I got Dine Out last night and started a brand new save to avoid possible issues with pre-existing games and staff culling. My restaurant is doing great, up to 5 stars. I've trained and promoted my staff along the way so that they at least remain neutral (having trouble getting beyond that, but at least they aren't unsatisfied). And then suddenly, I got a notification that my restaurant was no longer functional. Checked my staff panel and they are all gone. I can rehire them again, so they weren't culled. But I can only hire the chef for the waitress position, the host for the chef position, etc. Anyone else have this problem and know what causes it/how to prevent it in the future?
I don't play with mods or CC, so that's not the issue.
Edit to add that I deleted enough unplayed households to be able to hire back my same employees to their previous positions - but unfortunately, they seem to have lost a substantial amount of skill.
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Although this wasn't the case with your issue, to prevent future culling of your employees, try doing the suggestion in this link.
http://sims4.crinrict.com/en/2016/06/restaurant-employees-and-culling/
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
Edit to add that repeating an identical social event does not cause the disappearance. Must just be some kind of glitch because I don't know what else might have triggered it.
Edit: I was able to re-hire them for the same positions but they still lost their skills.
Can you try putting them in a house and check what skill level they actually have ? Then close without saving ?
Just wondering if they actually loose skill or if the bar just doesn't reflect them properly.
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That's a bummer... Did you get actual notifications saying they quit? Because I did not. Just a generic message saying "your restaurant is no longer functional," which is why I think it may be a bug. That plus the fact that they all disappeared at once, and they were all neutral up until that point.
So I guess they are actually building their skills in the restaurant, and they don't "lose" skill per se, but when I rehire them the level isn't showing properly.
I'm going to try exiting without saving, reloading, hiring them back, then moving them into a household again & checking skill to see if it has decreased to the level I hired them at.
Ok, tried that and their skill had dropped to the level of hire. So it appears that it does not matter what skill level the sim has prior to being hired. The hiring dialog assigns a random skill level to each sim, which takes effect once they are hired into the restaurant, overwriting any skill level they were at.
This makes sense with the developers' original intent of only hiring unplayed, unhoused sims. Prior skill level wouldn't matter, and would be randomly generated by the hiring dialog. But for those who have used the workaround to hire their own created sims (or us who somehow lose all our staff at once), this is a frustrating (but as I said, understandable) design.
I did so something unusual though. The last thing I did before I saved the old game was to go into household management do a lot of deleting and reconstructive surgery of the townies, both in world and not in world.
So, did any of you actively cull or edit your townies in household management before losing your employees?
As far as I can remember, the only thing different I did that day was to take the day off (sim is employed in culinary career) and host a dinner party at my sim's house. She invited all her employees, so I thought that might have been the culprit. But I could not reproduce the issue after hosting several identical dinner parties, so now I don't know.
Is there anything else you did differently that day that might be our "common denominator"? Because your issue sounds exactly like what happened to me.
I do believe that editing can have a influence. When you play them, they'll loose their employee status.
I shall try in my game.
Tagging @SimGuruNinja for some insight on the skill level.
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I don't see why it would be necessary for the game to set the skill level to a low one since we're supposed to use the newly generated npc's anyway. But the idea in itself is annoying. We're allowed to choose which skill level the employees are on, since we choose the employees, and if the skill level and salary we payed were linked that's all that we need really.
Btw I use the UI cheat mod to change the skill level of my employees when I want to.
Well I just turned testing cheats on and then shift-clicked the employee to edit (and again - only one of the staff). I didn't actually load up the household. And it was a couple weeks before my staff all left me, so I don't think it was correlated in my case. But depending on how @CorkysPetals edited their sims, that could definitely be the cause for them..
And I'm with you @crinrict - I don't like the skill thing at all. I can understand why it might be that way, but that doesn't mean I have to like it.
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So I'm not the only one then! Sorry to take joy in your hardship, but misery loves company, lol. Though it sounds like you made the best of it!
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Unfortunately, I don't have anything from before that because for some stupid reason I saved right after I got the notification that my restaurant wasn't functional... *bangs head against wall*
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will definitely look when I get home.
I had just hired a new staff member as of the "Before" save, so I wasn't too hurt by his departure. But the other 3 were pretty sad (as you will see, their skill levels were pretty high). Let me know if there's anything else I can do to help you look into this.
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No rush.