Rather then wait for the various forms of supernatural sims to show up and then control their population, could we have a disable supernatural Sim option, like in the Sims 3, now? I've never been a fan of aliens and I forsee various problems in the future. Let's just handle this now rather then later. Let's not have another over population of zombies and Vampires. If you love them keep them, but for people like me, I want the option to not have my male Sims abducted in the first place, satellites be darned.
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-edit- So many friends even refused to buy GTW EP cuz of that male abduction and pregnancy. -shudderz again-
Not to me it doesn't. And because of selfish players, people who like lifestates are forced to barely see any in fact GT didn't even brought one which is something that is part of the sims and every pack used to bring one. Now I don't completely disagree on having this as an option but just so you know aliens aren't the type of lifestate that can be turned off especially when it's tied to a career.
And since we don't know how future packs will be, if there will be any more lifestates for a matter of fact or not I say let's wait first rather than rush things off the bat.
With these options every player can choose the flavour they like - and they should be able to pick different settings for each of their save games and be able to change the settings at will.
Honestly, the Sims 4 would improve so much for so many players if we simply got options - it's not a "one size fits all" game.
I disagree, that would be the easy and lazy way, why not be smart and put hands at work and like in previous games add a telescope that isn't the size of a house and have sims explore space or make it so that if you have meteors/space rocks in your inventory or a space ship in you house you get more probability to get abducted? I think that would be more like it.
How would adding sliders be lazy? What @MDianaSanders suggested was brilliant and her ideas would allow players to have full control of how they want aliens to behave in their game.
And maybe I want to have a telescope and space rocks in my inventory and NOT get abducted? Maybe I want a rocket ship without risk of being whisked away by aliens? Didn't think about that, now did you?
Where was it said that it was 'selfish' players fault that we didn't get a new life state in GT?
These sort of options would be fantastic. There are some save files I like to have aliens (or other supernaturals) in and others where I prefer a more realistic lifestyle. It would be nice to have the choice
It would be a special interaction through the telescope with that chance like in previous games, you wouldn't have to put it in your inventory. As for the meteors and spaceship sure because you put one in all the houses you make and carry meteors in the inventory of all your sims all the time. Your just trying to be difficult but whatever darling. Another option would be a not very expensive perk trait that would make sims more vulnerable to abductions.
I'd just prefer to have more detailed gameplay rather than slide an UI.
I didn't said that.
An on/off switch would work better.
Sims 1: Hot Date
Sims 2: Seasons
Sims 2: Happy Holiday Stuff
Sims 3: Seasons
Sims 3: 70's, 80's, & 90's Stuff
Sims 4: Seasons
Sims 4: Paranormal Stuff
Sims 4: Strangerville Game Pack
For example to disable all supernaturals for Windenburg
To allow vampires and Zombies for Oasis Springs
To allow only aliens for Willow Creek
I want to be able to disable supernaturals individually and also another setting to allow or disable per world.
I love to play supernaturals but I don't want every world to have them all. I might want vampire stories in worlds 1 while only normal sims in world 2.
In short: I 100% agree with you OP. I love supernaturals, but I want to be able to control them. And play without them if I choose.
I would prefer gameplay features to activate/deactivate life states. Having toggle them on/off in options would be just boring.
Like If I wanted to see zombies I could have my Sorcerer try to break one of the Laws of Magic, to bring back the dead, and perform a Rite of Necromancy, only if that spell has been enacted will Zombies spawn across the World(s). If I Want zombies to go away, Dispel the Spell, but it shouldn't be easy.
and maybe Same thing with Supernaturals. Aliens, you don't know who is an alien unless you're a doctor/scientist and you can call them out.
I think it should be the Same for supernaturals you won't know who is who unless your sim is a Magic Hunter, Or you Find out by Snooping or something.
and I Kind of Agree with @halimali1980 Supernaturals per world.
Customizing what Supernaturals spawn in What World.
I would have Vampires Reside in Willow Creek
and have Sorcerers and Werewolves In like a big city like world.
I just hope when Supernaturals arrive, some would come with hostility and Action.
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That's funny, in my main game I have yet to come across an alien. My female science sim was abducted twice, and Bob pancakes once. But I haven't seen them around town in my main game, or noticed them in the science career. And, Bob came back without being pregnant.
Those options would be amazing!!
Some games I'm all for a Sim getting abducted and pregnant. Other saves... ugh, I do not want that to happen. It doesn't fit the story.
never heard that tale before.
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