I've had some strange occurrences in my game and want to know if these are normal and at the very least what to do about them. I did a quick internet search but didn't find any answers.
I had seen this happen before in the family I was playing in that suddenly the household would be charged either §4,000 or §4,500 and an appropriately priced laptop would appear in one of my Sim's inventories. Although it was annoying I could just delete it and get their money back. Just a few minutes ago §4,000 was charged to my Sims' household and I checked every one of them and no one has a laptop in their inventory but I managed to track it down to a Townie. Why are my Sims paying for computers for the town? I suppose I should blame it on aging eyes that I somehow overlooked the shiny new laptop in one of the household Sims' inventories.
Also, what is up with random "collect" interaction my Sims sometimes get? Much of the time I just cancel out of them but now townies are running all over town collecting things? I had my Sim out collecting gems when another Sim appeared and pretty much stole it right out from under his nose.
So basically, Halp!
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I don't recall ever being charged for laptops. I've had sims in the video game developer get laptops as part of a promotion, but they weren't charged for it. I think I have had sims charged for car purchases though. The expensive cars too (over $100k). That only happened once or twice. I just refunded them the money with MC.
Yeah, I just do not know what is up with this weirdness. I switched over to Oliver using MC and he had a whole line of stuff to collect in his queue. She had a bunch of minor pets and a few gems and minerals in her inventory as well. I didn't have Dream Catcher enabled and I didn't want the Sims I was playing to lose all their wishes so I went to the main menu without saving then came back to the family then reset Oliver to get all the collecting nonsense out of his queue and almost as soon as I did there was a pop up announcing that Oliver was going to start writing a book and asking me to choose the genre. I'm now wondering if this is part of NRaas Story Progression or another of the mods. I hate to do this but *breaks out really big microphone and yells at the top of her lungs* @Igazor !!!
One thing I noticed when these Sims get these computers in their inventories is that they'll immediately get a forced command to start writing a book. When I switched to Oliver his wife had "write novel" in her queue followed by "paint". I think I was just so flustered by the whole thing I didn't even think to switch over to her to see exactly what she was planning on writing that on, whether it was the computer in their house or a spiffy new laptop. I do know if it wasn't her, someone in town got a new laptop. When I build their houses I always give them computers, easels, etc.
As for laptops, not sure. I've seen a couple $4k ones lately in the inventories of sims I've added to my household. Pretty sure I didn't pay for them.
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Oh! Another odd thing is that when Oliver was living with my Sim family (he was there to maximize his photography skill so they could build a Chinese Garden) he'd occasionally get a forced action to visit the lot the grocery store resides on. I ended up cancelling it out every time so I have no idea what he would have done once he got there. I was thinking it might have been related to his photography skilling since he's the only one that ever happened with. As for the collecting, he isn't the only Sim I've seen do that.
First of all, as for the actives being charged for inactives' purchases, do they own any residential lots as investments? When I let my sims become landlords, as SP Money allows them to do after they reach a certain level of wealth, I found my actives being charged for all kinds of kooky things that their "tenants" were doing. More so small stuff like hiring babysitters and other services, but I can see where they could get charged for outright purchases as well.
This can't be intended and I expect will be locked down with some release in the future. In the meantime, I don't allow the sims I play rotationally to become landlords and restrict their investments to commercial lots. Many of us have found the landlord feature to be buggy in other, less obvious and intrusive ways.
The other stuff reported here are SP pushes. On the Sim (Household, Caste, Town) level, you must have SP > Sim (Household, Caste, Town) > Push:Allow Skills set to True. Then if you have the SP Skill Module in play, check SP > General Options > Options:Skills to see what in particular skill pushes are allowed to do. Collecting is a skill, as is of course writing, among the others. Perhaps the module or some of its settings are recent additions to your game?
And finally, for pushes of active sims off their home lots and onto other places when you aren't watching them closely and issuing queues of user-directed commands, if you have the SP Extra module check SP > General Options > Options:Sims > Push Actives to Visit Lots > (set percentage chance of such a push, the default is 0). Some players love this option as they find out what kinds of things their actives want to do around town, left to their own devices. Some never get it to do much of anything because their game engine is too busy processing other things for the off-lot pushes to kick in. I never use it because I have enough trouble keeping track of my large households as it is without half or more of them running away on me.
Phew, all of this started happening all of a sudden? Sounds like you made some wide-sweeping module additions or settings changes there.
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This probably wouldn't all be new if I hadn't had so many years of not playing and only last fall updated everything to be 1.67 compliant. Much of this I would never even notice if I was playing in a town with more population but with only five other households I pretty much "see" everything.
They aren't landlords, their only acquisitions have been community lots.
I have the following modules for SP:
Career
Money
Population
Relationship
Skill
but not the Extra module. I can imagine some people enjoying their Sims getting pushed off to community lots but I'm more inclined to be more of a control freak. As it is once in a while I even turn free will down when everything they try to do is the wrong thingif I really need to focus on a particular thing and make sure the others stay on task, though.
I would imagine I do have skilling set to true as I've never changed any of those settings and overall I do want them to get skills. But dag-gum it, they all have jobs and as it is no one gets into a house without my controlled family paying for most of it. See? Give 'em an inch and they'll take a mile. I'll look at that skill setting tomorrow and see if I can fix it.
On the up side, without any help from me none of these Sims have obsessed over making pet food yet. So there's that, right?
I've never seen the pet food obsession glitch thing, but have read about it so many times that I feel like I have.
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When I saw the §4500 charged to them I immediately started scrounging through the family members' inventories--even checked the baby and toddler's just in case they had decided they needed computers for whatever reason. I mean kids ARE using electronics younger and younger all the time.
I never switch out of the household I am playing without tossing them into my Rotations caste first. Would be too afraid what kinds of chaos I would find when I get back to them. Unless my intention is to quit without saving afterwards, sometimes that's how I snoop around the neighbors without changing anything at the end of a game session.
http://nraas.wikispaces.com/Story+Progression+Rotational+Caste+Settings
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Thanks for the link directly to the page for setting up that caste! I may just go ahead and do that when I get back in the game just to make sure they're protected. Since I started playing again I've been enjoying TS3 way more than I should be.
SP and Rotational Play is what keeps my game moving at such a slow rate...very slow. That and sim travel are my obsessions, I guess. It's all pretty much ruined controlled my life for the past few years.
But there are players with presumably much smaller worlds who do want to play everyone in turn and the two options on that Rotational page offer suggestions on how that can be done. We were hoping others would come forth with more strategies they have morphed themselves into over the years, but coincidentally they all thus far seem to be variations on the two themes my colleague and I mapped out there.
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The world I'm focused on right now is that NIF Challenge and as it turned out I was right in thinking this is a really good way to learn the new content I have in my game after installing three expansion packs that weren't installed previously AND give myself a good environment for getting settings on SP and such exactly how I want them.
I still haven't figured out the caste thing with stopping the pushes in the family I'm playing but it's not something I really have to worry about right now anyway. At least now I know there's a way to do it if I need to.