So, this has probably been posted many times, but I feel the need to add my two cents.
While this is not a game-ruining problem, it is still something that in my mind a player should be able to decide whether or not to implement. With the active household feature, the player is nearly forced to only focus on a single family, so as to not lose progress one has made. I, for one, with the previous Sims games have always switched around my families as to keep them in sync with one another (yet still under my control) or because I wanted a change.
With the active household, it seems that this sort of gameplay is being discouraged. Why? Forcing a certain gameplay on users doesn't seem sensible at all-- the other games have sold just fine and people have been happy with them. Why change something like that? Gameplay, especially in a game like The Sims, is not one size fits all.
Anyway, it would be wonderful if you (EA) would add some alternatives in a patch. I'm disappointed with this aspect of the game, a game that would be great if these odd things were fixed.
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1) we asked for the kids in the neighborhood and our neighbors to be able to age
2) In order for that to happen, they implemented story mode. You can turn it off.
3) If they allow us to selectively turn off story mode - it still presents problems because as you are playing one family the whole neighborhood (with the exception of those you have turned off story mode) is aging, and your sims that aren't being played aren't aging so when you go back in to play them Bobby's little friends from first grade are now elders almost ready to die but Bobby is still a first grader.
However it would be nice if Ea lets you place your own lots or other things of that nature. Such as placing all household of your own collection, For example your parents in one house you with your husband in another house etc.
it'd be easier for like, building relationships.