Scobre wrote: »
Nice idea for a thread and made me want to log on and thank you for making it @SimGuruDrake. I do have a few questions regarding Gamescom that changed my viewpoint to no longer thinking the Sims 4 direction will never favor me as a player.
Anyway, what can you elaborate on what the production team does and why they need to be a different company that handles Sims decisions?
I'm a little confused on the Expansion explanation: "Expansion packs – These are more like multiple storylines, spread broadly but not necessarily deep. Again all playstyles should be covered."https://julyvee94.wordpress.com/2016/08/19/the-sims-panel-and-my-experience-at-gamescom-2016/
Why can't EPs be deep? Why does it seem like they omit some playstyles, when supposively all playstyles should be covered? EPs have always been my favorite so it really disappointed me that the vision and direction of GPs seemed more clearer than the EP's vision. Personally I liked having EPs more focused to flesh out a theme more. I like when they include a lifestate aka supernatural and a new world or in the Sims 4 case a new neighborhood. So far GTW and GT seem to have omitted some playstyles, so does each EP focus only on one?
Lately I noticed Maslow's Hierarchy of Needs pyramid was shared taken from this site: http://www.simplypsychology.org/maslow.htmlhttps://www.platinumsimmers.com/articles/the-sims-4-how-we-make-the-game-panel/
I did study this in school, so it was really interesting learning this concept applied to the Sims while attending college.
So according to the pyramid, why are only sections of the pyramid represented for each iteration? Does that mean that not all the needs are met?
It shows why the Sims 1 and 2 seem to appeal to me more I've noticed, since my play styles fall under the bottom three sections. Any plans of including the needs as a whole or will it be separated? Why does it feel like transcendence wasn't included in the Sims 4 vision? Since the Sims 4 is reaching the top of the pyramid, so does that mean that the future of the Sims will use a different theory in development of future games?
Sorry I know all of my questions are quite deep and I know probably not all of them can be answered. But it was enlightening finding out with Gamescom why Sims 4 was alienating my play styles because of how Maslow's Hierarchy of Needs was being applied. I personally think it is flawed unless applied fully. Like a math equation, it doesn't work the same when divided into parts. It becomes something else completely. I do think that the Sims 1 and 2 did apply a lot of the pyramid in the game which is why those iterations worked out so well.
The Sims 2 studio fire, was that true or a hoax? I've wanted to know this answer for years and even a former Sims 2 Maxoid wasn't able to answer it.
fairymama47 wrote: »
Will the team be removing culling in the future? Will we ever get to be the chef in our restaurants?
Sarah_sarinha wrote: »