needed)
-Designate the Active Home Lot as a Club Hangout destination (Get Together needed)
-Have any of your Playable Sims become a Vampire (Vampires needed)

ADDITIONAL INFO
-You may select the Traits of the Sims in the Active Household (upon Age Up)
-At any time you may change the Aspiration of any Sim in the Active Household
-Any playable Sim in the Active Household may purchase and/or manage the following:
*Retail Lot (Get To Work needed)
*Restaurant (Get To Work needed)
*Vet Clinic (Cats And Dogs needed)
-Puppies or kittens born into the Active Household may be kept or sold (Cats and Dogs needed)
-The use of any Mods or Custom Content is at your discretion
Post edited by Vihisha on
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