In most Sims games, there are sometimes optional goals (Wants in TS2, Wishes in TS3, Whims in TS4) that ask you to buy an object. FreePlay also has some Weekly goals asking you to buy objects such as a Fridge or Couch but what I usually do is buy the cheapest object possible and then sell it especially if it's an object I don't need/want.
In FreePlay, this tactic is less effective since the object's sell price is divided by 10 (a §500 object will be sold for §50). In The Sims 2 and The Sims Stories only, selling an object after buying it causes you to lose Aspiration points and level. This probably might been an anti-cheating tactic which is funny since EA never implements anti-cheating measures in The Sims. However, they were forced to implement anti-cheating measures in The Sims 3 and The Sims 3 Pets for PS3/Xbox 360 possibly due to Sony and Microsoft requiring punishments (such as not earning Trophies and Achievements) for using cheats. As of The Sims 2 Console and The Sims 3, selling an object after buying it has no punishment.
On the Weekly goals that ask you to purchase an object, do you sell it right away after purchasing it?
Origin ID: GothicSimmer, YouTube:
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Comments
For this reason, I buy the cheapest item possible and then immediately sell it if I don't want it. Also if you may need it in the future, you could buy the best possible object and inventory it.
Why I build a room or use an empty lot is to save money. The price is proportional to the size of the Room (Floors and Walls) or house (Exterior Walls and Roofing) so bigger houses/rooms will make changing Exterior Walls/Roofing or Floors/Walls more expensive than smaller sized rooms or houses. Also you are charged the same amount of Simoleons if you want to re-purcahse the original/previous Floors/Walls/Exterior Walls/Roofing which will be costly if you have a big room or house. Of course money won't be an issue if you're high leveled as I have about 1.8 million Simoleons.