I created a family of criminals.
Only two of them have the Kleptomaniac trait; however, as I added it as a club activity, the whole family can automatically swipe objects.
I took the family to the museum wherby they automatically started swiping - this how I became aware that non-kleptomanica Sims can swipe.
The museum has taken a battering - as my Sims have been there twice.
The museum has displayed a few warnings - such as the lot is now incomplete.
Will the museum become unstable for use?
Will the museum auto-heal - ie will the swiped objects eventually be auto-replaced?
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It is a cool way to make money though - create a club with family members - allow them to swipe objects - send them somewhere where there is expensive stuff - sit back as they auto-swipe - sell the goodies.
Kaching.
Personally, I hate the klepto trait for this very reason. I dislike it when a random sim, non player controlled comes into a restaurant and swipes a centerpiece off the table ... and you have to go around and make sure everything is put back.
Is it still an issue if a klepto swipes an object from say the kids park and we don't have a way to edit that area its just out of luck.
The lot will be automatically set to an inactive type if you remove mandatory objects and that isn't relevant if the venue functionality isn't necessary for your story. Just use the 'no venue requirements' mod to eliminate the alert.
You should start a hacking team as well and punish Landgraab for the exorbitant bills.
Nick, pinch, lift, appropriate, pilfer, purloin, make off with......
Oh! as in the literal sense!/version found in the dictionary.
I thought it was some new-fangled internet speak thing.
(took me years to learn what ROFL meant; I just thought everyone was misspelling the name Rolf.)
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Steal would have made it too obvious.
BTW, I love this list of alternatives; so many to choose from. Thank you.